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object-file: move loose object cache into loose source
Our loose objects use a cache that (optionally) stores all objects for each of the opened sharding directories. This cache is located in the `struct odb_source`, but now that we have `struct odb_source_loose` it makes sense to move it into the latter structure so that all state that relates to loose objects is entirely self-contained. Do so. While at it, rename corresponding functions to have a prefix that relates to `struct odb_source_loose`. Note that despite this prefix, the functions still accept a `struct odb_source` as input. This is done intentionally: once we introduce pluggable object databases, we will continue to accept this struct but then do a cast inside these functions to `struct odb_source_loose`. This design is similar to how we do it for our ref backends. Signed-off-by: Patrick Steinhardt <ps@pks.im> Signed-off-by: Junio C Hamano <gitster@pobox.com>
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Junio C Hamano
parent
ece43d9dc7
commit
90a93f9dea
@@ -116,7 +116,7 @@ static void find_short_object_filename(struct disambiguate_state *ds)
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struct odb_source *source;
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for (source = ds->repo->objects->sources; source && !ds->ambiguous; source = source->next)
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oidtree_each(odb_loose_cache(source, &ds->bin_pfx),
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oidtree_each(odb_source_loose_cache(source, &ds->bin_pfx),
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&ds->bin_pfx, ds->len, match_prefix, ds);
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}
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