Files
koreader-mirror/frontend/ui/widget/checkbutton.lua
NiLuJe fadee1f5dc Clarify our OOP semantics across the codebase (#9586)
Basically:

* Use `extend` for class definitions
* Use `new` for object instantiations

That includes some minor code cleanups along the way:

* Updated `Widget`'s docs to make the semantics clearer.
* Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283)
* Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass).
* Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events.
* Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier.
* Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references.
  * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak).
* Terminal: Make sure the shell is killed on plugin teardown.
* InputText: Fix Home/End/Del physical keys to behave sensibly.
* InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...).
* OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of.
* ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed!
* Kobo: Minor code cleanups.
2022-10-06 02:14:48 +02:00

242 lines
6.9 KiB
Lua

--[[--
Button widget that shows a checkmark (`✓`) when checked and an empty box (`□`)
when unchecked.
Example:
local CheckButton = require("ui/widget/CheckButton")
local parent_widget = OverlapGroup:new{}
table.insert(parent_widget, CheckButton:new{
text = _("Show password"),
callback = function() end,
})
UIManager:show(parent_widget)
]]
local Blitbuffer = require("ffi/blitbuffer")
local CheckMark = require("ui/widget/checkmark")
local Font = require("ui/font")
local FrameContainer = require("ui/widget/container/framecontainer")
local GestureRange = require("ui/gesturerange")
local HorizontalGroup = require("ui/widget/horizontalgroup")
local InputContainer = require("ui/widget/container/inputcontainer")
local RadioMark = require("ui/widget/radiomark")
local TextBoxWidget = require("ui/widget/textboxwidget")
local UIManager = require("ui/uimanager")
local VerticalGroup = require("ui/widget/verticalgroup")
local VerticalSpan = require("ui/widget/verticalspan")
local CheckButton = InputContainer:extend{
callback = nil,
hold_callback = nil,
checkable = true, -- empty space when false
checked = false,
enabled = true,
radio = false, -- radio mark when true
face = Font:getFace("smallinfofont"),
background = Blitbuffer.COLOR_WHITE,
text = nil,
parent = nil, -- parent widget, must be set by the caller
width = nil, -- default value: parent widget's input widget width
-- If the parent widget has no input widget, the width must be set by the caller.
}
function CheckButton:init()
self:initCheckButton(self.checked)
end
function CheckButton:initCheckButton(checked)
self.checked = checked
if self.radio then
self._checkmark = RadioMark:new{
checkable = self.checkable,
checked = self.checked,
enabled = self.enabled,
face = self.face,
parent = self.parent or self,
show_parent = self.show_parent or self,
}
else
self._checkmark = CheckMark:new{
checkable = self.checkable,
checked = self.checked,
enabled = self.enabled,
face = self.face,
parent = self.parent or self,
show_parent = self.show_parent or self,
}
end
self._textwidget = TextBoxWidget:new{
text = self.text,
face = self.face,
width = (self.width or self.parent._input_widget.width) - self._checkmark.dimen.w,
fgcolor = self.enabled and Blitbuffer.COLOR_BLACK or Blitbuffer.COLOR_DARK_GRAY,
}
local textbox_shift = math.max(0, self._checkmark.baseline - self._textwidget:getBaseline())
self._verticalgroup = VerticalGroup:new{
align = "left",
VerticalSpan:new{
width = textbox_shift,
},
self._textwidget,
}
self._horizontalgroup = HorizontalGroup:new{
align = "top",
self._checkmark,
self._verticalgroup,
}
self._frame = FrameContainer:new{
bordersize = 0,
background = self.background,
margin = 0,
padding = 0,
self._horizontalgroup,
}
self.dimen = self._frame:getSize()
self[1] = self._frame
self.ges_events = {
TapCheckButton = {
GestureRange:new{
ges = "tap",
range = self.dimen,
},
doc = "Tap Button",
},
HoldCheckButton = {
GestureRange:new{
ges = "hold",
range = self.dimen,
},
doc = "Hold Button",
},
-- Safe-guard for when used inside a MovableContainer
HoldReleaseCheckButton = {
GestureRange:new{
ges = "hold_release",
range = self.dimen,
},
doc = "Hold Release Button",
}
}
end
function CheckButton:onTapCheckButton()
if not self.enabled then return true end
if self.tap_input then
self:onInput(self.tap_input)
elseif type(self.tap_input_func) == "function" then
self:onInput(self.tap_input_func())
else
if G_reader_settings:isFalse("flash_ui") then
if not self.radio then
self:toggleCheck()
end
if self.callback then
self.callback()
end
else
-- c.f., ui/widget/iconbutton for the canonical documentation about the flash_ui code flow
local highlight_dimen = self.dimen
-- Highlight
--
self[1].invert = true
UIManager:widgetInvert(self[1], highlight_dimen.x, highlight_dimen.y, highlight_dimen.w)
UIManager:setDirty(nil, "fast", highlight_dimen)
UIManager:forceRePaint()
UIManager:yieldToEPDC()
-- Unhighlight
--
self[1].invert = false
UIManager:widgetInvert(self[1], highlight_dimen.x, highlight_dimen.y, highlight_dimen.w)
UIManager:setDirty(nil, "ui", highlight_dimen)
-- Callback
--
if not self.radio then
self:toggleCheck()
end
if self.callback then
self.callback()
end
UIManager:forceRePaint()
end
end
return true
end
function CheckButton:onHoldCheckButton()
-- If we're going to process this hold, we must make
-- sure to also handle its hold_release below, so it's
-- not propagated up to a MovableContainer
self._hold_handled = nil
if self.enabled then
if self.hold_callback then
self.hold_callback()
self._hold_handled = true
elseif self.hold_input then
self:onInput(self.hold_input, true)
self._hold_handled = true
elseif type(self.hold_input_func) == "function" then
self:onInput(self.hold_input_func(), true)
self._hold_handled = true
end
end
return true
end
function CheckButton:onHoldReleaseCheckButton()
if self._hold_handled then
self._hold_handled = nil
return true
end
return false
end
function CheckButton:toggleCheck()
self:initCheckButton(not self.checked)
UIManager:setDirty(self.parent, function()
return "ui", self.dimen
end)
end
function CheckButton:enable()
self.enabled = true
self:initCheckButton(self.checked)
UIManager:setDirty(self.parent, function()
return "ui", self.dimen
end)
end
function CheckButton:disable()
self.enabled = false
self:initCheckButton(false)
UIManager:setDirty(self.parent, function()
return "ui", self.dimen
end)
end
function CheckButton:onFocus()
if not self.enabled then
return false
end
self._frame.invert = true
return true
end
function CheckButton:onUnfocus()
if not self.enabled then
return false
end
self._frame.invert = false
return true
end
return CheckButton