mirror of
https://github.com/averello/UsherKit.git
synced 2026-10-11 21:49:04 +02:00
157 lines
5.5 KiB
Swift
157 lines
5.5 KiB
Swift
import XCTest
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import UsherKit
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class ExtremitiesUsherTests: XCTestCase {
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struct Bottom: BottomVerticalUsher {
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var verticalSpacing: Float
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var insets: UsherInsets
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}
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struct Top: TopVerticalUsher {
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var verticalSpacing: Float
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var insets: UsherInsets
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}
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override func setUp() {
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super.setUp()
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// Put setup code here. This method is called before the invocation of each test method in the class.
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}
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override func tearDown() {
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// Put teardown code here. This method is called after the invocation of each test method in the class.
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super.tearDown()
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}
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func testTopRequiredSizeForPositioning() {
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let sizes = [
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CGSize(width: 50, height: 20),
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CGSize(width: 20, height: 10),
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CGSize(width: 50, height: 30),
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CGSize(width: 30, height: 20),
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]
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let verticalSpacing = Float(5)
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let inset = Float(2)
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let insets = UsherInsets(top: 0, right: inset, bottom: 0, left: inset)
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let layout = Top(verticalSpacing: verticalSpacing,
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insets: insets)
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let requiredSize = layout.requiredSizeForPositioning(sizes: sizes)
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XCTAssertTrue(requiredSize != CGSize.zero)
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XCTAssertTrue(requiredSize.layoutWidth == 50)
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XCTAssertTrue(requiredSize.layoutHeight == 30)
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}
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func testBottomRequiredSizeForPositioning() {
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let sizes = [
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CGSize(width: 50, height: 20),
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CGSize(width: 20, height: 10),
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CGSize(width: 50, height: 30),
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CGSize(width: 30, height: 20),
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]
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let verticalSpacing = Float(5)
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let inset = Float(2)
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let insets = UsherInsets(top: inset, right: 0, bottom: inset, left: 0)
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let layout = Bottom(verticalSpacing: verticalSpacing,
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insets: insets)
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let requiredSize = layout.requiredSizeForPositioning(sizes: sizes)
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XCTAssertTrue(requiredSize != CGSize.zero)
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XCTAssertTrue(requiredSize.layoutWidth == 50)
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XCTAssertTrue(requiredSize.layoutHeight == 30)
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}
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func testCorrectTopPositioning() {
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let spacing = Float(5)
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let inset = Float(2)
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let insets = UsherInsets(top: inset, right: inset, bottom: inset, left: inset)
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let sizes = [
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CGSize(width: 50, height: 20),
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CGSize(width: 55, height: 10),
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CGSize(width: 40, height: 30),
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CGSize(width: 25, height: 20),
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]
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let bounds = CGRect(origin: CGPoint(x: 0, y: 10), size: CGSize(width: 100, height: 100))
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let expectedResults: [CGRect] = [
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CGRect(x: 0,
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y: bounds.origin.y + CGFloat(inset),
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width: sizes[0].width,
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height: sizes[0].height),
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CGRect(x: 0,
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y: bounds.origin.y + CGFloat(inset),
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width: sizes[1].width,
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height: sizes[1].height),
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CGRect(x: 0,
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y: bounds.origin.y + CGFloat(inset),
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width: sizes[2].width,
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height: sizes[2].height),
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CGRect(x: 0,
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y: bounds.origin.y + CGFloat(inset),
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width: sizes[3].width,
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height: sizes[3].height)
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]
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let layout = Top(verticalSpacing: spacing,
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insets: insets)
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let inRects = sizes.map { (size: CGSize) -> CGRect in
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return CGRect(origin: CGPoint.zero, size: size)
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}
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do {
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let outRects = try layout.positioning(ofRects: inRects, inBounds: bounds)
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XCTAssert(outRects.count == inRects.count)
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XCTAssert(outRects == expectedResults)
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} catch {
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XCTFail()
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}
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}
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func testCorrectBottomPositioning() {
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let spacing = Float(5)
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let inset = Float(2)
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let insets = UsherInsets(top: inset, right: inset, bottom: inset, left: inset)
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let sizes = [
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CGSize(width: 50, height: 20),
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CGSize(width: 55, height: 10),
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CGSize(width: 40, height: 30),
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CGSize(width: 25, height: 20),
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]
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let bounds = CGRect(origin: CGPoint.zero, size: CGSize(width: 100, height: 100))
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let expectedResults: [CGRect] = [
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CGRect(x: 0,
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y: CGFloat(inset) + bounds.height - sizes[0].height - CGFloat(inset),
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width: sizes[0].width,
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height: sizes[0].height),
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CGRect(x: 0,
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y: CGFloat(inset) + bounds.height - sizes[1].height - CGFloat(inset),
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width: sizes[1].width,
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height: sizes[1].height),
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CGRect(x: 0,
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y: CGFloat(inset) + bounds.height - sizes[2].height - CGFloat(inset),
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width: sizes[2].width,
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height: sizes[2].height),
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CGRect(x: 0,
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y: CGFloat(inset) + bounds.height - sizes[3].height - CGFloat(inset),
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width: sizes[3].width,
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height: sizes[3].height)
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]
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let layout = Bottom(verticalSpacing: spacing,
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insets: insets)
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let inRects = sizes.map { (size: CGSize) -> CGRect in
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return CGRect(origin: CGPoint.zero, size: size)
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}
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do {
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let outRects = try layout.positioning(ofRects: inRects, inBounds: bounds)
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XCTAssert(outRects.count == inRects.count)
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XCTAssert(outRects == expectedResults)
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} catch {
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XCTFail()
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}
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}
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}
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