Files
koreader-mirror/frontend/ui/widget/touchmenu.lua

1382 lines
50 KiB
Lua

--[[--
TouchMenu widget for hierarchical menus.
]]
local BD = require("ui/bidi")
local Blitbuffer = require("ffi/blitbuffer")
local Button = require("ui/widget/button")
local CenterContainer = require("ui/widget/container/centercontainer")
local CheckMark = require("ui/widget/checkmark")
local Device = require("device")
local Event = require("ui/event")
local FocusManager = require("ui/widget/focusmanager")
local Font = require("ui/font")
local FrameContainer = require("ui/widget/container/framecontainer")
local Geom = require("ui/geometry")
local GestureRange = require("ui/gesturerange")
local HorizontalGroup = require("ui/widget/horizontalgroup")
local HorizontalSpan = require("ui/widget/horizontalspan")
local IconButton = require("ui/widget/iconbutton")
local InfoMessage = require("ui/widget/infomessage")
local InputContainer = require("ui/widget/container/inputcontainer")
local LeftContainer = require("ui/widget/container/leftcontainer")
local LineWidget = require("ui/widget/linewidget")
local RadioMark = require("ui/widget/radiomark")
local RightContainer = require("ui/widget/container/rightcontainer")
local Size = require("ui/size")
local TextWidget = require("ui/widget/textwidget")
local UIManager = require("ui/uimanager")
local UnderlineContainer = require("ui/widget/container/underlinecontainer")
local Utf8Proc = require("ffi/utf8proc")
local VerticalGroup = require("ui/widget/verticalgroup")
local VerticalSpan = require("ui/widget/verticalspan")
local datetime = require("datetime")
local getMenuText = require("ui/widget/menu").getMenuText
local _ = require("gettext")
local ffiUtil = require("ffi/util")
local util = require("util")
local T = ffiUtil.template
local Input = Device.input
local Screen = Device.screen
local DGENERIC_ICON_SIZE = G_defaults:readSetting("DGENERIC_ICON_SIZE")
--[[
TouchMenuItem widget
--]]
local TouchMenuItem = InputContainer:extend{
menu = nil,
vertical_align = "center",
item = nil,
dimen = nil,
face = Font:getFace("smallinfofont"),
show_parent = nil,
check_callback_updates_menu = nil, -- set to true for item with checkmark if its callback updates menu
check_callback_closes_menu = nil, -- set to true for item with checkmark if its callback closes menu
}
function TouchMenuItem:init()
self.ges_events = {
TapSelect = {
GestureRange:new{
ges = "tap",
range = self.dimen,
},
},
HoldSelect = {
GestureRange:new{
ges = "hold",
range = self.dimen,
},
},
}
local item_enabled = self.item.enabled
if self.item.enabled_func then
item_enabled = self.item.enabled_func()
end
local item_checkable = false
local item_checked = self.item.checked
if self.item.checked_func then
item_checkable = true
item_checked = self.item.checked_func()
end
local checkmark_widget
if self.item.radio then
checkmark_widget = RadioMark:new{
checkable = item_checkable,
checked = item_checked,
enabled = item_enabled,
}
else
checkmark_widget = CheckMark:new{
checkable = item_checkable,
checked = item_checked,
enabled = item_enabled,
}
end
local checked_widget = CheckMark:new{ -- for layout, to :getSize()
checked = true,
}
self.checkmark_tap_width = checked_widget:getSize().w + 2*Size.padding.default
-- text_max_width should be the TouchMenuItem width minus the below
-- FrameContainer default paddings minus the checked widget width
local text_max_width = self.dimen.w - 2*Size.padding.default - checked_widget:getSize().w
local text = getMenuText(self.item)
local face = self.face
local forced_baseline, forced_height
if self.item.font_func then
-- A font_func() may be provided by ReaderFont to have each font name
-- displayed in its own font: we must tell TextWidget to use the default
-- font baseline and height for items to be correctly aligned without
-- variations due to each font different metrics.
face = self.item.font_func(self.face.orig_size)
if face then
local w = TextWidget:new{ text = "", face = self.face }
forced_baseline = w:getBaseline()
forced_height = w:getSize().h
w:free()
else
face = self.face
end
end
local text_widget = TextWidget:new{
text = text,
max_width = text_max_width,
fgcolor = item_enabled ~= false and Blitbuffer.COLOR_BLACK or Blitbuffer.COLOR_DARK_GRAY,
face = face,
forced_baseline = forced_baseline,
forced_height = forced_height,
}
self.text_truncated = text_widget:isTruncated()
self.item_frame = FrameContainer:new{
width = self.dimen.w,
bordersize = 0,
color = Blitbuffer.COLOR_BLACK,
HorizontalGroup:new {
align = "center",
CenterContainer:new{
dimen = Geom:new{ w = checked_widget:getSize().w },
checkmark_widget,
},
text_widget,
},
}
self._underline_container = UnderlineContainer:new{
vertical_align = "center",
dimen = self.dimen:copy(),
line_width = self.item_frame:getSize().w, -- we'll draw a shorter line
self.item_frame,
}
self[1] = self._underline_container
function self:isEnabled()
return item_enabled ~= false and true
end
end
function TouchMenuItem:onFocus()
self._underline_container.color = Blitbuffer.COLOR_BLACK
return true
end
function TouchMenuItem:onUnfocus()
self._underline_container.color = Blitbuffer.COLOR_WHITE
return true
end
function TouchMenuItem:onTapSelect(arg, ges)
local enabled = self.item.enabled
if self.item.enabled_func then
enabled = self.item.enabled_func()
end
if enabled == false then return true end -- don't propagate
local tap_on_checkmark = false
if ges and ges.pos and ges.pos.x then
local tap_x = BD.mirroredUILayout() and self.dimen.w - ges.pos.x - 1
or ges.pos.x
if tap_x <= self.checkmark_tap_width then
tap_on_checkmark = true
end
end
-- If the menu hasn't actually been drawn yet, don't do anything (as it's confusing, and the coordinates may be wrong).
if not self.item_frame.dimen then return true end
if G_reader_settings:isFalse("flash_ui") then
self.menu:onMenuSelect(self.item, tap_on_checkmark)
else
-- c.f., ui/widget/iconbutton for the canonical documentation about the flash_ui code flow
-- The item frame's width stops at the text width, but we want it to match the menu's length instead
local highlight_dimen = self.item_frame.dimen
highlight_dimen.w = self.item_frame.width
-- Highlight
--
self.item_frame.invert = true
UIManager:widgetInvert(self.item_frame, highlight_dimen.x, highlight_dimen.y, highlight_dimen.w)
UIManager:setDirty(nil, "fast", highlight_dimen)
UIManager:forceRePaint()
UIManager:yieldToEPDC()
-- Unhighlight
--
self.item_frame.invert = false
if self.item.keep_menu_open or self.item.check_callback_updates_menu then
UIManager:widgetInvert(self.item_frame, highlight_dimen.x, highlight_dimen.y, highlight_dimen.w)
UIManager:setDirty(nil, "ui", highlight_dimen)
end
-- Callback
--
self.menu:onMenuSelect(self.item, tap_on_checkmark)
UIManager:forceRePaint()
end
return true
end
function TouchMenuItem:onHoldSelect(arg, ges)
local enabled = self.item.enabled
if self.item.enabled_func then
enabled = self.item.enabled_func()
end
if enabled == false then
-- Allow help_text to be displayed even if menu item disabled
if self.item.help_text or type(self.item.help_text_func) == "function" then
local help_text = self.item.help_text
if self.item.help_text_func then
help_text = self.item.help_text_func(self)
end
if help_text then
UIManager:show(InfoMessage:new{ text = help_text, })
end
end
return true -- don't propagate
end
if not self.item_frame.dimen then return true end
if G_reader_settings:isFalse("flash_ui") then
self.menu:onMenuHold(self.item, self.text_truncated)
else
-- c.f., ui/widget/iconbutton for the canonical documentation about the flash_ui code flow
-- The item frame's width stops at the text width, but we want it to match the menu's length instead
local highlight_dimen = self.item_frame.dimen
highlight_dimen.w = self.item_frame.width
-- Highlight
--
self.item_frame.invert = true
UIManager:widgetInvert(self.item_frame, highlight_dimen.x, highlight_dimen.y, highlight_dimen.w)
UIManager:setDirty(nil, "fast", highlight_dimen)
UIManager:forceRePaint()
UIManager:yieldToEPDC()
-- Unhighlight
--
self.item_frame.invert = false
-- NOTE: If the menu is going to be closed, we can safely drop that.
-- (This field defaults to nil, meaning keep the menu open, hence the negated test)
if self.item.hold_keep_menu_open ~= false then
UIManager:widgetInvert(self.item_frame, highlight_dimen.x, highlight_dimen.y, highlight_dimen.w)
UIManager:setDirty(nil, "ui", highlight_dimen)
end
-- Callback
--
self.menu:onMenuHold(self.item, self.text_truncated)
UIManager:forceRePaint()
end
return true
end
--[[
TouchMenuBar widget
--]]
local TouchMenuBar = InputContainer:extend{
width = Screen:getWidth(),
icons = nil, -- array, mandatory
-- touch menu that holds the bar, used for trigger repaint on icons
show_parent = nil,
menu = nil,
}
function TouchMenuBar:init()
local icon_sep_width = Size.span.vertical_default
local icons_sep_width = icon_sep_width * (#self.icons + 1)
-- we assume all icons are of the same width
local icon_width = Screen:scaleBySize(DGENERIC_ICON_SIZE)
local icon_height = icon_width
-- content_width is the width of all the icon images
local content_width = icon_width * #self.icons + icons_sep_width
local spacing_width = (self.width - content_width)/(#self.icons*2)
local icon_padding = math.min(spacing_width, Screen:scaleBySize(16))
self.height = icon_height + 2*Size.padding.default
self.show_parent = self.show_parent or self
self.bar_icon_group = HorizontalGroup:new{}
-- build up image widget for menu icon bar
self.icon_widgets = {}
-- hold icon separators
self.icon_seps = {}
-- the start_seg for first icon_widget should be 0
-- we assign negative here to offset it in the loop
local start_seg = -icon_sep_width
local end_seg = start_seg
-- self.width is the screen width
-- content_width is the width of all the icon images
-- (2 * icon_padding * #self.icons) is the combined width of icons paddings
local stretch_width = self.width - content_width - (2 * icon_padding * #self.icons) + icon_sep_width
for k, v in ipairs(self.icons) do
local ib = IconButton:new{
show_parent = self.show_parent,
icon = v,
width = icon_width,
height = icon_height,
callback = nil,
padding_left = icon_padding,
padding_right = icon_padding,
menu = self.menu,
}
table.insert(self.icon_widgets, ib)
table.insert(self.menu.layout, ib) -- for the focusmanager
-- we have to use local variable here for closure callback
local _start_seg = end_seg + icon_sep_width
local _end_seg = _start_seg + self.icon_widgets[k]:getSize().w
end_seg = _end_seg -- for next loop _start_seg
if BD.mirroredUILayout() then
_start_seg, _end_seg = self.width - _end_seg, self.width - _start_seg
end
if k == 1 then
self.bar_sep = LineWidget:new{
dimen = Geom:new{
w = self.width,
h = Size.line.thick,
},
empty_segments = {
{
s = _start_seg, e = _end_seg
}
},
}
end
local icon_sep = LineWidget:new{
style = k == 1 and "solid" or "none",
dimen = Geom:new{
w = icon_sep_width,
h = self.height,
}
}
-- no separator on the right
if k < #self.icons then
table.insert(self.icon_seps, icon_sep)
end
-- callback to set visual style
ib.callback = function()
self.bar_sep.empty_segments = {
{
s = _start_seg, e = _end_seg
}
}
for i, sep in ipairs(self.icon_seps) do
local current_icon, last_icon
if k == #self.icons then
current_icon = false
last_icon = i == k
else
current_icon = i == k - 1 or i == k
last_icon = false
end
-- if the active icon is the last icon then the empty bar segment has
-- to move over to the right by the width of a separator and the stretch width
if last_icon then
local _start_last_seg = icon_sep_width + stretch_width + _start_seg
local _end_last_seg = icon_sep_width + stretch_width + _end_seg
if BD.mirroredUILayout() then
_start_last_seg = _start_seg - icon_sep_width - stretch_width
_end_last_seg = _end_seg - icon_sep_width - stretch_width
end
self.bar_sep.empty_segments = {
{
s = _start_last_seg, e = _end_last_seg
}
}
sep.style = "solid"
-- regular behavior
else
sep.style = current_icon and "solid" or "none"
end
end
self.menu:switchMenuTab(k)
end
table.insert(self.bar_icon_group, self.icon_widgets[k])
table.insert(self.bar_icon_group, icon_sep)
-- if we're at the before-last icon, add an extra span and the final separator
if k == #self.icons - 1 then
table.insert(self.bar_icon_group, HorizontalSpan:new{
width = stretch_width
})
-- need to create a new LineWidget otherwise it's just a reference to the same instance
local icon_sep_duplicate = LineWidget:new{
style = "none",
dimen = Geom:new{
w = icon_sep_width,
h = self.height,
}
}
table.insert(self.icon_seps, icon_sep_duplicate)
table.insert(self.bar_icon_group, icon_sep_duplicate)
end
end
self[1] = FrameContainer:new{
bordersize = 0,
padding = 0,
VerticalGroup:new{
align = "left",
-- bar icons
self.bar_icon_group,
-- horizontal separate line
self.bar_sep
},
}
self.dimen = Geom:new{ x = 0, y = 0, w = self.width, h = self.height }
end
function TouchMenuBar:switchToTab(index)
-- a little safety check
-- don't auto-activate a non-existent index
if index > #self.icon_widgets then
index = #self.icon_widgets
end
if self.menu.tab_item_table[index] and self.menu.tab_item_table[index].remember == false then
-- Don't auto-activate those that should not be
-- remembered (FM plus menu on non-touch devices)
index = 1
end
self.icon_widgets[index].callback()
end
--[[
TouchMenu widget for hierarchical menus
--]]
local TouchMenu = FocusManager:extend{
tab_item_table = nil, -- mandatory
-- for returning in multi-level menus
item_table_stack = nil,
parent_id = nil,
item_table = nil,
item_height = Size.item.height_large,
bordersize = Size.border.window,
padding = Size.padding.default, -- (not used at top)
fface = Font:getFace("ffont"),
width = nil,
height = nil,
page = 1,
max_per_page_default = 10,
-- for UIManager:setDirty
show_parent = nil,
cur_tab = -1,
close_callback = nil,
is_fresh = true,
}
function TouchMenu:init()
-- We won't include self.bordersize in our width calculations, so that
-- borders are pushed off-(screen-)width and so not visible.
-- We'll then be similar to bottom menu ConfigDialog (where this
-- nice effect is caused by some width calculations bug).
if not self.dimen then self.dimen = Geom:new() end
self.show_parent = self.show_parent or self
if not self.close_callback then
self.close_callback = function()
UIManager:close(self.show_parent)
end
end
self.layout = {}
self.ges_events.TapCloseAllMenus = {
GestureRange:new{
ges = "tap",
range = Geom:new{
x = 0, y = 0,
w = Screen:getWidth(),
h = Screen:getHeight(),
}
}
}
self.ges_events.Swipe = {
GestureRange:new{
ges = "swipe",
range = self.dimen,
}
}
self.key_events.Back = { { Input.group.Back } }
self.key_events.Close = { { "Menu" } }
if Device:hasFewKeys() then
self.key_events.Back = { { "Left" } }
end
self.key_events.NextPage = { { Input.group.PgFwd } }
self.key_events.PrevPage = { { Input.group.PgBack } }
local icons = {}
for _, v in ipairs(self.tab_item_table) do
table.insert(icons, v.icon)
end
self.bar = TouchMenuBar:new{
width = self.width, -- will impose width and push left and right borders offscreen
icons = icons,
show_parent = self.show_parent,
menu = self,
}
self.item_group = VerticalGroup:new{
align = "center",
}
-- group for page info
local chevron_left = "chevron.left"
local chevron_right = "chevron.right"
if BD.mirroredUILayout() then
chevron_left, chevron_right = chevron_right, chevron_left
end
self.page_info_left_chev = Button:new{
icon = chevron_left,
callback = function() self:onPrevPage() end,
hold_callback = function() self:onFirstPage() end,
bordersize = 0,
show_parent = self.show_parent,
}
self.page_info_right_chev = Button:new{
icon = chevron_right,
callback = function() self:onNextPage() end,
hold_callback = function() self:onLastPage() end,
bordersize = 0,
show_parent = self.show_parent,
}
self.page_info_left_chev:hide()
self.page_info_right_chev:hide()
self.page_info_text = TextWidget:new{
text = "",
face = self.fface,
}
self.page_info = HorizontalGroup:new{
self.page_info_left_chev,
self.page_info_text,
self.page_info_right_chev
}
-- group for device info
self.time_info = Button:new{
text = "",
face = self.fface,
text_font_bold = false,
callback = function()
UIManager:show(InfoMessage:new{
text = datetime.secondsToDateTime(nil, nil, true),
})
end,
hold_callback = function()
UIManager:broadcastEvent(Event:new("ShowBatteryStatistics"))
end,
bordersize = 0,
show_parent = self.show_parent,
}
self.device_info = HorizontalGroup:new{
self.time_info,
-- Add some span to balance up_button image included padding
HorizontalSpan:new{width = Size.span.horizontal_default},
}
local footer_width = self.width - self.padding*2
local up_button = IconButton:new{
icon = "chevron.up",
show_parent = self.show_parent,
padding_left = math.floor(footer_width*0.33*0.1),
padding_right = math.floor(footer_width*0.33*0.1),
callback = function()
self:backToUpperMenu()
end,
}
local footer_height = up_button:getSize().h + Size.line.thick
self.footer = HorizontalGroup:new{
LeftContainer:new{
dimen = Geom:new{ w = math.floor(footer_width*0.33), h = footer_height},
up_button,
},
CenterContainer:new{
dimen = Geom:new{ w = math.floor(footer_width*0.33), h = footer_height},
self.page_info,
},
RightContainer:new{
dimen = Geom:new{ w = math.floor(footer_width*0.33), h = footer_height},
self.device_info,
}
}
self.menu_frame = FrameContainer:new{
padding = self.padding,
padding_top = 0, -- ensured by TouchMenuBar
bordersize = self.bordersize,
background = Blitbuffer.COLOR_WHITE,
-- menubar and footer will be inserted in
-- item_group in updateItems
self.item_group,
}
-- This CenterContainer will make the left and right borders drawn
-- off-screen
self[1] = CenterContainer:new{
dimen = Screen:getSize(),
ignore = "height",
self.menu_frame
}
self.item_width = self.width - self.padding*2
self.split_line = HorizontalGroup:new{
-- pad with 10 pixel to align with the up arrow in footer
HorizontalSpan:new{width = Size.span.horizontal_default},
LineWidget:new{
background = Blitbuffer.COLOR_GRAY,
dimen = Geom:new{
w = self.item_width - 2*Size.span.horizontal_default,
h = Size.line.medium,
}
},
HorizontalSpan:new{width = Size.span.horizontal_default},
}
self.footer_top_margin = VerticalSpan:new{width = Size.span.vertical_default}
self.bar:switchToTab(self.last_index or 1)
end
function TouchMenu:onCloseWidget()
-- NOTE: We don't pass a region in order to ensure a full-screen flash to avoid ghosting,
-- but we only need to do that if we actually have a FM or RD below us.
-- Don't do anything when we're switching between the two, or if we don't actually have a live instance of 'em...
local FileManager = require("apps/filemanager/filemanager")
local ReaderUI = require("apps/reader/readerui")
if (FileManager.instance and not FileManager.instance.tearing_down)
or (ReaderUI.instance and not ReaderUI.instance.tearing_down) then
UIManager:setDirty(nil, "flashui")
end
end
function TouchMenu:_recalculatePageLayout()
local content_height -- content == item_list + footer
local bar_height = self.bar:getSize().h
local footer_height = self.footer:getSize().h
if self.height then
content_height = self.height - bar_height
else
content_height = #self.item_table * self.item_height + footer_height
-- split line height
content_height = content_height + (#self.item_table - 1)
content_height = content_height + self.footer_top_margin:getSize().h
end
if content_height + bar_height > Screen:getHeight() then
content_height = Screen:getHeight() - bar_height
end
local item_list_content_height = content_height - footer_height
self.perpage = math.floor(item_list_content_height / self.item_height)
local max_per_page = self.item_table.max_per_page or self.max_per_page_default
if self.perpage > max_per_page then
self.perpage = max_per_page
end
self.page_num = math.ceil(#self.item_table / self.perpage)
end
function TouchMenu:updateItems()
local old_dimen = self.dimen and self.dimen:copy()
self:_recalculatePageLayout()
self.item_group:clear()
self.layout = {}
table.insert(self.item_group, self.bar)
table.insert(self.layout, self.bar.icon_widgets) -- for the focusmanager
local idx_offset = (self.page - 1) * self.perpage
for c = 1, self.perpage do
-- calculate index in item_table
local i = idx_offset + c
if i <= #self.item_table then
local item = self.item_table[i]
item.idx = i
local item_tmp = TouchMenuItem:new{
item = item,
menu = self,
dimen = Geom:new{
w = self.item_width,
h = self.item_height,
},
show_parent = self.show_parent,
item_visible_index = c,
}
table.insert(self.item_group, item_tmp)
if item_tmp:isEnabled() then
table.insert(self.layout, {[self.cur_tab] = item_tmp}) -- for the focusmanager
end
if item.separator and c ~= self.perpage and i ~= #self.item_table then
-- insert split line
table.insert(self.item_group, self.split_line)
end
else
-- item not enough to fill the whole page, break out of loop
break
end -- if i <= self.items
end -- for c=1, self.perpage
table.insert(self.item_group, self.footer_top_margin)
table.insert(self.item_group, self.footer)
if self.page_num > 1 then
-- @translators %1 is the current page. %2 is the total number of pages. In some languages a good translation might need to reverse this order, for instance: "Total %2, page %1".
self.page_info_text:setText(T(_("Page %1 of %2"), self.page, self.page_num))
else
self.page_info_text:setText("")
end
self.page_info_left_chev:showHide(self.page_num > 1)
self.page_info_right_chev:showHide(self.page_num > 1)
self.page_info_left_chev:enableDisable(self.page > 1)
self.page_info_right_chev:enableDisable(self.page < self.page_num)
local time_info_txt = datetime.secondsToHour(os.time(), G_reader_settings:isTrue("twelve_hour_clock"))
local powerd = Device:getPowerDevice()
if Device:hasBattery() then
local batt_lvl = powerd:getCapacity()
local batt_symbol = powerd:getBatterySymbol(powerd:isCharged(), powerd:isCharging(), batt_lvl)
time_info_txt = BD.wrap(time_info_txt) .. " " .. BD.wrap("") .. BD.wrap(batt_symbol) .. BD.wrap(batt_lvl .. "%")
if Device:hasAuxBattery() and powerd:isAuxBatteryConnected() then
local aux_batt_lvl = powerd:getAuxCapacity()
local aux_batt_symbol = powerd:getBatterySymbol(powerd:isAuxCharged(), powerd:isAuxCharging(), aux_batt_lvl)
time_info_txt = time_info_txt .. " " .. BD.wrap("+") .. BD.wrap(aux_batt_symbol) .. BD.wrap(aux_batt_lvl .. "%")
end
end
self.time_info:setText(time_info_txt)
-- recalculate dimen based on new layout
self.dimen.w = self.width
self.dimen.h = self.item_group:getSize().h + self.bordersize*2 + self.padding -- (no padding at top)
self:moveFocusTo(self.cur_tab, 1, FocusManager.NOT_FOCUS) -- reset the position of the focusmanager
-- NOTE: We use a slightly ugly hack to detect a brand new menu vs. a tab switch,
-- in order to optionally flash on initial menu popup...
-- NOTE: Also avoid repainting what's underneath us on initial popup.
-- NOTE: And we also only need to repaint what's behind us when switching to a smaller menu...
local keep_bg = old_dimen and self.dimen.h >= old_dimen.h
UIManager:setDirty((self.is_fresh or keep_bg) and self.show_parent or "all", function()
local refresh_dimen =
old_dimen and old_dimen:combine(self.dimen)
or self.dimen
local refresh_type = "ui"
if self.is_fresh then
refresh_type = "flashui"
-- Drop the region, too, to make it full-screen? May help when starting from a "small" menu.
--refresh_dimen = nil
self.is_fresh = false
end
return refresh_type, refresh_dimen
end)
end
function TouchMenu:switchMenuTab(tab_num)
if self.tab_item_table[tab_num].remember ~= false then
self.last_index = tab_num
end
if self.touch_menu_callback then
self.touch_menu_callback()
end
if self.tab_item_table[tab_num].callback then
self.tab_item_table[tab_num].callback()
end
-- It's like getting a new menu every time we switch tab!
-- Also, switching to the _same_ tab resets the stack and takes us back to
-- the top of the menu tree
self.page = 1
-- clear item table stack
self.item_table_stack = {}
self.parent_id = nil
self.cur_tab = tab_num
self.item_table = self.tab_item_table[tab_num]
self:updateItems()
end
function TouchMenu:backToUpperMenu(no_close)
if #self.item_table_stack ~= 0 then
self.item_table = table.remove(self.item_table_stack)
-- Allow a menu table to refresh itself when going up (ie. from a setting
-- submenu that may want to have its parent menu updated).
if self.item_table.needs_refresh and self.item_table.refresh_func then
self.item_table = self.item_table.refresh_func()
end
self.page = 1
if self.parent_id then
self:_recalculatePageLayout() -- we need an accurate self.perpage
for i = 1, #self.item_table do
if self.item_table[i].menu_item_id == self.parent_id then
self.page = math.floor( (i - 1) / self.perpage ) + 1
break
end
end
self.parent_id = nil
end
self:updateItems()
elseif not no_close then
self:closeMenu()
end
end
function TouchMenu:closeMenu()
self.close_callback()
end
function TouchMenu:onNextPage()
if self.page < self.page_num then
self.page = self.page + 1
elseif self.page == self.page_num then
self.page = 1
end
self:updateItems()
return true
end
function TouchMenu:onPrevPage()
if self.page > 1 then
self.page = self.page - 1
elseif self.page == 1 then
self.page = self.page_num
end
self:updateItems()
return true
end
function TouchMenu:onFirstPage()
self.page = 1
self:updateItems()
return true
end
function TouchMenu:onLastPage()
self.page = self.page_num
self:updateItems()
return true
end
function TouchMenu:onGotoPage(nb)
if nb > self.page_num then
self.page = self.page_num
elseif nb < 1 then
self.page = 1
else
self.page = nb
end
self:updateItems()
return true
end
function TouchMenu:onSwipe(arg, ges_ev)
local direction = BD.flipDirectionIfMirroredUILayout(ges_ev.direction)
if direction == "west" then
self:onNextPage()
elseif direction == "east" then
self:onPrevPage()
elseif direction == "north" then
self:closeMenu()
elseif direction == "south" then
-- We don't allow the menu to be closed (this is also necessary as
-- a swipe south will be emitted when done opening the menu with
-- swipe, as the event handled for that is pan south).
self:backToUpperMenu(true)
end
end
function TouchMenu:onMenuSelect(item, tap_on_checkmark)
if self.touch_menu_callback then
self.touch_menu_callback()
end
if tap_on_checkmark and item.checkmark_callback then
item.checkmark_callback()
self:updateItems()
return true
end
if item.tap_input or type(item.tap_input_func) == "function" then
if not item.keep_menu_open then
self:closeMenu()
end
if item.tap_input then
self:onInput(item.tap_input)
else
self:onInput(item.tap_input_func())
end
else
local sub_item_table = item.sub_item_table
if item.sub_item_table_func then
sub_item_table = item.sub_item_table_func()
end
if sub_item_table == nil then
-- keep menu opened if this item is a check option
local callback, refresh = item.callback, item.checked or item.checked_func
if item.callback_func then
callback = item.callback_func()
end
if callback then
-- Provide callback with us, so it can call our
-- closemenu() or updateItems() when it sees fit
-- (if not providing checked or checked_func, caller
-- must set keep_menu_open=true if that is wished)
callback(self)
if refresh then
if not (item.check_callback_updates_menu or item.check_callback_closes_menu) then
self:updateItems()
end
elseif not item.keep_menu_open then
self:closeMenu()
end
end
else
table.insert(self.item_table_stack, self.item_table)
item.menu_item_id = item.menu_item_id or tostring(item) -- unique id
self.parent_id = item.menu_item_id
self.item_table = sub_item_table
self.page = 1
if self.item_table.open_on_menu_item_id_func then
self:_recalculatePageLayout() -- we need an accurate self.perpage
local open_id = self.item_table.open_on_menu_item_id_func()
for i = 1, #self.item_table do
if self.item_table[i].menu_item_id == open_id then
self.page = math.floor( (i - 1) / self.perpage ) + 1
break
end
end
end
self:updateItems()
end
end
return true
end
function TouchMenu:onMenuHold(item, text_truncated)
if self.touch_menu_callback then
self.touch_menu_callback()
end
if item.hold_input or type(item.hold_input_func) == "function" then
if item.hold_keep_menu_open == false then
self:closeMenu()
end
if item.hold_input then
self:onInput(item.hold_input)
else
self:onInput(item.hold_input_func())
end
elseif item.hold_callback or type(item.hold_callback_func) == "function" then
local callback = item.hold_callback
if item.hold_callback_func then
callback = item.hold_callback_func()
end
if callback then
-- With hold, the default is to keep menu open, as we're
-- most often showing a ConfirmBox that can be cancelled
-- (provide hold_keep_menu_open=false to override)
if item.hold_keep_menu_open == false then
self:closeMenu()
end
-- Provide callback with us, so it can call our
-- closemenu() or updateItems() when it sees fit
callback(self, item)
end
elseif item.help_text or type(item.help_text_func) == "function" then
local help_text = item.help_text
if item.help_text_func then
help_text = item.help_text_func(self)
end
if help_text then
UIManager:show(InfoMessage:new{ text = help_text, })
end
elseif text_truncated then
UIManager:show(InfoMessage:new{
text = getMenuText(item),
show_icon = false,
})
end
return true
end
function TouchMenu:onTapCloseAllMenus(arg, ges_ev)
if ges_ev.pos:notIntersectWith(self.dimen) then
self:closeMenu()
end
end
function TouchMenu:onClose()
self:closeMenu()
end
function TouchMenu:onBack()
self:backToUpperMenu()
end
-- Menu search feature
function TouchMenu:search(search_for)
local found_menu_items = {}
local MAX_MENU_DEPTH = 10 -- our menu max depth is currently 6
local function recurse(item_table, path, text, icon, depth, is_disabled)
if item_table.ignored_by_menu_search then
return
end
depth = depth + 1
if depth > MAX_MENU_DEPTH then
return
end
for i, v in ipairs(item_table) do
if type(v) == "table" and not v.ignored_by_menu_search then
local entry_text = v.text_func and v.text_func() or v.text
local entry_displayed_text = entry_text
is_disabled = is_disabled or v.enabled == false or (v.enabled_func and v.enabled_func() == false)
if is_disabled then
entry_displayed_text = "\u{2592}\u{200A}" .. entry_displayed_text -- Medium Shade (▒) + Hair Space
end
local indent = "\u{2192}\u{200A}" -- Rightwards Arrow (→) + Hair Space
if text then
indent = ("\u{200A}"):rep(2*math.min(depth-1, 6)) .. indent
end
local walk_text = text and (text .. "\n" .. indent .. entry_displayed_text) or (indent .. entry_displayed_text)
local walk_path = path .. "." .. i
if Utf8Proc.lowercase(entry_text):find(search_for, 1, true) then
table.insert(found_menu_items, {entry_text, icon, walk_path, walk_text})
end
local sub_item_table = v.sub_item_table
if v.sub_item_table_func then
sub_item_table = v.sub_item_table_func()
end
if sub_item_table and not sub_item_table.ignored_by_menu_search then
recurse(sub_item_table, walk_path, walk_text, icon, depth, is_disabled)
end
end
end
end -- recurse
-- Initial call of recurse, for each tab
for i = 1, #self.tab_item_table do
recurse(self.tab_item_table[i], i, nil, self.tab_item_table[i].icon, 0)
end
return found_menu_items
end
function TouchMenu:openMenu(path, with_animation)
if self.not_shown then
UIManager:show(self.show_parent)
end
local parts = {}
for part in util.gsplit(path, "%.", false) do -- path is ie. "2.3.3.1"
table.insert(parts, tonumber(part))
end
util.arrayReverse(parts) -- so we can just table.remove() and pop them from end
local function highlightWidget(widget, unhighlight)
if not widget then return end
local highlight_dimen = widget.dimen
if highlight_dimen.w == 0 then
highlight_dimen.w = widget.width
end
if unhighlight then
widget.invert = false
UIManager:widgetInvert(widget, highlight_dimen.x, highlight_dimen.y, highlight_dimen.w)
UIManager:setDirty(nil, "ui", highlight_dimen)
else
widget.invert = true
UIManager:widgetInvert(widget, highlight_dimen.x, highlight_dimen.y, highlight_dimen.w)
UIManager:setDirty(nil, "fast", highlight_dimen)
end
end
-- Steps/state among consecutive calls to walkStep()
local STEPS = {
START = 0,
TARGET_TAB_HIGHLIGHT_ICON = 1,
TARGET_TAB_OPEN = 2,
TARGET_PAGE_OR_HIGHLIGHT_NEXT_PREV = 3,
TARGET_PAGE_OR_NAVIGATE_NEXT_PREV = 4,
MENU_ITEM_HIGHLIGHT = 5, -- intermediate or final menu item
MENU_ITEM_ENTER = 6, -- intermediate menu item only
DONE = 7,
}
local step = STEPS.START
local tab_nb
local item_nb
local walkStep_scheduled
local trap_widget
local function walkStep()
walkStep_scheduled = false
-- Default delay if not overridden (-1 means no scheduleIn() so no refresh, 0 means nextTick)
local next_delay = with_animation and 1 or -1
if step == STEPS.START then
-- Ensure some initial delay so search dialog and result list can be closed and refreshed
next_delay = with_animation and 1 or 0
step = STEPS.TARGET_TAB_HIGHLIGHT_ICON
elseif step == STEPS.TARGET_TAB_HIGHLIGHT_ICON then
tab_nb = table.remove(parts)
if with_animation then
highlightWidget(self.bar.icon_widgets[tab_nb].image)
end
step = STEPS.TARGET_TAB_OPEN
elseif step == STEPS.TARGET_TAB_OPEN then
-- The tab icon wouldn't be unhighligted by any other action.
-- Animation may have been cancelled, so unhighlight if it was.
if self.bar.icon_widgets[tab_nb].image.invert then
highlightWidget(self.bar.icon_widgets[tab_nb].image, true)
end
self:switchMenuTab(tab_nb)
self.bar:switchToTab(tab_nb)
item_nb = table.remove(parts)
step = STEPS.TARGET_PAGE_OR_HIGHLIGHT_NEXT_PREV
elseif step == STEPS.TARGET_PAGE_OR_HIGHLIGHT_NEXT_PREV or
step == STEPS.TARGET_PAGE_OR_NAVIGATE_NEXT_PREV then
local target_page = math.floor((item_nb - 1) / self.perpage) + 1
local pages_diff = target_page - self.page
if pages_diff == 0 then -- we are on the right menu page
step = STEPS.MENU_ITEM_HIGHLIGHT
next_delay = -1 -- we paused before, no need for more pause
if not with_animation and #parts == 0 then
-- Except if no animation and we are on the final menu that
-- we want to highlight: this final highlight needs to be
-- delayed for it to be drawn after the final menu page is.
next_delay = 1
end
elseif step == STEPS.TARGET_PAGE_OR_HIGHLIGHT_NEXT_PREV then
-- No need to highlight chevrons if no animation
if with_animation then
if pages_diff > 0 then
highlightWidget(self.page_info_right_chev)
else
highlightWidget(self.page_info_left_chev)
end
if pages_diff > 1 or pages_diff < -1 then
-- Change pages quicker if more than one needed, but slow on the last one
next_delay = 0.5
end
end
step = STEPS.TARGET_PAGE_OR_NAVIGATE_NEXT_PREV
else -- STEPS.TARGET_PAGE_OR_NAVIGATE_NEXT_PREV
if pages_diff > 0 then
self:onNextPage()
else
self:onPrevPage()
end
step = STEPS.TARGET_PAGE_OR_HIGHLIGHT_NEXT_PREV
if with_animation and (pages_diff > 1 or pages_diff < -1) then
-- Change pages quicker if more than one needed, but slow on the last one
next_delay = 0.5
end
end
elseif step == STEPS.MENU_ITEM_HIGHLIGHT then
local item_visible_index = (item_nb - 1) % self.perpage + 1
local item_widget
for i, w in ipairs(self.item_group) do
if w.item_visible_index == item_visible_index then
item_widget = w
break
end
end
if item_widget then
local is_disabled = item_widget.item.enabled == false
or (item_widget.item.enabled_func and item_widget.item.enabled_func() == false)
if is_disabled then
-- do not go down to disabled submenu
-- do not highlight, text of highlighted disabled item is not visible
step = STEPS.DONE
else
if with_animation or #parts == 0 then
-- Even if no animation, highlight the final item (and don't unhighlight it)
highlightWidget(item_widget)
end
step = #parts == 0 and STEPS.DONE or STEPS.MENU_ITEM_ENTER
end
else
step = STEPS.DONE
end
elseif step == STEPS.MENU_ITEM_ENTER then
self:onMenuSelect(self.item_table[item_nb])
item_nb = table.remove(parts)
step = STEPS.TARGET_PAGE_OR_HIGHLIGHT_NEXT_PREV
else -- STEPS.DONE
if trap_widget then
UIManager:close(trap_widget)
trap_widget = nil
end
return
end
if next_delay >= 0 then
walkStep_scheduled = true
UIManager:scheduleIn(next_delay, walkStep)
else
walkStep()
end
end
-- We use an invisible TrapWidget when no animation, so we can
-- cancel the delayed final highlight
local TrapWidget = require("ui/widget/trapwidget")
trap_widget = TrapWidget:new{
text = with_animation and _("Walking you there…") or nil,
dismiss_callback = function()
trap_widget = nil
if walkStep_scheduled then
UIManager:unschedule(walkStep)
if with_animation then
-- continue walking as if no animation, so we immediately
-- reach the requested menu item. We need a new invisible
-- TrapWidget for the reason explained above in case a
-- second tap happens.
with_animation = false
trap_widget = TrapWidget:new{
text = nil,
dismiss_callback = function()
trap_widget = nil
if walkStep_scheduled then
UIManager:unschedule(walkStep)
end
end,
resend_event = true,
}
UIManager:show(trap_widget)
walkStep()
end
end
end,
resend_event = not with_animation, -- if not animation, don't eat the tap
}
UIManager:show(trap_widget) -- catch taps during animation
-- Call it: it will reschedule itself if animation; if not, it will
-- just execute itself without pause until done.
-- If tap while animating, it will switch to the non-animation
-- behaviour, to reach the requested menu item immediately.
walkStep()
end
function TouchMenu:onShowMenuSearch()
local InputDialog = require("ui/widget/inputdialog")
local ConfirmBox = require("ui/widget/confirmbox")
local Menu = require("ui/widget/menu")
local function show_search_results(search_string)
local found_menu_items = self:search(search_string)
local function get_current_search_results()
local function open_menu(i, animate)
UIManager:close(self.results_menu_container)
UIManager:setDirty(nil, "ui")
self:openMenu(found_menu_items[i][3], animate)
end
local function item_callback(i)
local confirm_box
confirm_box = ConfirmBox:new{
text = found_menu_items[i][4],
icon = found_menu_items[i][2],
ok_text = _("Open"),
ok_callback = function()
UIManager:close(confirm_box)
open_menu(i)
end,
other_buttons = {{
{
text = _("Walk me there"),
callback = function()
UIManager:close(confirm_box)
open_menu(i, true)
end,
},
}},
}
UIManager:show(confirm_box)
end
local result_items = {}
for i = 1, #found_menu_items do
table.insert(result_items,
{
text = found_menu_items[i][1],
callback = function() item_callback(i) end,
hold_callback = function() open_menu(i) end,
}
)
end
return result_items
end -- get_current_search_results()
if #found_menu_items > 0 then
local results_menu = Menu:new{
title = _("Search results"),
subtitle = T(_("Query: %1"), search_string),
item_table = get_current_search_results(),
width = math.floor(Screen:getWidth() * 0.9),
height = math.floor(Screen:getHeight() * 0.9),
single_line = true,
items_per_page = 10,
items_font_size = Menu.getItemFontSize(10),
onMenuSelect = function(item, pos)
if pos.callback then pos.callback() end
end,
onMenuHold = function(item, pos)
if pos.hold_callback then pos.hold_callback() end
end,
close_callback = function()
UIManager:close(self.results_menu_container)
end
}
-- build container
self.results_menu_container = CenterContainer:new{
dimen = Screen:getSize(),
results_menu,
}
results_menu.show_parent = self.results_menu_container
UIManager:show(self.results_menu_container)
else
UIManager:show(InfoMessage:new{
text = T(_("No menus containing '%1' found."), search_string),
})
end
end -- show_search_results()
local search_dialog
search_dialog = InputDialog:new{
title = _("Search menu entry"),
description = _("Search for a menu entry containing the following text (case insensitive)."),
input = G_reader_settings:readSetting("menu_search_string", _("Help")),
buttons = {
{
{
text = _("Cancel"),
id = "close",
callback = function()
UIManager:close(search_dialog)
end,
},
{
text = _("Search"),
is_enter_default = true,
callback = function()
local search_for = search_dialog:getInputText()
search_for = Utf8Proc.lowercase(search_for)
G_reader_settings:saveSetting("menu_search_string", search_for)
UIManager:close(search_dialog)
show_search_results(search_for)
end,
},
}
},
}
UIManager:show(search_dialog)
search_dialog:onShowKeyboard()
end
return TouchMenu