Files
kitty-mirror/kitty/gl.c
2025-08-13 19:19:54 +05:30

525 lines
16 KiB
C

/*
* gl.c
* Copyright (C) 2019 Kovid Goyal <kovid at kovidgoyal.net>
*
* Distributed under terms of the GPL3 license.
*/
#include "gl.h"
#include <string.h>
#include <stddef.h>
#include "glfw-wrapper.h"
#include "state.h"
#include "png-reader.h"
// GL setup and error handling {{{
static void
check_for_gl_error(void UNUSED *ret, const char *name, GLADapiproc UNUSED funcptr, int UNUSED len_args, ...) {
#define f(msg) fatal("OpenGL error: %s (calling function: %s)", msg, name); break;
GLenum code = glad_glGetError();
switch(code) {
case GL_NO_ERROR: break;
case GL_INVALID_ENUM:
f("An enum value is invalid (GL_INVALID_ENUM)");
case GL_INVALID_VALUE:
f("An numeric value is invalid (GL_INVALID_VALUE)");
case GL_INVALID_OPERATION:
f("This operation is invalid (GL_INVALID_OPERATION)");
case GL_INVALID_FRAMEBUFFER_OPERATION:
f("The framebuffer object is not complete (GL_INVALID_FRAMEBUFFER_OPERATION)");
case GL_OUT_OF_MEMORY:
f("There is not enough memory left to execute the command. (GL_OUT_OF_MEMORY)");
case GL_STACK_UNDERFLOW:
f("An attempt has been made to perform an operation that would cause an internal stack to underflow. (GL_STACK_UNDERFLOW)");
case GL_STACK_OVERFLOW:
f("An attempt has been made to perform an operation that would cause an internal stack to overflow. (GL_STACK_OVERFLOW)");
default:
fatal("An unknown OpenGL error occurred with code: %d (calling function: %s)", code, name);
break;
}
}
const char*
gl_version_string(void) {
static char buf[256];
int gl_major = GLAD_VERSION_MAJOR(global_state.gl_version);
int gl_minor = GLAD_VERSION_MINOR(global_state.gl_version);
const char *gvs = (const char*)glGetString(GL_VERSION);
snprintf(buf, sizeof(buf), "'%s' Detected version: %d.%d", gvs, gl_major, gl_minor);
return buf;
}
void
gl_init(void) {
static bool glad_loaded = false;
if (!glad_loaded) {
global_state.gl_version = gladLoadGL(glfwGetProcAddress);
if (!global_state.gl_version) {
fatal("Loading the OpenGL library failed");
}
if (!global_state.debug_rendering) {
gladUninstallGLDebug();
}
gladSetGLPostCallback(check_for_gl_error);
#define ARB_TEST(name) \
if (!GLAD_GL_ARB_##name) { \
fatal("The OpenGL driver on this system is missing the required extension: ARB_%s", #name); \
}
ARB_TEST(texture_storage);
#undef ARB_TEST
#ifdef __APPLE__
// See nsgl_context.m srgb is always supported on macOS but its OpenGL
// drivers dont report the extensions, so hardcode to true.
global_state.supports_framebuffer_srgb = true;
#else
global_state.supports_framebuffer_srgb = (GLAD_GL_ARB_framebuffer_sRGB + GLAD_GL_EXT_framebuffer_sRGB) != 0;
#endif
glad_loaded = true;
int gl_major = GLAD_VERSION_MAJOR(global_state.gl_version);
int gl_minor = GLAD_VERSION_MINOR(global_state.gl_version);
if (global_state.debug_rendering) printf("[%.3f] GL version string: %s\n", monotonic_t_to_s_double(monotonic()), gl_version_string());
if (gl_major < OPENGL_REQUIRED_VERSION_MAJOR || (gl_major == OPENGL_REQUIRED_VERSION_MAJOR && gl_minor < OPENGL_REQUIRED_VERSION_MINOR)) {
fatal("OpenGL version is %d.%d, version >= %d.%d required for kitty", gl_major, gl_minor, OPENGL_REQUIRED_VERSION_MAJOR, OPENGL_REQUIRED_VERSION_MINOR);
}
}
}
static const char*
check_framebuffer_status(void) {
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
switch (status) {
case GL_FRAMEBUFFER_COMPLETE: return NULL;
case GL_FRAMEBUFFER_UNDEFINED: return("GL_FRAMEBUFFER_UNDEFINED");
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: return("GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT");
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: return("GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT");
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: return("GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER");
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: return("GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER");
case GL_FRAMEBUFFER_UNSUPPORTED: return("GL_FRAMEBUFFER_UNSUPPORTED");
case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: return("GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE");
default: return("Unknown error");
}
}
void
check_framebuffer_status_or_die(void) {
const char *err = check_framebuffer_status();
if (err != NULL) fatal("Framebuffer not complete with error: %s", err);
}
void
free_texture(GLuint *tex_id) {
glDeleteTextures(1, tex_id);
*tex_id = 0;
}
void
free_framebuffer(GLuint *fb_id) {
glDeleteFramebuffers(1, fb_id);
*fb_id = 0;
}
static GLuint output_framebuffer = 0;
void
bind_framebuffer_for_output(unsigned fbid) {
glBindFramebuffer(GL_FRAMEBUFFER, fbid ? fbid : output_framebuffer);
}
void
set_framebuffer_to_use_for_output(unsigned fbid) {
output_framebuffer = fbid;
}
static void
set_blending(bool allowed) {
if (allowed) { glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); } // blending of pre-multiplied colors
else { glDisable(GL_BLEND); glBlendFunc(GL_ONE, GL_ZERO); } // no blending
}
void
draw_quad(bool blend, unsigned instance_count) {
set_blending(blend);
if (instance_count) glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, instance_count);
else glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
static struct {
GLsizei items[16][4];
size_t used;
} saved_viewports;
void
set_gpu_viewport(unsigned w, unsigned h) { glViewport(0, 0, w, h); }
Viewport
get_gpu_viewport(void) {
GLsizei v[4];
glGetIntegerv(GL_VIEWPORT, v);
return (Viewport){.left=v[0], .top=v[1], .width=v[2], .height=v[3]};
}
void
save_viewport_using_bottom_left_origin(GLsizei newx, GLsizei newy, GLsizei width, GLsizei height) {
if (saved_viewports.used >= arraysz(saved_viewports.items)) fatal("Too many nested saved viewports");
GLsizei *saved_viewport = saved_viewports.items[saved_viewports.used++];
glGetIntegerv(GL_VIEWPORT, saved_viewport);
glViewport(newx, newy, width, height);
}
void
save_viewport_using_top_left_origin(GLsizei newx, GLsizei newy, GLsizei width, GLsizei height, GLsizei full_framebuffer_height) {
// Converts the viewport defined by the specified arguments which are
// assumed to be in the usual co-ord system with origin at top left to the
// OpenGL viewport co-ord system with origin at bottom left.
// Use restore_viewport() to restore the viewport to what it was before.
if (saved_viewports.used >= arraysz(saved_viewports.items)) fatal("Too many nested saved viewports");
GLsizei *saved_viewport = saved_viewports.items[saved_viewports.used++];
glGetIntegerv(GL_VIEWPORT, saved_viewport);
newy = full_framebuffer_height - (newy + height);
glViewport(newx, newy, width, height);
}
void
restore_viewport(void) {
if (!saved_viewports.used) fatal("Trying to restore a viewport when none is saved");
GLsizei *saved_viewport = saved_viewports.items[--saved_viewports.used];
glViewport(saved_viewport[0], saved_viewport[1], saved_viewport[2], saved_viewport[3]);
}
static float
linear_to_srgb(float c) { return (c <= 0.0031308f) ? 12.92f * c : 1.055f * powf(c, 1.0f / 2.4f) - 0.055f; }
void
save_texture_as_png(uint32_t texture_id, const char *filename) {
GLint prev_tex = 0; glGetIntegerv(GL_TEXTURE_BINDING_2D, &prev_tex);
glBindTexture(GL_TEXTURE_2D, texture_id);
int width = 0, height = 0;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height);
size_t sz = sizeof(uint32_t) * width * height;
uint32_t* data = malloc(sz);
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
// assume data is linear and pre-multiplied
for (int i = 0; i < width * height; i++) {
uint32_t px = data[i];
uint8_t r = (px >> 0) & 0xFF; uint8_t g = (px >> 8) & 0xFF; uint8_t b = (px >> 16) & 0xFF;
uint8_t a = (px >> 24) & 0xFF; float alpha = a / 255.0f;
float rf = 0, gf = 0, bf = 0;
if (alpha > 0.0f) { rf = (r / 255.0f) / alpha; gf = (g / 255.0f) / alpha; bf = (b / 255.0f) / alpha; }
rf = linear_to_srgb(rf); gf = linear_to_srgb(gf); bf = linear_to_srgb(bf);
r = (uint8_t)(rf*255); g = (uint8_t)(gf * 255); b = (uint8_t)(bf * 255);
data[i] = (r << 0) | (g << 8) | (b << 16) | (a << 24);
}
const char *png = png_from_32bit_rgba(data, width, height, &sz, true);
if (!sz) fatal("Failed to save PNG to %s with error: %s", filename, png);
free(data);
FILE* file = fopen(filename, "wb");
fwrite(png, 1, sz, file);
fclose(file);
glBindTexture(GL_TEXTURE_2D, prev_tex);
}
// }}}
// Programs {{{
static Program programs[64] = {{0}};
GLuint
compile_shaders(GLenum shader_type, GLsizei count, const GLchar * const * source) {
GLuint shader_id = glCreateShader(shader_type);
glShaderSource(shader_id, count, source, NULL);
glCompileShader(shader_id);
GLint ret = GL_FALSE;
glGetShaderiv(shader_id, GL_COMPILE_STATUS, &ret);
if (ret != GL_TRUE) {
GLsizei len;
static char glbuf[4096];
glGetShaderInfoLog(shader_id, sizeof(glbuf), &len, glbuf);
glDeleteShader(shader_id);
const char *shader_type_name = "unknown_type";
switch(shader_type) {
case GL_VERTEX_SHADER:
shader_type_name = "vertex"; break;
case GL_FRAGMENT_SHADER:
shader_type_name = "fragment"; break;
}
PyErr_Format(PyExc_ValueError, "Failed to compile GLSL %s shader:\n%s", shader_type_name, glbuf);
return 0;
}
return shader_id;
}
Program*
program_ptr(int program) { return programs + (size_t)program; }
GLuint
program_id(int program) { return programs[program].id; }
void
init_uniforms(int program) {
Program *p = programs + program;
glGetProgramiv(p->id, GL_ACTIVE_UNIFORMS, &(p->num_of_uniforms));
for (GLint i = 0; i < p->num_of_uniforms; i++) {
Uniform *u = p->uniforms + i;
glGetActiveUniform(p->id, (GLuint)i, sizeof(u->name)/sizeof(u->name[0]), NULL, &(u->size), &(u->type), u->name);
char *l = strchr(u->name, '[');
if (l) *l = 0;
u->location = glGetUniformLocation(p->id, u->name);
u->idx = i;
}
}
GLint
get_uniform_location(int program, const char *name) {
Program *p = programs + program;
const size_t n = strlen(name) + 1;
for (GLint i = 0; i < p->num_of_uniforms; i++) {
Uniform *u = p->uniforms + i;
if (strncmp(u->name, name, n) == 0) return u->location;
}
return -1;
}
GLint
get_uniform_information(int program, const char *name, GLenum information_type) {
GLint q; GLuint t;
const char* names[] = {""};
names[0] = name;
GLuint pid = program_id(program);
glGetUniformIndices(pid, 1, (void*)names, &t);
glGetActiveUniformsiv(pid, 1, &t, information_type, &q);
return q;
}
GLint
attrib_location(int program, const char *name) {
GLint ans = glGetAttribLocation(programs[program].id, name);
return ans;
}
GLuint
block_index(int program, const char *name) {
GLuint ans = glGetUniformBlockIndex(programs[program].id, name);
if (ans == GL_INVALID_INDEX) { fatal("Could not find block index for %s", name); }
return ans;
}
GLint
block_size(int program, GLuint block_index) {
GLint ans;
glGetActiveUniformBlockiv(programs[program].id, block_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ans);
return ans;
}
void
bind_program(int program) {
glUseProgram(programs[program].id);
}
void
unbind_program(void) {
glUseProgram(0);
}
// }}}
// Buffers {{{
typedef struct {
GLuint id;
GLsizeiptr size;
GLenum usage;
} Buffer;
static Buffer buffers[MAX_CHILDREN * 6 + 4] = {{0}};
static ssize_t
create_buffer(GLenum usage) {
GLuint buffer_id;
glGenBuffers(1, &buffer_id);
for (size_t i = 0; i < sizeof(buffers)/sizeof(buffers[0]); i++) {
if (buffers[i].id == 0) {
buffers[i].id = buffer_id;
buffers[i].size = 0;
buffers[i].usage = usage;
return i;
}
}
glDeleteBuffers(1, &buffer_id);
fatal("Too many buffers");
return -1;
}
static void
delete_buffer(ssize_t buf_idx) {
glDeleteBuffers(1, &(buffers[buf_idx].id));
buffers[buf_idx].id = 0;
buffers[buf_idx].size = 0;
}
static GLuint
bind_buffer(ssize_t buf_idx) {
glBindBuffer(buffers[buf_idx].usage, buffers[buf_idx].id);
return buffers[buf_idx].id;
}
static void
unbind_buffer(ssize_t buf_idx) {
glBindBuffer(buffers[buf_idx].usage, 0);
}
static void
alloc_buffer(ssize_t idx, GLsizeiptr size, GLenum usage) {
Buffer *b = buffers + idx;
if (b->size == size) return;
b->size = size;
glBufferData(b->usage, size, NULL, usage);
}
static void*
map_buffer(ssize_t idx, GLenum access) {
void *ans = glMapBuffer(buffers[idx].usage, access);
return ans;
}
static void
unmap_buffer(ssize_t idx) {
glUnmapBuffer(buffers[idx].usage);
}
// }}}
// Vertex Array Objects (VAO) {{{
typedef struct {
GLuint id;
size_t num_buffers;
ssize_t buffers[10];
} VAO;
static VAO vaos[4*MAX_CHILDREN + 10] = {{0}};
ssize_t
create_vao(void) {
GLuint vao_id;
glGenVertexArrays(1, &vao_id);
for (size_t i = 0; i < sizeof(vaos)/sizeof(vaos[0]); i++) {
if (!vaos[i].id) {
vaos[i].id = vao_id;
vaos[i].num_buffers = 0;
glBindVertexArray(vao_id);
return i;
}
}
glDeleteVertexArrays(1, &vao_id);
fatal("Too many VAOs");
return -1;
}
size_t
add_buffer_to_vao(ssize_t vao_idx, GLenum usage) {
VAO* vao = vaos + vao_idx;
if (vao->num_buffers >= sizeof(vao->buffers) / sizeof(vao->buffers[0])) {
fatal("Too many buffers in a single VAO");
}
ssize_t buf = create_buffer(usage);
vao->buffers[vao->num_buffers++] = buf;
return vao->num_buffers - 1;
}
static void
add_located_attribute_to_vao(ssize_t vao_idx, GLint aloc, GLint size, GLenum data_type, GLsizei stride, void *offset, GLuint divisor) {
VAO *vao = vaos + vao_idx;
if (!vao->num_buffers) fatal("You must create a buffer for this attribute first");
ssize_t buf = vao->buffers[vao->num_buffers - 1];
bind_buffer(buf);
glEnableVertexAttribArray(aloc);
switch(data_type) {
case GL_BYTE:
case GL_UNSIGNED_BYTE:
case GL_SHORT:
case GL_UNSIGNED_SHORT:
case GL_INT:
case GL_UNSIGNED_INT:
glVertexAttribIPointer(aloc, size, data_type, stride, offset);
break;
default:
glVertexAttribPointer(aloc, size, data_type, GL_FALSE, stride, offset);
break;
}
if (divisor) {
glVertexAttribDivisorARB(aloc, divisor);
}
unbind_buffer(buf);
}
void
add_attribute_to_vao(int p, ssize_t vao_idx, const char *name, GLint size, GLenum data_type, GLsizei stride, void *offset, GLuint divisor) {
GLint aloc = attrib_location(p, name);
if (aloc == -1) fatal("No attribute named: %s found in this program", name);
add_located_attribute_to_vao(vao_idx, aloc, size, data_type, stride, offset, divisor);
}
void
remove_vao(ssize_t vao_idx) {
VAO *vao = vaos + vao_idx;
while (vao->num_buffers) {
vao->num_buffers--;
delete_buffer(vao->buffers[vao->num_buffers]);
}
glDeleteVertexArrays(1, &(vao->id));
vaos[vao_idx].id = 0;
}
void
bind_vertex_array(ssize_t vao_idx) {
glBindVertexArray(vaos[vao_idx].id);
}
void
unbind_vertex_array(void) {
glBindVertexArray(0);
}
ssize_t
alloc_vao_buffer(ssize_t vao_idx, GLsizeiptr size, size_t bufnum, GLenum usage) {
ssize_t buf_idx = vaos[vao_idx].buffers[bufnum];
bind_buffer(buf_idx);
alloc_buffer(buf_idx, size, usage);
return buf_idx;
}
void*
map_vao_buffer(ssize_t vao_idx, size_t bufnum, GLenum access) {
ssize_t buf_idx = vaos[vao_idx].buffers[bufnum];
bind_buffer(buf_idx);
return map_buffer(buf_idx, access);
}
void*
alloc_and_map_vao_buffer(ssize_t vao_idx, GLsizeiptr size, size_t bufnum, GLenum usage, GLenum access) {
ssize_t buf_idx = alloc_vao_buffer(vao_idx, size, bufnum, usage);
return map_buffer(buf_idx, access);
}
void
bind_vao_uniform_buffer(ssize_t vao_idx, size_t bufnum, GLuint block_index) {
ssize_t buf_idx = vaos[vao_idx].buffers[bufnum];
glBindBufferBase(GL_UNIFORM_BUFFER, block_index, buffers[buf_idx].id);
}
void
unmap_vao_buffer(ssize_t vao_idx, size_t bufnum) {
ssize_t buf_idx = vaos[vao_idx].buffers[bufnum];
unmap_buffer(buf_idx);
unbind_buffer(buf_idx);
}
// }}}