# Setting up a build environment for KOReader These instructions are intended to build the emulator in Linux and macOS. Windows users are suggested to develop in a [Linux VM](https://www.howtogeek.com/howto/11287/how-to-run-ubuntu-in-windows-7-with-vmware-player/) or using the [Windows Subsystem for Linux](https://en.wikipedia.org/wiki/Windows_Subsystem_for_Linux). If you only want to work with Lua frontend stuff, you can grab the AppImage and run it with `--appimage-extract`. You can skip most of the following instructions if desired, and use our premade Docker image instead. In that case the only requirements are Git and Docker. See [the virtual development environment README](https://github.com/koreader/virdevenv) for more information. **Note:** If you want to use WSL then you'll need to export a sane PATH first, because Windows appends its own directories to it. You'll also need to [install an XServer](https://virtualizationreview.com/articles/2017/02/08/graphical-programs-on-windows-subsystem-on-linux.aspx). If you need more info please read . ## Prerequisites To get and compile the source you must have: - `autoconf`: version > 2.64 - `bash`: version >= 4.0 - `cmake`: version >= 3.17.5 - `gcc/g++` or `clang/clang++`: with C11 & C++17 support - `gettext` - `git` - `make`: version >= 4.1 (recommended: >= 4.4 for transparent `-j` / `-l` handling) - `meson`: version >= 1.2.0 - `nasm` - `ninja` (recommended: >= 1.13.2 for make job server support) - `patch` - `perl`: version >= 5 - `pkg-config` or `pkgconf` - `unzip` - `wget` For running the emulator / tests: - `SDL2` Optional: - `7z`: for packing releases and the Android build assets - `ccache`: recommended for faster recompilation times - `luacheck`, `shellcheck` and `shfmt`: for linting the codebase with `./kodev check` ### Alpine Linux Install the prerequisites using apk: ``` sudo apk add autoconf automake bash cmake coreutils curl diffutils \ findutils g++ gcc gettext-dev git grep gzip libtool linux-headers \ make meson nasm ninja-build patch perl pkgconf procps-ng sdl2 tar \ unzip wget ``` **Note:** don't forget to add `/usr/lib/ninja-build/bin` to `$PATH` so the real ninja is used (and not the binary provided by samurai). Optional: ``` sudo apk add 7zip ccache luacheck shellcheck shfmt ``` ### Arch Linux Install the prerequisites using pacman: ``` run0 pacman -S base-devel ca-certificates cmake gcc-libs git \ meson nasm ninja perl sdl2 unzip wget ``` Optional: ``` run0 pacman -S 7zip ccache luacheck shellcheck shfmt ``` ### Debian/Ubuntu Install the prerequisites using APT: ``` sudo apt install autoconf automake build-essential ca-certificates cmake \ gcc-multilib gettext git libsdl2-2.0-0 libtool libtool-bin meson nasm \ ninja-build patch perl pkg-config unzip wget ``` **Note:** Debian distributions might need `meson` to be installed from `bookworm-backports` because the version provided by the default repositories is too old: ``` sudo apt install meson/bookworm-backports ``` The bookworm-backports repository was already included on Linux Mint Debian Edition 6. Otherwise, follow full up-to-date instructions from here: https://wiki.debian.org/Backports. Optional: ``` sudo apt install ccache lua-check p7zip-full shellcheck shfmt ``` ### Fedora/Red Hat Install the prerequisites using DNF: ``` sudo dnf install autoconf automake cmake gcc gcc-c++ gettext git libtool meson \ nasm ninja-build patch perl-FindBin procps-ng SDL2 unzip wget ``` Optional: ``` sudo dnf install ccache p7zip ``` And for luacheck: ``` sudo dnf install lua-argparse lua-filesystem luarocks shellcheck shfmt luarocks install luacheck ``` ### macOS Install the prerequisites using [Homebrew](https://brew.sh/): ``` brew install autoconf automake bash binutils cmake coreutils findutils \ gettext gnu-getopt libtool make meson nasm ninja pkg-config sdl2 \ util-linux ``` You will also have to ensure Homebrew's findutils, gnu-getopt, make & util-linux are in your path, e.g., via ``` export PATH="$(brew --prefix)/opt/findutils/libexec/gnubin:$(brew --prefix)/opt/gnu-getopt/bin:$(brew --prefix)/opt/make/libexec/gnubin:$(brew --prefix)/opt/util-linux/bin:${PATH}" ``` Optional: ``` brew install ccache luacheck p7zip shellcheck shfmt ``` *Note:* You can override the default targeted minimum deployment version by setting `MACOSX_DEPLOYMENT_TARGET`: ``` export MACOSX_DEPLOYMENT_TARGET=10.09 ``` ### Nix Ensure the [nix is installed](https://nixos.org/download/). Then simply run the included nix shell: ``` nix-shell tools/shell.nix ``` ## Getting the source ``` git clone https://github.com/koreader/koreader.git cd koreader && ./kodev fetch-thirdparty ``` Building the emulator ## Building and running the emulator To build an emulator on your Linux or macOS machine: ``` ./kodev build ``` To run KOReader on your development machine: ``` ./kodev run ``` You can specify the size and DPI of the emulator's screen using `-w=X` (width), `-h=X` (height), and `-d=X` (DPI). There is also a convenience `-s` (simulate) flag with some presets like `kobo-aura-one`, `kindle3`, and `hidpi`. The latter is a fictional device with `--screen_width=1500`, `--screen_height=2000` and `--screen_dpi=600` to help ensure DPI scaling works correctly. Sample usage: ``` ./kodev run -s=kobo-aura-one ``` To use your own koreader-base repo instead of the default one change the `KOR_BASE` environment variable: ``` make KOR_BASE=../koreader-base ``` This will be handy if you are developing `koreader-base` and you want to test your modifications with the KOReader frontend. NOTE: this only supports relative path for now. ## Building for other platforms Once you have the emulator ready to rock you can [build for other platforms too](Building_targets.md). ## Testing To automatically set up a number of primarily luarocks-related environment variables: ``` ./kodev activate ``` To run unit tests: ``` ./kodev test base ./kodev test front ``` To run a specific unit test (for test development): ``` ./kodev test front readerbookmark_spec.lua ``` To run Lua static analysis: ``` make static-check ``` NOTE: Extra dependencies for tests: `luacheck` from luarocks. ## Translations Please refer to [l10n's README][l10n-readme] to grab the latest translations from [the KOReader project on Weblate][koreader-weblate] with this command: ``` make po ``` If your language is not listed on the Weblate project, please don't hesitate to send a language request [here][koreader-weblate]. ### Variables in translation Some strings contain variables that should remain unaltered in translation. These take the form of a `%` followed by a number from `1-99`, although you'll seldom see more than about 5 in practice. Please don't put any spaces between the `%` and its number. `%1` should always remain `%1`. For example: ```lua The title of the book is %1 and its author is %2. ``` This might be displayed as: ```lua The title of the book is The Republic and its author is Plato. ``` To aid localization the variables may be freely positioned: ```lua De auteur van het boek is %2 en de titel is %1. ``` That would result in: ```lua De auteur van het boek is Plato en de titel is The Republic. ``` ## Use ccache Ccache can speed up recompilation by caching previous compilations and detecting when the same compilation is being repeated. In other words, it will decrease build time when the sources have been built before. To install ccache use: * Alpine Linux: `sudo apk add ccache` * Arch Linux: `run0 pacman -S ccache` * Debian/Ubuntu: `sudo apt-get install ccache` * Fedora/Red Hat: `sudo dnf install ccache` * macOS: `brew install ccache` * or from an official release or source: https://github.com/ccache/ccache/releases To disable ccache, use `export USE_NO_CCACHE=1` before make. [circleci-conf]:https://github.com/koreader/koreader/blob/master/.circleci/config.yml [koreader-weblate]:https://hosted.weblate.org/engage/koreader/ [base-readme]:https://github.com/koreader/koreader-base/blob/master/README.md [l10n-readme]:https://github.com/koreader/koreader/blob/master/l10n/README.md