Files
koreader-mirror/frontend/ui/widget/iconbutton.lua
NiLuJe fadee1f5dc Clarify our OOP semantics across the codebase (#9586)
Basically:

* Use `extend` for class definitions
* Use `new` for object instantiations

That includes some minor code cleanups along the way:

* Updated `Widget`'s docs to make the semantics clearer.
* Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283)
* Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass).
* Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events.
* Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier.
* Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references.
  * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak).
* Terminal: Make sure the shell is killed on plugin teardown.
* InputText: Fix Home/End/Del physical keys to behave sensibly.
* InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...).
* OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of.
* ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed!
* Kobo: Minor code cleanups.
2022-10-06 02:14:48 +02:00

195 lines
6.1 KiB
Lua

--[[--
Button with a big icon image! Designed for touch devices.
--]]
local Device = require("device")
local HorizontalGroup = require("ui/widget/horizontalgroup")
local HorizontalSpan = require("ui/widget/horizontalspan")
local InputContainer = require("ui/widget/container/inputcontainer")
local IconWidget = require("ui/widget/iconwidget")
local GestureRange = require("ui/gesturerange")
local UIManager = require("ui/uimanager")
local VerticalGroup = require("ui/widget/verticalgroup")
local VerticalSpan = require("ui/widget/verticalspan")
local Screen = Device.screen
local DGENERIC_ICON_SIZE = G_defaults:readSetting("DGENERIC_ICON_SIZE")
local IconButton = InputContainer:extend{
icon = "notice-warning",
icon_rotation_angle = 0,
dimen = nil,
-- show_parent is used for UIManager:setDirty, so we can trigger repaint
show_parent = nil,
width = Screen:scaleBySize(DGENERIC_ICON_SIZE), -- our icons are square
height = Screen:scaleBySize(DGENERIC_ICON_SIZE),
padding = 0,
padding_top = nil,
padding_right = nil,
padding_bottom = nil,
padding_left = nil,
enabled = true,
callback = nil,
allow_flash = true, -- set to false for any IconButton that may close its container
}
function IconButton:init()
self.image = IconWidget:new{
icon = self.icon,
rotation_angle = self.icon_rotation_angle,
width = self.width,
height = self.height,
}
self.show_parent = self.show_parent or self
self.horizontal_group = HorizontalGroup:new{}
table.insert(self.horizontal_group, HorizontalSpan:new{})
table.insert(self.horizontal_group, self.image)
table.insert(self.horizontal_group, HorizontalSpan:new{})
self.button = VerticalGroup:new{}
table.insert(self.button, VerticalSpan:new{})
table.insert(self.button, self.horizontal_group)
table.insert(self.button, VerticalSpan:new{})
self[1] = self.button
self:update()
end
function IconButton:update()
if not self.padding_top then self.padding_top = self.padding end
if not self.padding_right then self.padding_right = self.padding end
if not self.padding_bottom then self.padding_bottom = self.padding end
if not self.padding_left then self.padding_left = self.padding end
self.horizontal_group[1].width = self.padding_left
self.horizontal_group[3].width = self.padding_right
self.dimen = self.image:getSize()
self.dimen.w = self.dimen.w + self.padding_left+self.padding_right
self.button[1].width = self.padding_top
self.button[3].width = self.padding_bottom
self.dimen.h = self.dimen.h + self.padding_top+self.padding_bottom
self:initGesListener()
end
function IconButton:initGesListener()
self.ges_events = {
TapIconButton = {
GestureRange:new{
ges = "tap",
range = self.dimen,
},
doc = "Tap IconButton",
},
HoldIconButton = {
GestureRange:new{
ges = "hold",
range = self.dimen,
},
doc = "Hold IconButton",
},
HoldReleaseIconButton = {
GestureRange:new{
ges = "hold_release",
range = self.dimen,
},
doc = "Hold Release IconButton",
}
}
end
function IconButton:onTapIconButton()
if not self.callback then return end
if G_reader_settings:isFalse("flash_ui") or not self.allow_flash then
self.callback()
else
-- c.f., ui/widget/button for more gnarly details about the implementation, but the flow of the flash_ui codepath essentially goes like this:
-- 1. Paint the highlight
-- 2. Refresh the highlighted item (so we can see the highlight)
-- 3. Paint the unhighlight
-- 4. Do NOT refresh the highlighted item, but enqueue a refresh request
-- 5. Run the callback
-- 6. Explicitly drain the paint & refresh queues; i.e., refresh (so we get to see both the callback results, and the unhighlight).
-- Highlight
--
self.image.invert = true
UIManager:widgetInvert(self.image, self.dimen.x + self.padding_left, self.dimen.y + self.padding_top)
UIManager:setDirty(nil, "fast", self.dimen)
UIManager:forceRePaint()
UIManager:yieldToEPDC()
-- Unhighlight
--
self.image.invert = false
UIManager:widgetInvert(self.image, self.dimen.x + self.padding_left, self.dimen.y + self.padding_top)
-- Callback
--
self.callback()
-- NOTE: plugins/coverbrowser.koplugin/covermenu (ab)uses UIManager:clearRenderStack,
-- so we need to enqueue the actual refresh request for the unhighlight post-callback,
-- otherwise, it's lost.
-- This changes nothing in practice, since we follow by explicitly requesting to drain the refresh queue ;).
UIManager:setDirty(nil, "fast", self.dimen)
UIManager:forceRePaint()
end
return true
end
function IconButton:onHoldIconButton()
-- If we're going to process this hold, we must make
-- sure to also handle its hold_release below, so it's
-- not propagated up to a MovableContainer
self._hold_handled = nil
if self.enabled and self.hold_callback then
self.hold_callback()
elseif self.hold_input then
self:onInput(self.hold_input)
elseif type(self.hold_input_func) == "function" then
self:onInput(self.hold_input_func())
elseif not self.hold_callback then -- nil or false
return
end
self._hold_handled = true
return true
end
function IconButton:onHoldReleaseIconButton()
if self._hold_handled then
self._hold_handled = nil
return true
end
return false
end
function IconButton:onFocus()
--quick and dirty, need better way to show focus
self.image.invert = true
return true
end
function IconButton:onUnfocus()
self.image.invert = false
return true
end
function IconButton:onTapSelect()
self:onTapIconButton()
end
function IconButton:setIcon(icon)
if icon ~= self.icon then
self.icon = icon
self:free()
self:init()
end
end
return IconButton