Files
kitty-mirror/kitty/graphics.h

222 lines
7.6 KiB
C

/*
* Copyright (C) 2017 Kovid Goyal <kovid at kovidgoyal.net>
*
* Distributed under terms of the GPL3 license.
*/
#pragma once
#include "data-types.h"
#include "monotonic.h"
typedef struct {
unsigned char action, transmission_type, compressed, delete_action;
uint32_t format, more, id, image_number, data_sz, data_offset, placement_id, quiet, parent_id, parent_placement_id;
uint32_t width, height, x_offset, y_offset;
union { uint32_t cursor_movement, compose_mode; };
union { uint32_t cell_x_offset; };
union { uint32_t cell_y_offset, bgcolor; };
union { uint32_t data_width, animation_state; };
union { uint32_t data_height, loop_count; };
union { uint32_t num_lines, frame_number; };
union { uint32_t num_cells, other_frame_number; };
union { int32_t z_index, gap; };
size_t payload_sz;
bool unicode_placement;
int32_t offset_from_parent_x, offset_from_parent_y;
} GraphicsCommand;
typedef struct {
float left, top, right, bottom;
} ImageRect;
typedef struct {
ImageRect src_rect, dest_rect;
uint32_t texture_id, group_count;
int z_index;
id_type image_id, ref_id;
} ImageRenderData;
typedef struct {
uint32_t texture_id;
unsigned int height, width;
uint8_t* bitmap;
uint32_t refcnt, id;
size_t mmap_size;
} BackgroundImage;
#ifdef GRAPHICS_INTERNAL_APIS
typedef struct {
float src_width, src_height, src_x, src_y;
uint32_t cell_x_offset, cell_y_offset, num_cols, num_rows, effective_num_rows, effective_num_cols;
int32_t z_index;
int32_t start_row, start_column;
uint32_t client_id;
ImageRect src_rect;
// Indicates whether this reference represents a cell ref that should be
// removed when the corresponding cells are modified.
// The internal id of the virtual ref this cell image was created from. Is a cell ref if this is non-zero.
id_type virtual_ref_id;
// Virtual refs are not displayed but they can be used as prototypes for
// refs placed using unicode placeholders.
bool is_virtual_ref;
struct {
id_type img, ref;
struct { int32_t x, y; } offset;
} parent;
id_type internal_id;
} ImageRef;
typedef struct {
uint32_t gap, id, width, height, x, y, base_frame_id, bgcolor;
bool is_opaque, is_4byte_aligned, alpha_blend;
} Frame;
typedef enum { ANIMATION_STOPPED = 0, ANIMATION_LOADING = 1, ANIMATION_RUNNING = 2} AnimationState;
typedef struct TextureRef {
uint32_t id, refcnt;
} TextureRef;
#define NAME ref_map
#define KEY_TY id_type
#define VAL_TY ImageRef*
#include "kitty-verstable.h"
typedef struct {
uint32_t client_id, client_number, width, height;
TextureRef *texture;
id_type internal_id;
bool root_frame_data_loaded;
id_type ref_id_counter;
Frame *extra_frames, root_frame;
uint32_t current_frame_index, frame_id_counter;
uint64_t animation_duration;
size_t extra_framecnt;
monotonic_t atime;
size_t used_storage;
bool is_drawn;
AnimationState animation_state;
uint32_t max_loops, current_loop;
monotonic_t current_frame_shown_at;
ref_map refs_by_internal_id;
} Image;
typedef struct {
id_type image_id;
uint32_t frame_id;
} ImageAndFrame;
typedef struct {
uint8_t *buf;
size_t buf_capacity, buf_used;
uint8_t *mapped_file;
size_t mapped_file_sz;
size_t data_sz;
uint8_t *data;
bool is_4byte_aligned;
bool is_opaque, loading_completed_successfully;
uint32_t width, height;
GraphicsCommand start_command;
ImageAndFrame loading_for;
} LoadData;
#define NAME image_map
#define KEY_TY id_type
#define VAL_TY Image*
#include "kitty-verstable.h"
typedef struct {
PyObject_HEAD
size_t storage_limit;
LoadData currently_loading;
id_type image_id_counter;
struct {
size_t count, capacity;
ImageRenderData *item;
} render_data;
bool layers_dirty;
// The number of images below MIN_ZINDEX / 2, then the number of refs between MIN_ZINDEX / 2 and -1 inclusive, then the number of refs above 0 inclusive.
size_t num_of_below_refs, num_of_negative_refs, num_of_positive_refs;
unsigned int last_scrolled_by;
size_t used_storage;
PyObject *disk_cache;
bool has_images_needing_animation, context_made_current_for_this_command;
id_type window_id;
image_map images_by_internal_id;
} GraphicsManager;
#else
typedef struct {int x;} *GraphicsManager;
#endif
typedef struct {
int32_t amt, limit;
index_type margin_top, margin_bottom;
bool has_margins;
} ScrollData;
static inline float
gl_size(const unsigned int sz, const unsigned int viewport_size) {
// convert pixel sz to OpenGL coordinate system.
const float px = 2.f / viewport_size;
return px * sz;
}
static inline float
gl_pos_x(const int px_from_left_margin, const unsigned int viewport_size) {
const float px = 2.f / viewport_size;
return -1.f + px_from_left_margin * px;
}
static inline float
tex_pos_x(const int px_from_left_margin, const unsigned texture_width) {
return px_from_left_margin / (float)texture_width;
}
static inline float
gl_pos_y(const int px_from_top_margin, const unsigned int viewport_size) {
const float px = 2.f / viewport_size;
return 1.f - px_from_top_margin * px;
}
static inline float
tex_pos_y(const int px_from_top_margin, const unsigned texture_height) {
const int px_from_bottom_margin = texture_height - px_from_top_margin;
return px_from_bottom_margin / (float)texture_height;
}
typedef struct GraphicsRenderData {
size_t count, capacity, num_of_below_refs, num_of_negative_refs, num_of_positive_refs;
ImageRenderData *images;
} GraphicsRenderData;
GraphicsManager* grman_alloc(bool for_paused_rendering);
void grman_clear(GraphicsManager*, bool, CellPixelSize fg);
const char* grman_handle_command(GraphicsManager *self, const GraphicsCommand *g, const uint8_t *payload, Cursor *c, bool *is_dirty, CellPixelSize fg);
void grman_put_cell_image(GraphicsManager *self, uint32_t row, uint32_t col, uint32_t image_id, uint32_t placement_id, uint32_t x, uint32_t y, uint32_t w, uint32_t h, CellPixelSize cell);
bool grman_update_layers(GraphicsManager *self, unsigned int scrolled_by, float screen_left, float screen_top, float dx, float dy, unsigned int num_cols, unsigned int num_rows, CellPixelSize);
void grman_scroll_images(GraphicsManager *self, const ScrollData*, CellPixelSize fg);
void grman_resize(GraphicsManager*, index_type, index_type, index_type, index_type, index_type, index_type);
void grman_rescale(GraphicsManager *self, CellPixelSize fg);
void grman_remove_cell_images(GraphicsManager *self, int32_t top, int32_t bottom);
void grman_remove_all_cell_images(GraphicsManager *self);
void gpu_data_for_image(ImageRenderData *ans, float left, float top, float right, float bottom);
bool png_from_file_pointer(FILE* fp, const char *path, uint8_t** data, unsigned int* width, unsigned int* height, size_t* sz);
bool png_path_to_bitmap(const char *path, uint8_t** data, unsigned int* width, unsigned int* height, size_t* sz);
bool png_from_data(void *png_data, size_t png_data_sz, const char *path_for_error_messages, uint8_t** data, unsigned int* width, unsigned int* height, size_t* sz);
bool image_path_to_bitmap(const char *path, uint8_t** data, unsigned int* width, unsigned int* height, size_t* sz);
bool scan_active_animations(GraphicsManager *self, const monotonic_t now, monotonic_t *minimum_gap, bool os_window_context_set);
void grman_pause_rendering(GraphicsManager *self, GraphicsManager *dest);
void grman_mark_layers_dirty(GraphicsManager *self);
void grman_set_window_id(GraphicsManager *self, id_type id);
bool grman_has_images(GraphicsManager *self);
GraphicsRenderData grman_render_data(GraphicsManager *self);