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The `reftable_block` structure associates a byte slice with a block source. As such it only holds the data of a reftable block without actually encoding any of the details for how to access that data. Rename the structure to instead be called `reftable_block_data`. Besides clarifying that this really only holds data, it also allows us to rename the `reftable_block_reader` to `reftable_block` in the next commit, as this is the structure that actually encapsulates access to the reftable blocks. Rename the `struct reftable_block_reader::block` member accordingly. Signed-off-by: Patrick Steinhardt <ps@pks.im> Signed-off-by: Junio C Hamano <gitster@pobox.com>
47 lines
1.2 KiB
C
47 lines
1.2 KiB
C
/*
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* Copyright 2020 Google LLC
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*
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* Use of this source code is governed by a BSD-style
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* license that can be found in the LICENSE file or at
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* https://developers.google.com/open-source/licenses/bsd
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*/
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#ifndef BLOCKSOURCE_H
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#define BLOCKSOURCE_H
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#include "system.h"
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struct reftable_block_source;
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struct reftable_block_data;
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struct reftable_buf;
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/*
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* Close the block source and the underlying resource. This is a no-op in case
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* the block source is zero-initialized.
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*/
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void block_source_close(struct reftable_block_source *source);
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/*
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* Read a block of length `size` from the source at the given `off`.
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*/
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ssize_t block_source_read_data(struct reftable_block_source *source,
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struct reftable_block_data *dest, uint64_t off,
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uint32_t size);
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/*
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* Return the total length of the underlying resource.
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*/
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uint64_t block_source_size(struct reftable_block_source *source);
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/*
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* Return a block to its original source, releasing any resources associated
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* with it.
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*/
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void block_source_release_data(struct reftable_block_data *data);
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/* Create an in-memory block source for reading reftables. */
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void block_source_from_buf(struct reftable_block_source *bs,
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struct reftable_buf *buf);
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#endif
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