Files
koreader-mirror/frontend/ui/widget/buttonprogresswidget.lua
NiLuJe 2011cf1ad1 Various blitting related cleanups (#4789)
* Fix the "Enable debug logging" checkbox so that it properly disables "Enable verbose debug logging" when it gets disabled
* Avoid asking ImageWidget for alpha-blending when it's not useful
* Make ImageWidget's alpha-blending code-path double-check that alpha-blending actually is needed, and avoid it if possible
* In the same vein, only do alpha-blending in textboxwidget when absolutely necessary
* Prefer color constants over the gray() method, ensuring that they're part of the eInk palette

Depends on https://github.com/koreader/koreader-base/pull/853

Fix #4774
2019-03-14 20:58:45 +01:00

128 lines
4.0 KiB
Lua

local Blitbuffer = require("ffi/blitbuffer")
local Button = require("ui/widget/button")
local Device = require("device")
local Geom = require("ui/geometry")
local HorizontalGroup = require("ui/widget/horizontalgroup")
local InputContainer = require("ui/widget/container/inputcontainer")
local FrameContainer = require("ui/widget/container/framecontainer")
local Size = require("ui/size")
local UIManager = require("ui/uimanager")
local _ = require("gettext")
local Screen = Device.screen
local ButtonProgressWidget = InputContainer:new{
width = Screen:scaleBySize(216),
height = Size.item.height_default,
padding = Size.padding.small,
font_face = "cfont",
font_size = 16,
enabled = true,
num_buttons = 2,
position = 1,
thin_grey_style = false, -- default to black
}
function ButtonProgressWidget:init()
self.buttonprogress_frame = FrameContainer:new{
background = Blitbuffer.COLOR_WHITE,
color = Blitbuffer.COLOR_DARK_GRAY,
radius = Size.radius.window,
bordersize = 0,
padding = self.padding,
dim = not self.enabled,
}
self.buttonprogress_content = HorizontalGroup:new{}
self:update()
self.buttonprogress_frame[1] = self.buttonprogress_content
self[1] = self.buttonprogress_frame
self.dimen = Geom:new(self.buttonprogress_frame:getSize())
end
function ButtonProgressWidget:update()
self.buttonprogress_content:clear()
local button_margin = Size.margin.tiny
local button_padding = Size.padding.button
local button_bordersize = self.thin_grey_style and Size.border.thin or Size.border.button
local button_width = math.floor(self.width / self.num_buttons) - 2*button_padding - 2*button_margin - 2*button_bordersize
for i = 1, self.num_buttons do
local highlighted = i <= self.position
local margin = button_margin
if self.thin_grey_style and highlighted then
margin = 0 -- moved outside button so it's not inverted
end
local button = Button:new{
text = "",
radius = 0,
margin = margin,
padding = button_padding,
bordersize = button_bordersize,
enabled = true,
width = button_width,
preselect = highlighted,
text_font_face = self.font_face,
text_font_size = self.font_size,
callback = function()
self.callback(i)
self.position = i
self:update()
end,
no_focus = true,
hold_callback = function()
self.hold_callback(i)
end,
}
if self.thin_grey_style then
button.frame.color = Blitbuffer.COLOR_DARK_GRAY -- no black border around gray squares
if highlighted then
button.frame.background = Blitbuffer.COLOR_DARK_GRAY
button = FrameContainer:new{ -- add margin back
margin = button_margin,
padding = 0,
bordersize = 0,
button,
}
end
end
table.insert(self.buttonprogress_content, button)
end
UIManager:setDirty(self.show_parrent, function()
return "ui", self.dimen
end)
end
function ButtonProgressWidget:setPosition(position)
self.position = position
self:update()
end
function ButtonProgressWidget:onFocus()
self.buttonprogress_frame.background = Blitbuffer.COLOR_BLACK
return true
end
function ButtonProgressWidget:onUnfocus()
self.buttonprogress_frame.background = Blitbuffer.COLOR_WHITE
return true
end
function ButtonProgressWidget:onTapSelect(arg, gev)
if gev == nil then
self:circlePosition()
end
end
function ButtonProgressWidget:circlePosition()
if self.position then
self.position = self.position+1
if self.position > self.num_buttons then
self.position = 1
end
self.callback(self.position)
self:update()
end
end
return ButtonProgressWidget