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Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
242 lines
6.9 KiB
Lua
242 lines
6.9 KiB
Lua
--[[--
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Button widget that shows a checkmark (`✓`) when checked and an empty box (`□`)
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when unchecked.
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Example:
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local CheckButton = require("ui/widget/CheckButton")
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local parent_widget = OverlapGroup:new{}
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table.insert(parent_widget, CheckButton:new{
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text = _("Show password"),
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callback = function() end,
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})
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UIManager:show(parent_widget)
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]]
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local Blitbuffer = require("ffi/blitbuffer")
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local CheckMark = require("ui/widget/checkmark")
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local Font = require("ui/font")
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local FrameContainer = require("ui/widget/container/framecontainer")
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local GestureRange = require("ui/gesturerange")
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local HorizontalGroup = require("ui/widget/horizontalgroup")
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local InputContainer = require("ui/widget/container/inputcontainer")
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local RadioMark = require("ui/widget/radiomark")
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local TextBoxWidget = require("ui/widget/textboxwidget")
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local UIManager = require("ui/uimanager")
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local VerticalGroup = require("ui/widget/verticalgroup")
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local VerticalSpan = require("ui/widget/verticalspan")
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local CheckButton = InputContainer:extend{
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callback = nil,
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hold_callback = nil,
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checkable = true, -- empty space when false
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checked = false,
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enabled = true,
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radio = false, -- radio mark when true
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face = Font:getFace("smallinfofont"),
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background = Blitbuffer.COLOR_WHITE,
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text = nil,
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parent = nil, -- parent widget, must be set by the caller
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width = nil, -- default value: parent widget's input widget width
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-- If the parent widget has no input widget, the width must be set by the caller.
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}
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function CheckButton:init()
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self:initCheckButton(self.checked)
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end
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function CheckButton:initCheckButton(checked)
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self.checked = checked
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if self.radio then
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self._checkmark = RadioMark:new{
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checkable = self.checkable,
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checked = self.checked,
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enabled = self.enabled,
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face = self.face,
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parent = self.parent or self,
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show_parent = self.show_parent or self,
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}
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else
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self._checkmark = CheckMark:new{
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checkable = self.checkable,
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checked = self.checked,
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enabled = self.enabled,
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face = self.face,
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parent = self.parent or self,
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show_parent = self.show_parent or self,
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}
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end
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self._textwidget = TextBoxWidget:new{
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text = self.text,
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face = self.face,
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width = (self.width or self.parent._input_widget.width) - self._checkmark.dimen.w,
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fgcolor = self.enabled and Blitbuffer.COLOR_BLACK or Blitbuffer.COLOR_DARK_GRAY,
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}
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local textbox_shift = math.max(0, self._checkmark.baseline - self._textwidget:getBaseline())
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self._verticalgroup = VerticalGroup:new{
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align = "left",
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VerticalSpan:new{
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width = textbox_shift,
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},
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self._textwidget,
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}
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self._horizontalgroup = HorizontalGroup:new{
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align = "top",
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self._checkmark,
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self._verticalgroup,
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}
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self._frame = FrameContainer:new{
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bordersize = 0,
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background = self.background,
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margin = 0,
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padding = 0,
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self._horizontalgroup,
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}
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self.dimen = self._frame:getSize()
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self[1] = self._frame
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self.ges_events = {
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TapCheckButton = {
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GestureRange:new{
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ges = "tap",
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range = self.dimen,
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},
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doc = "Tap Button",
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},
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HoldCheckButton = {
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GestureRange:new{
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ges = "hold",
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range = self.dimen,
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},
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doc = "Hold Button",
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},
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-- Safe-guard for when used inside a MovableContainer
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HoldReleaseCheckButton = {
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GestureRange:new{
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ges = "hold_release",
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range = self.dimen,
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},
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doc = "Hold Release Button",
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}
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}
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end
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function CheckButton:onTapCheckButton()
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if not self.enabled then return true end
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if self.tap_input then
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self:onInput(self.tap_input)
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elseif type(self.tap_input_func) == "function" then
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self:onInput(self.tap_input_func())
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else
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if G_reader_settings:isFalse("flash_ui") then
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if not self.radio then
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self:toggleCheck()
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end
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if self.callback then
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self.callback()
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end
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else
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-- c.f., ui/widget/iconbutton for the canonical documentation about the flash_ui code flow
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local highlight_dimen = self.dimen
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-- Highlight
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--
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self[1].invert = true
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UIManager:widgetInvert(self[1], highlight_dimen.x, highlight_dimen.y, highlight_dimen.w)
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UIManager:setDirty(nil, "fast", highlight_dimen)
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UIManager:forceRePaint()
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UIManager:yieldToEPDC()
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-- Unhighlight
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--
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self[1].invert = false
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UIManager:widgetInvert(self[1], highlight_dimen.x, highlight_dimen.y, highlight_dimen.w)
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UIManager:setDirty(nil, "ui", highlight_dimen)
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-- Callback
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--
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if not self.radio then
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self:toggleCheck()
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end
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if self.callback then
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self.callback()
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end
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UIManager:forceRePaint()
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end
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end
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return true
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end
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function CheckButton:onHoldCheckButton()
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-- If we're going to process this hold, we must make
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-- sure to also handle its hold_release below, so it's
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-- not propagated up to a MovableContainer
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self._hold_handled = nil
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if self.enabled then
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if self.hold_callback then
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self.hold_callback()
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self._hold_handled = true
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elseif self.hold_input then
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self:onInput(self.hold_input, true)
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self._hold_handled = true
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elseif type(self.hold_input_func) == "function" then
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self:onInput(self.hold_input_func(), true)
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self._hold_handled = true
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end
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end
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return true
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end
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function CheckButton:onHoldReleaseCheckButton()
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if self._hold_handled then
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self._hold_handled = nil
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return true
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end
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return false
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end
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function CheckButton:toggleCheck()
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self:initCheckButton(not self.checked)
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UIManager:setDirty(self.parent, function()
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return "ui", self.dimen
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end)
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end
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function CheckButton:enable()
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self.enabled = true
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self:initCheckButton(self.checked)
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UIManager:setDirty(self.parent, function()
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return "ui", self.dimen
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end)
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end
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function CheckButton:disable()
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self.enabled = false
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self:initCheckButton(false)
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UIManager:setDirty(self.parent, function()
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return "ui", self.dimen
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end)
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end
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function CheckButton:onFocus()
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if not self.enabled then
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return false
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end
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self._frame.invert = true
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return true
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end
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function CheckButton:onUnfocus()
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if not self.enabled then
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return false
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end
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self._frame.invert = false
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return true
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end
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return CheckButton
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