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object-file: move loose object cache into loose source
Our loose objects use a cache that (optionally) stores all objects for each of the opened sharding directories. This cache is located in the `struct odb_source`, but now that we have `struct odb_source_loose` it makes sense to move it into the latter structure so that all state that relates to loose objects is entirely self-contained. Do so. While at it, rename corresponding functions to have a prefix that relates to `struct odb_source_loose`. Note that despite this prefix, the functions still accept a `struct odb_source` as input. This is done intentionally: once we introduce pluggable object databases, we will continue to accept this struct but then do a cast inside these functions to `struct odb_source_loose`. This design is similar to how we do it for our ref backends. Signed-off-by: Patrick Steinhardt <ps@pks.im> Signed-off-by: Junio C Hamano <gitster@pobox.com>
This commit is contained in:
committed by
Junio C Hamano
parent
ece43d9dc7
commit
90a93f9dea
9
loose.c
9
loose.c
@@ -1,6 +1,7 @@
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#include "git-compat-util.h"
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#include "hash.h"
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#include "path.h"
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#include "object-file.h"
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#include "odb.h"
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#include "hex.h"
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#include "repository.h"
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@@ -54,7 +55,7 @@ static int insert_loose_map(struct odb_source *source,
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inserted |= insert_oid_pair(map->to_compat, oid, compat_oid);
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inserted |= insert_oid_pair(map->to_storage, compat_oid, oid);
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if (inserted)
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oidtree_insert(source->loose_objects_cache, compat_oid);
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oidtree_insert(source->loose->cache, compat_oid);
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return inserted;
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}
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@@ -66,9 +67,9 @@ static int load_one_loose_object_map(struct repository *repo, struct odb_source
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if (!source->loose_map)
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loose_object_map_init(&source->loose_map);
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if (!source->loose_objects_cache) {
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ALLOC_ARRAY(source->loose_objects_cache, 1);
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oidtree_init(source->loose_objects_cache);
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if (!source->loose->cache) {
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ALLOC_ARRAY(source->loose->cache, 1);
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oidtree_init(source->loose->cache);
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}
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insert_loose_map(source, repo->hash_algo->empty_tree, repo->compat_hash_algo->empty_tree);
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@@ -223,7 +223,7 @@ static int quick_has_loose(struct repository *r,
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odb_prepare_alternates(r->objects);
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for (source = r->objects->sources; source; source = source->next) {
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if (oidtree_contains(odb_loose_cache(source, oid), oid))
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if (oidtree_contains(odb_source_loose_cache(source, oid), oid))
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return 1;
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}
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return 0;
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@@ -1802,44 +1802,44 @@ static int append_loose_object(const struct object_id *oid,
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return 0;
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}
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struct oidtree *odb_loose_cache(struct odb_source *source,
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struct oidtree *odb_source_loose_cache(struct odb_source *source,
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const struct object_id *oid)
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{
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int subdir_nr = oid->hash[0];
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struct strbuf buf = STRBUF_INIT;
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size_t word_bits = bitsizeof(source->loose_objects_subdir_seen[0]);
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size_t word_bits = bitsizeof(source->loose->subdir_seen[0]);
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size_t word_index = subdir_nr / word_bits;
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size_t mask = (size_t)1u << (subdir_nr % word_bits);
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uint32_t *bitmap;
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if (subdir_nr < 0 ||
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(size_t) subdir_nr >= bitsizeof(source->loose_objects_subdir_seen))
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(size_t) subdir_nr >= bitsizeof(source->loose->subdir_seen))
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BUG("subdir_nr out of range");
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bitmap = &source->loose_objects_subdir_seen[word_index];
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bitmap = &source->loose->subdir_seen[word_index];
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if (*bitmap & mask)
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return source->loose_objects_cache;
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if (!source->loose_objects_cache) {
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ALLOC_ARRAY(source->loose_objects_cache, 1);
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oidtree_init(source->loose_objects_cache);
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return source->loose->cache;
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if (!source->loose->cache) {
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ALLOC_ARRAY(source->loose->cache, 1);
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oidtree_init(source->loose->cache);
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}
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strbuf_addstr(&buf, source->path);
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for_each_file_in_obj_subdir(subdir_nr, &buf,
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source->odb->repo->hash_algo,
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append_loose_object,
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NULL, NULL,
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source->loose_objects_cache);
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source->loose->cache);
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*bitmap |= mask;
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strbuf_release(&buf);
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return source->loose_objects_cache;
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return source->loose->cache;
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}
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void odb_clear_loose_cache(struct odb_source *source)
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{
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oidtree_clear(source->loose_objects_cache);
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FREE_AND_NULL(source->loose_objects_cache);
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memset(&source->loose_objects_subdir_seen, 0,
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sizeof(source->loose_objects_subdir_seen));
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oidtree_clear(source->loose->cache);
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FREE_AND_NULL(source->loose->cache);
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memset(&source->loose->subdir_seen, 0,
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sizeof(source->loose->subdir_seen));
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}
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static int check_stream_oid(git_zstream *stream,
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@@ -2006,5 +2006,8 @@ struct odb_source_loose *odb_source_loose_new(struct odb_source *source)
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void odb_source_loose_free(struct odb_source_loose *loose)
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{
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if (!loose)
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return;
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odb_clear_loose_cache(loose->source);
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free(loose);
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}
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@@ -20,6 +20,18 @@ struct odb_source;
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struct odb_source_loose {
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struct odb_source *source;
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/*
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* Used to store the results of readdir(3) calls when we are OK
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* sacrificing accuracy due to races for speed. That includes
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* object existence with OBJECT_INFO_QUICK, as well as
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* our search for unique abbreviated hashes. Don't use it for tasks
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* requiring greater accuracy!
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*
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* Be sure to call odb_load_loose_cache() before using.
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*/
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uint32_t subdir_seen[8]; /* 256 bits */
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struct oidtree *cache;
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};
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struct odb_source_loose *odb_source_loose_new(struct odb_source *source);
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@@ -29,7 +41,7 @@ void odb_source_loose_free(struct odb_source_loose *loose);
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* Populate and return the loose object cache array corresponding to the
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* given object ID.
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*/
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struct oidtree *odb_loose_cache(struct odb_source *source,
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struct oidtree *odb_source_loose_cache(struct odb_source *source,
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const struct object_id *oid);
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/* Empty the loose object cache for the specified object directory. */
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@@ -116,7 +116,7 @@ static void find_short_object_filename(struct disambiguate_state *ds)
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struct odb_source *source;
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for (source = ds->repo->objects->sources; source && !ds->ambiguous; source = source->next)
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oidtree_each(odb_loose_cache(source, &ds->bin_pfx),
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oidtree_each(odb_source_loose_cache(source, &ds->bin_pfx),
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&ds->bin_pfx, ds->len, match_prefix, ds);
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}
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1
odb.c
1
odb.c
@@ -370,7 +370,6 @@ static void odb_source_free(struct odb_source *source)
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{
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free(source->path);
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odb_source_loose_free(source->loose);
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odb_clear_loose_cache(source);
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loose_object_map_clear(&source->loose_map);
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free(source);
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}
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12
odb.h
12
odb.h
@@ -51,18 +51,6 @@ struct odb_source {
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/* Private state for loose objects. */
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struct odb_source_loose *loose;
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/*
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* Used to store the results of readdir(3) calls when we are OK
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* sacrificing accuracy due to races for speed. That includes
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* object existence with OBJECT_INFO_QUICK, as well as
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* our search for unique abbreviated hashes. Don't use it for tasks
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* requiring greater accuracy!
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*
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* Be sure to call odb_load_loose_cache() before using.
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*/
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uint32_t loose_objects_subdir_seen[8]; /* 256 bits */
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struct oidtree *loose_objects_cache;
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/* Map between object IDs for loose objects. */
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struct loose_object_map *loose_map;
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