Since the new FAIR policy is in general better than FIFO and almost as
good as round-robin in interactive use cases, plus the latter has not been
the default policy in a long time, we can afford to remove both and leave
just FAIR.
By doing so we can simplify the scheduler code by making the scheduler to
run queue relationship always 1:1 and remove some code.
Also, now that the FIFO policy is gone the tree of entities is not a FIFO
tree any more so rename it to just the tree.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
Cc: Christian König <christian.koenig@amd.com>
Cc: Danilo Krummrich <dakr@kernel.org>
Cc: Matthew Brost <matthew.brost@intel.com>
Cc: Philipp Stanner <phasta@kernel.org>
Acked-by: Danilo Krummrich <dakr@kernel.org>
Tested-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Signed-off-by: Philipp Stanner <phasta@kernel.org>
Link: https://patch.msgid.link/20260417103744.76020-14-tvrtko.ursulin@igalia.com
GPUs do not always implement preemption and DRM scheduler definitely
does not support it at the front end scheduling level. This means
execution quanta can be quite long and is controlled by userspace,
consequence of which is picking the "wrong" entity to run can have a
larger negative effect than it would have with a virtual runtime based CPU
scheduler.
Another important consideration is that rendering clients often have
shallow submission queues, meaning they will be entering and exiting the
scheduler's runnable queue often.
Relevant scenario here is what happens when an entity re-joins the
runnable queue with other entities already present. One cornerstone of the
virtual runtime algorithm is to let it re-join at the head and rely on the
virtual runtime accounting and timeslicing to sort it out.
However, as explained above, this may not work perfectly in the GPU world.
Entity could always get to overtake the existing entities, or not,
depending on the submission order and rbtree equal key insertion
behaviour.
Allow interactive jobs to overtake entities already queued up for the
limited case when interactive entity is re-joining the queue after
being idle.
This gives more opportunity for the compositors to have their rendering
executed before the GPU hogs even if they have been configured with the
same scheduling priority.
To classify a client as interactive we look at its average job duration
versus the average for the whole scheduler. We can track this easily by
plugging into the existing job runtime tracking and applying the
exponential moving average window on the past submissions. Then, all other
things being equal, we let the more interactive jobs go first.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
Cc: Christian König <christian.koenig@amd.com>
Cc: Danilo Krummrich <dakr@kernel.org>
Cc: Matthew Brost <matthew.brost@intel.com>
Cc: Philipp Stanner <phasta@kernel.org>
Cc: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Acked-by: Danilo Krummrich <dakr@kernel.org>
Tested-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Signed-off-by: Philipp Stanner <phasta@kernel.org>
Link: https://patch.msgid.link/20260417103744.76020-12-tvrtko.ursulin@igalia.com
The FAIR scheduling policy is built upon the same concepts as the well
known CFS CPU scheduler - entity run queue is sorted by the virtual GPU
time consumed by entities in a way that the entity with least vruntime
runs first.
It is able to avoid total priority starvation, which is one of the
problems with FIFO, and it also does not need for per priority run queues.
As it scales the actual GPU runtime by an exponential factor as the
priority decreases, the virtual runtime for low priority entities grows
faster than for normal priority, pushing them further down the runqueue
order for the same real GPU time spent.
Apart from this fundamental fairness, fair policy is especially strong in
oversubscription workloads where it is able to give more GPU time to short
and bursty workloads when they are running in parallel with GPU heavy
clients submitting deep job queues.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
Cc: Christian König <christian.koenig@amd.com>
Cc: Danilo Krummrich <dakr@kernel.org>
Cc: Matthew Brost <matthew.brost@intel.com>
Cc: Philipp Stanner <phasta@kernel.org>
Cc: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Acked-by: Danilo Krummrich <dakr@kernel.org>
Tested-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Signed-off-by: Philipp Stanner <phasta@kernel.org>
Link: https://patch.msgid.link/20260417103744.76020-11-tvrtko.ursulin@igalia.com
To implement fair scheduling we need a view into the GPU time consumed by
entities. Problem we have is that jobs and entities objects have decoupled
lifetimes, where at the point we have a view into accurate GPU time, we
cannot link back to the entity any longer.
Solve this by adding a light weight entity stats object which is reference
counted by both entity and the job and hence can safely be used from
either side.
With that, the only other thing we need is to add a helper for adding the
job's GPU time into the respective entity stats object, and call it once
the accurate GPU time has been calculated.
The most convenient place to do that is the free job worker for several
reasons. Doing the accounting from the job completion callback would mean
a few locks would need to become irq safe and we would also need to worry
about out of order completions (via dma_fence_is_signaled calls which we
cannot control). In-order completions are critical for GPU time accuracy
which is currently adjusted per fence in the free worker and requires
looking at the next job in the scheduler pending list. We would also need
to add a new lock to protect the scheduler average stats update.
In contrast to those complications, having the accounting done from the
free worker is serialized by definition and all the above complications
are avoided. Downside is there is potential for a time lag between job
completions and GPU time being accounted against the entity. Since that is
partly alleviated by batch processing the completed job queue, and the
scheduling algorithm does not attempt to be completely fair, which would
even be rather impossible to achieve in the GPU world with the current
DRM scheduler design and hardware with no or poor preemption support,
this downside is not considered critical. Plus, in practice the scheduler
is also affected by worker scheduling delays from other angles too. Not
least being able to promptly feed the GPU with new work.
We therefore choose the simple option and can later consider improving
upon it if the need arises.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
Cc: Christian König <christian.koenig@amd.com>
Cc: Danilo Krummrich <dakr@kernel.org>
Cc: Matthew Brost <matthew.brost@intel.com>
Cc: Philipp Stanner <phasta@kernel.org>
Acked-by: Danilo Krummrich <dakr@kernel.org>
Tested-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Signed-off-by: Philipp Stanner <phasta@kernel.org>
Link: https://patch.msgid.link/20260417103744.76020-9-tvrtko.ursulin@igalia.com
Round-robin being the non-default policy and unclear how much it is used,
we can notice that it can be implemented using the FIFO data structures if
we only invent a fake submit timestamp which is monotonically increasing
inside drm_sched_rq instances.
So instead of remembering which was the last entity the scheduler worker
picked we can simply bump the picked one to the bottom of the tree, which
ensures round-robin behaviour between all active queued jobs.
If the picked job was the last from a given entity, we remember the
assigned fake timestamp and use it to re-insert the job once it re-joins
the queue. This ensures the job neither overtakes all already queued jobs,
neither it goes last. Instead it keeps the position after the currently
queued jobs and before the ones which haven't yet been queued at the point
the entity left the queue.
Advantage is that we can consolidate to a single code path and remove a
bunch of code. Downside is round-robin mode now needs to lock on the job
pop path but that should not have a measurable performance impact.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
Cc: Christian König <christian.koenig@amd.com>
Cc: Danilo Krummrich <dakr@kernel.org>
Cc: Matthew Brost <matthew.brost@intel.com>
Cc: Philipp Stanner <phasta@kernel.org>
Acked-by: Danilo Krummrich <dakr@kernel.org>
Tested-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Signed-off-by: Philipp Stanner <phasta@kernel.org>
Link: https://patch.msgid.link/20260417103744.76020-7-tvrtko.ursulin@igalia.com
Some drivers do not care on teardown whether the last jobs pending in an
entity are actually executed before teardown completed. For such
scenarios, drm_sched_entity_flush() is not the ideal function since it's
intended to wait for jobs to complete.
Make drm_sched_entity_kill() public for that use-case and update the
documentation.
Suggested-by: Danilo Krummrich <dakr@kernel.org>
Signed-off-by: Philipp Stanner <phasta@kernel.org>
Link: https://patch.msgid.link/20260415144956.272506-2-phasta@kernel.org
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
In the past, drivers used to reach into scheduler internals—this must
end because it makes it difficult to change scheduler internals, as
driver-side code must also be updated.
Add helpers to check if the scheduler is stopped and to query a job’s
signaled state to avoid reaching into scheduler internals. These are
expected to be used driver-side in recovery and debug flows.
Signed-off-by: Matthew Brost <matthew.brost@intel.com>
Reviewed-by: Niranjana Vishwanathapura <niranjana.vishwanathapura@intel.com>
Link: https://patch.msgid.link/20251209200039.1366764-2-matthew.brost@intel.com
When the DRM scheduler times out, it's possible that the GPU isn't hung;
instead, a job just took unusually long (longer than the timeout) but is
still running, and there is, thus, no reason to reset the hardware. This
can occur in two scenarios:
1. The job is taking longer than the timeout, but the driver determined
through a GPU-specific mechanism that the hardware is still making
progress. Hence, the driver would like the scheduler to skip the
timeout and treat the job as still pending from then onward. This
happens in v3d, Etnaviv, and Xe.
2. Timeout has fired before the free-job worker. Consequently, the
scheduler calls `sched->ops->timedout_job()` for a job that isn't
timed out.
These two scenarios are problematic because the job was removed from the
`sched->pending_list` before calling `sched->ops->timedout_job()`, which
means that when the job finishes, it won't be freed by the scheduler
though `sched->ops->free_job()` - leading to a memory leak.
To solve these problems, create a new `drm_gpu_sched_stat`, called
DRM_GPU_SCHED_STAT_NO_HANG, which allows a driver to skip the reset. The
new status will indicate that the job must be reinserted into
`sched->pending_list`, and the hardware / driver will still complete that
job.
Reviewed-by: Philipp Stanner <phasta@kernel.org>
Link: https://lore.kernel.org/r/20250714-sched-skip-reset-v6-2-5c5ba4f55039@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Among the scheduler's statuses, the only one that indicates an error is
DRM_GPU_SCHED_STAT_ENODEV. Any status other than DRM_GPU_SCHED_STAT_ENODEV
signifies that the operation succeeded and the GPU is in a nominal state.
However, to provide more information about the GPU's status, it is needed
to convey more information than just "OK".
Therefore, rename DRM_GPU_SCHED_STAT_NOMINAL to
DRM_GPU_SCHED_STAT_RESET, which better communicates the meaning of this
status. The status DRM_GPU_SCHED_STAT_RESET indicates that the GPU has
hung, but it has been successfully reset and is now in a nominal state
again.
Reviewed-by: Philipp Stanner <phasta@kernel.org>
Link: https://lore.kernel.org/r/20250714-sched-skip-reset-v6-1-5c5ba4f55039@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
This will be used in a later commit to trace the drm client_id in
some of the gpu_scheduler trace events.
This requires changing all the users of drm_sched_job_init to
add an extra parameter.
The newly added drm_client_id field in the drm_sched_fence is a bit
of a duplicate of the owner one. One suggestion I received was to
merge those 2 fields - this can't be done right now as amdgpu uses
some special values (AMDGPU_FENCE_OWNER_*) that can't really be
translated into a client id. Christian is working on getting rid of
those; when it's done we should be able to squash owner/drm_client_id
together.
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Signed-off-by: Philipp Stanner <phasta@kernel.org>
Link: https://lore.kernel.org/r/20250526125505.2360-3-pierre-eric.pelloux-prayer@amd.com
drm_sched_backend_ops.timedout_job()'s documentation is outdated. It
mentions the deprecated function drm_sched_resubmit_jobs(). Furthermore,
it does not point out the important distinction between hardware and
firmware schedulers.
Since firmware schedulers typically only use one entity per scheduler,
timeout handling is significantly more simple because the entity the
faulted job came from can just be killed without affecting innocent
processes.
Update the documentation with that distinction and other details.
Reformat the docstring to work to a unified style with the other
handles.
Acked-by: Danilo Krummrich <dakr@kernel.org>
Signed-off-by: Philipp Stanner <phasta@kernel.org>
Link: https://patchwork.freedesktop.org/patch/msgid/20250305130551.136682-5-phasta@kernel.org
The documentation for drm_sched_backend_ops.run_job() mentions a certain
function called drm_sched_job_recovery(). This function does not exist.
What's actually meant is drm_sched_resubmit_jobs(), which is by now also
deprecated.
Furthermore, the scheduler expects to "inherit" a reference on the fence
from the run_job() callback. This, so far, is also not documented.
Remove the mention of the removed function.
Discourage the behavior of drm_sched_backend_ops.run_job() being called
multiple times for the same job.
Document the necessity of incrementing the refcount in run_job().
Acked-by: Danilo Krummrich <dakr@kernel.org>
Signed-off-by: Philipp Stanner <phasta@kernel.org>
Link: https://patchwork.freedesktop.org/patch/msgid/20250305130551.136682-3-phasta@kernel.org
drm_sched_job_init()'s name suggests that after the function succeeded,
parameter "job" will be fully initialized. This is not the case; some
members are only later set, notably drm_sched_job.sched by
drm_sched_job_arm().
Document that drm_sched_job_init() does not set all struct members.
Document the lifetime of drm_sched_job.sched.
Reviewed-by: Matthew Brost <matthew.brost@intel.com>
Signed-off-by: Philipp Stanner <pstanner@redhat.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20241023141530.113370-2-pstanner@redhat.com
Having removed one re-lock cycle on the entity->lock in a patch titled
"drm/sched: Optimise drm_sched_entity_push_job", with only a tiny bit
larger refactoring we can do the same optimisation on the rq->lock.
(Currently both drm_sched_rq_add_entity() and
drm_sched_rq_update_fifo_locked() take and release the same lock.)
To achieve this we make drm_sched_rq_update_fifo_locked() and
drm_sched_rq_add_entity() expect the rq->lock to be held.
We also align drm_sched_rq_update_fifo_locked(),
drm_sched_rq_add_entity() and
drm_sched_rq_remove_fifo_locked() function signatures, by adding rq as a
parameter to the latter.
v2:
* Fix after rebase of the series.
* Avoid naming inconsistency between drm_sched_rq_add/remove. (Christian)
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
Cc: Christian König <christian.koenig@amd.com>
Cc: Alex Deucher <alexander.deucher@amd.com>
Cc: Luben Tuikov <ltuikov89@gmail.com>
Cc: Matthew Brost <matthew.brost@intel.com>
Cc: Philipp Stanner <pstanner@redhat.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Philipp Stanner <pstanner@redhat.com>
Signed-off-by: Philipp Stanner <pstanner@redhat.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20241016122013.7857-6-tursulin@igalia.com
drm-misc-next for v6.12:
UAPI Changes:
- Add panthor/DEV_QUERY_TIMESTAMP_INFO query.
Cross-subsystem Changes:
- Updated dt bindings.
- Add documentation explaining default errnos for fences.
- Mark dma-buf heaps creation functions as __init.
Core Changes:
- Split DSC helpers from DP helpers.
- Clang build fixes for drm/mm test.
- Remove simple pipeline support for gem-vram,
no longer any users left after converting bochs.
- Add erno to drm_sched_start to distinguish between GPU and queue
reset.
- Add drm_framebuffer testcases.
- Fix uninitialized spinlock acquisition with CONFIG_DRM_PANIC=n.
- Use read_trylock instead of read_lock in dma_fence_begin_signalling to
quiesce lockdep.
Driver Changes:
- Assorted small fixes and updates for tegra, host1x, imagination,
nouveau, panfrost, panthor, panel/ili9341, mali, exynos,
panel/samsung-s6e3fa7, ast, bridge/ti-sn65dsi86, panel/himax-hx83112a,
bridge/tc358767, bridge/imx8mp-hdmi-tx, panel/khadas-ts050,
panel/nt36523, panel/sony-acx565akm, kmb, accel/qaic, omap, v3d.
- Add bridge/TI TDP158.
- Assorted documentation updates.
- Convert bochs from simple drm to gem shmem, and check modes
against available memory.
- Many VC4 fixes, most related to scaling and YUV support.
- Convert some drivers to use SYSTEM_SLEEP_PM_OPS and RUNTIME_PM_OPS.
- Rockchip 4k@60 support.
Signed-off-by: Dave Airlie <airlied@redhat.com>
From: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/445713a6-2427-4c53-8ec2-3a894ec62405@linux.intel.com
The current implementation of drm_sched_start uses a hardcoded
-ECANCELED to dispose of a job when the parent/hw fence is NULL.
This results in drm_sched_job_done being called with -ECANCELED for
each job with a NULL parent in the pending list, making it difficult
to distinguish between recovery methods, whether a queue reset or a
full GPU reset was used.
To improve this, we first try a soft recovery for timeout jobs and
use the error code -ENODATA. If soft recovery fails, we proceed with
a queue reset, where the error code remains -ENODATA for the job.
Finally, for a full GPU reset, we use error codes -ECANCELED or
-ETIME. This patch adds an error code parameter to drm_sched_start,
allowing us to differentiate between queue reset and GPU reset
failures. This enables user mode and test applications to validate
the expected correctness of the requested operation. After a
successful queue reset, the only way to continue normal operation is
to call drm_sched_job_done with the specific error code -ENODATA.
v1: Initial implementation by Jesse utilized amdgpu_device_lock_reset_domain
and amdgpu_device_unlock_reset_domain to allow user mode to track
the queue reset status and distinguish between queue reset and
GPU reset.
v2: Christian suggested using the error codes -ENODATA for queue reset
and -ECANCELED or -ETIME for GPU reset, returned to
amdgpu_cs_wait_ioctl.
v3: To meet the requirements, we introduce a new function
drm_sched_start_ex with an additional parameter to set
dma_fence_set_error, allowing us to handle the specific error
codes appropriately and dispose of bad jobs with the selected
error code depending on whether it was a queue reset or GPU reset.
v4: Alex suggested using a new name, drm_sched_start_with_recovery_error,
which more accurately describes the function's purpose.
Additionally, it was recommended to add documentation details
about the new method.
v5: Fixed declaration of new function drm_sched_start_with_recovery_error.(Alex)
v6 (chk): rebase on upstream changes, cleanup the commit message,
drop the new function again and update all callers,
apply the errno also to scheduler fences with hw fences
v7 (chk): rebased
Signed-off-by: Jesse Zhang <Jesse.Zhang@amd.com>
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20240826122541.85663-1-christian.koenig@amd.com
Currently, job flow control is implemented simply by limiting the number
of jobs in flight. Therefore, a scheduler is initialized with a credit
limit that corresponds to the number of jobs which can be sent to the
hardware.
This implies that for each job, drivers need to account for the maximum
job size possible in order to not overflow the ring buffer.
However, there are drivers, such as Nouveau, where the job size has a
rather large range. For such drivers it can easily happen that job
submissions not even filling the ring by 1% can block subsequent
submissions, which, in the worst case, can lead to the ring run dry.
In order to overcome this issue, allow for tracking the actual job size
instead of the number of jobs. Therefore, add a field to track a job's
credit count, which represents the number of credits a job contributes
to the scheduler's credit limit.
Signed-off-by: Danilo Krummrich <dakr@redhat.com>
Reviewed-by: Luben Tuikov <ltuikov89@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20231110001638.71750-1-dakr@redhat.com
Rather than call free_job and run_job in same work item have a dedicated
work item for each. This aligns with the design and intended use of work
queues.
v2:
- Test for DMA_FENCE_FLAG_TIMESTAMP_BIT before setting
timestamp in free_job() work item (Danilo)
v3:
- Drop forward dec of drm_sched_select_entity (Boris)
- Return in drm_sched_run_job_work if entity NULL (Boris)
v4:
- Replace dequeue with peek and invert logic (Luben)
- Wrap to 100 lines (Luben)
- Update comments for *_queue / *_queue_if_ready functions (Luben)
v5:
- Drop peek argument, blindly reinit idle (Luben)
- s/drm_sched_free_job_queue_if_ready/drm_sched_free_job_queue_if_done (Luben)
- Update work_run_job & work_free_job kernel doc (Luben)
v6:
- Do not move drm_sched_select_entity in file (Luben)
Signed-off-by: Matthew Brost <matthew.brost@intel.com>
Link: https://lore.kernel.org/r/20231031032439.1558703-4-matthew.brost@intel.com
Reviewed-by: Luben Tuikov <ltuikov89@gmail.com>
Signed-off-by: Luben Tuikov <ltuikov89@gmail.com>
In Xe, the new Intel GPU driver, a choice has made to have a 1 to 1
mapping between a drm_gpu_scheduler and drm_sched_entity. At first this
seems a bit odd but let us explain the reasoning below.
1. In Xe the submission order from multiple drm_sched_entity is not
guaranteed to be the same completion even if targeting the same hardware
engine. This is because in Xe we have a firmware scheduler, the GuC,
which allowed to reorder, timeslice, and preempt submissions. If a using
shared drm_gpu_scheduler across multiple drm_sched_entity, the TDR falls
apart as the TDR expects submission order == completion order. Using a
dedicated drm_gpu_scheduler per drm_sched_entity solve this problem.
2. In Xe submissions are done via programming a ring buffer (circular
buffer), a drm_gpu_scheduler provides a limit on number of jobs, if the
limit of number jobs is set to RING_SIZE / MAX_SIZE_PER_JOB we get flow
control on the ring for free.
A problem with this design is currently a drm_gpu_scheduler uses a
kthread for submission / job cleanup. This doesn't scale if a large
number of drm_gpu_scheduler are used. To work around the scaling issue,
use a worker rather than kthread for submission / job cleanup.
v2:
- (Rob Clark) Fix msm build
- Pass in run work queue
v3:
- (Boris) don't have loop in worker
v4:
- (Tvrtko) break out submit ready, stop, start helpers into own patch
v5:
- (Boris) default to ordered work queue
v6:
- (Luben / checkpatch) fix alignment in msm_ringbuffer.c
- (Luben) s/drm_sched_submit_queue/drm_sched_wqueue_enqueue
- (Luben) Update comment for drm_sched_wqueue_enqueue
- (Luben) Positive check for submit_wq in drm_sched_init
- (Luben) s/alloc_submit_wq/own_submit_wq
v7:
- (Luben) s/drm_sched_wqueue_enqueue/drm_sched_run_job_queue
v8:
- (Luben) Adjust var names / comments
Signed-off-by: Matthew Brost <matthew.brost@intel.com>
Reviewed-by: Luben Tuikov <luben.tuikov@amd.com>
Link: https://lore.kernel.org/r/20231031032439.1558703-3-matthew.brost@intel.com
Signed-off-by: Luben Tuikov <ltuikov89@gmail.com>
drm-misc-next for v6.7-rc1:
drm-misc-next-2023-10-19 + following:
UAPI Changes:
Cross-subsystem Changes:
- Convert fbdev drivers to use fbdev i/o mem helpers.
Core Changes:
- Use cross-references for macros in docs.
- Make drm_client_buffer_addb use addfb2.
- Add NV20 and NV30 YUV formats.
- Documentation updates for create_dumb ioctl.
- CI fixes.
- Allow variable number of run-queues in scheduler.
Driver Changes:
- Rename drm/ast constants.
- Make ili9882t its own driver.
- Assorted fixes in ivpu, vc4, bridge/synopsis, amdgpu.
- Add planar formats to rockchip.
Signed-off-by: Dave Airlie <airlied@redhat.com>
From: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/3d92fae8-9b1b-4165-9ca8-5fda11ee146b@linux.intel.com