Files
linux-stable-mirror/drivers/gpu/drm/scheduler/sched_main.c
T
Tvrtko UrsulinandPhilipp Stanner 16e7698bc0 drm/sched: Embed run queue singleton into the scheduler
Now that the run queue to scheduler relationship is always 1:1 we can
embed it (the run queue) directly in the scheduler struct and save on
some allocation error handling code and such.

Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
Cc: Christian König <christian.koenig@amd.com>
Cc: Danilo Krummrich <dakr@kernel.org>
Cc: Matthew Brost <matthew.brost@intel.com>
Cc: Philipp Stanner <phasta@kernel.org>
Acked-by: Danilo Krummrich <dakr@kernel.org>
Tested-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Signed-off-by: Philipp Stanner <phasta@kernel.org>
Link: https://patch.msgid.link/20260417103744.76020-15-tvrtko.ursulin@igalia.com
2026-04-17 14:43:29 +02:00

1274 lines
38 KiB
C

/*
* Copyright 2015 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
*/
/**
* DOC: Overview
*
* The GPU scheduler provides entities which allow userspace to push jobs
* into software queues which are then scheduled on a hardware run queue.
* The software queues have a priority among them. The scheduler selects the entities
* from the run queue using a FIFO. The scheduler provides dependency handling
* features among jobs. The driver is supposed to provide callback functions for
* backend operations to the scheduler like submitting a job to hardware run queue,
* returning the dependencies of a job etc.
*
* The organisation of the scheduler is the following:
*
* 1. Each hw run queue has one scheduler
* 2. Each scheduler has multiple run queues with different priorities
* (e.g., HIGH_HW,HIGH_SW, KERNEL, NORMAL)
* 3. Each scheduler run queue has a queue of entities to schedule
* 4. Entities themselves maintain a queue of jobs that will be scheduled on
* the hardware.
*
* The jobs in an entity are always scheduled in the order in which they were pushed.
*
* Note that once a job was taken from the entities queue and pushed to the
* hardware, i.e. the pending queue, the entity must not be referenced anymore
* through the jobs entity pointer.
*/
/**
* DOC: Flow Control
*
* The DRM GPU scheduler provides a flow control mechanism to regulate the rate
* in which the jobs fetched from scheduler entities are executed.
*
* In this context the &drm_gpu_scheduler keeps track of a driver specified
* credit limit representing the capacity of this scheduler and a credit count;
* every &drm_sched_job carries a driver specified number of credits.
*
* Once a job is executed (but not yet finished), the job's credits contribute
* to the scheduler's credit count until the job is finished. If by executing
* one more job the scheduler's credit count would exceed the scheduler's
* credit limit, the job won't be executed. Instead, the scheduler will wait
* until the credit count has decreased enough to not overflow its credit limit.
* This implies waiting for previously executed jobs.
*/
#include <linux/export.h>
#include <linux/wait.h>
#include <linux/sched.h>
#include <linux/completion.h>
#include <linux/dma-resv.h>
#include <uapi/linux/sched/types.h>
#include <drm/drm_print.h>
#include <drm/drm_gem.h>
#include <drm/drm_syncobj.h>
#include <drm/gpu_scheduler.h>
#include <drm/spsc_queue.h>
#include "sched_internal.h"
#define CREATE_TRACE_POINTS
#include "gpu_scheduler_trace.h"
static u32 drm_sched_available_credits(struct drm_gpu_scheduler *sched)
{
u32 credits;
WARN_ON(check_sub_overflow(sched->credit_limit,
atomic_read(&sched->credit_count),
&credits));
return credits;
}
/**
* drm_sched_can_queue -- Can we queue more to the hardware?
* @sched: scheduler instance
* @entity: the scheduler entity
*
* Return true if we can push at least one more job from @entity, false
* otherwise.
*/
bool drm_sched_can_queue(struct drm_gpu_scheduler *sched,
struct drm_sched_entity *entity)
{
struct drm_sched_job *s_job;
s_job = drm_sched_entity_queue_peek(entity);
if (!s_job)
return false;
/* If a job exceeds the credit limit, truncate it to the credit limit
* itself to guarantee forward progress.
*/
if (s_job->credits > sched->credit_limit) {
dev_WARN(sched->dev,
"Jobs may not exceed the credit limit, truncate.\n");
s_job->credits = sched->credit_limit;
}
return drm_sched_available_credits(sched) >= s_job->credits;
}
/**
* drm_sched_run_job_queue - enqueue run-job work
* @sched: scheduler instance
*/
static void drm_sched_run_job_queue(struct drm_gpu_scheduler *sched)
{
if (!drm_sched_is_stopped(sched))
queue_work(sched->submit_wq, &sched->work_run_job);
}
/**
* drm_sched_run_free_queue - enqueue free-job work
* @sched: scheduler instance
*/
static void drm_sched_run_free_queue(struct drm_gpu_scheduler *sched)
{
if (!drm_sched_is_stopped(sched))
queue_work(sched->submit_wq, &sched->work_free_job);
}
/**
* drm_sched_job_done - complete a job
* @s_job: pointer to the job which is done
* @result: 0 on success, -ERRNO on error
*
* Finish the job's fence and resubmit the work items.
*/
static void drm_sched_job_done(struct drm_sched_job *s_job, int result)
{
struct drm_sched_fence *s_fence = s_job->s_fence;
struct drm_gpu_scheduler *sched = s_fence->sched;
atomic_sub(s_job->credits, &sched->credit_count);
atomic_dec(sched->score);
trace_drm_sched_job_done(s_fence);
dma_fence_get(&s_fence->finished);
drm_sched_fence_finished(s_fence, result);
dma_fence_put(&s_fence->finished);
drm_sched_run_free_queue(sched);
}
/**
* drm_sched_job_done_cb - the callback for a done job
* @f: fence
* @cb: fence callbacks
*/
static void drm_sched_job_done_cb(struct dma_fence *f, struct dma_fence_cb *cb)
{
struct drm_sched_job *s_job = container_of(cb, struct drm_sched_job, cb);
drm_sched_job_done(s_job, f->error);
}
/**
* drm_sched_start_timeout - start timeout for reset worker
*
* @sched: scheduler instance to start the worker for
*
* Start the timeout for the given scheduler.
*/
static void drm_sched_start_timeout(struct drm_gpu_scheduler *sched)
{
lockdep_assert_held(&sched->job_list_lock);
if (sched->timeout != MAX_SCHEDULE_TIMEOUT &&
!list_empty(&sched->pending_list))
mod_delayed_work(sched->timeout_wq, &sched->work_tdr, sched->timeout);
}
static void drm_sched_start_timeout_unlocked(struct drm_gpu_scheduler *sched)
{
spin_lock(&sched->job_list_lock);
drm_sched_start_timeout(sched);
spin_unlock(&sched->job_list_lock);
}
/**
* drm_sched_tdr_queue_imm: - immediately start job timeout handler
*
* @sched: scheduler for which the timeout handling should be started.
*
* Start timeout handling immediately for the named scheduler.
*/
void drm_sched_tdr_queue_imm(struct drm_gpu_scheduler *sched)
{
spin_lock(&sched->job_list_lock);
sched->timeout = 0;
drm_sched_start_timeout(sched);
spin_unlock(&sched->job_list_lock);
}
EXPORT_SYMBOL(drm_sched_tdr_queue_imm);
/**
* drm_sched_fault - immediately start timeout handler
*
* @sched: scheduler where the timeout handling should be started.
*
* Start timeout handling immediately when the driver detects a hardware fault.
*/
void drm_sched_fault(struct drm_gpu_scheduler *sched)
{
if (sched->timeout_wq)
mod_delayed_work(sched->timeout_wq, &sched->work_tdr, 0);
}
EXPORT_SYMBOL(drm_sched_fault);
/**
* drm_sched_suspend_timeout - Suspend scheduler job timeout
*
* @sched: scheduler instance for which to suspend the timeout
*
* Suspend the delayed work timeout for the scheduler. This is done by
* modifying the delayed work timeout to an arbitrary large value,
* MAX_SCHEDULE_TIMEOUT in this case.
*
* Returns the timeout remaining
*
*/
unsigned long drm_sched_suspend_timeout(struct drm_gpu_scheduler *sched)
{
unsigned long sched_timeout, now = jiffies;
sched_timeout = sched->work_tdr.timer.expires;
/*
* Modify the timeout to an arbitrarily large value. This also prevents
* the timeout to be restarted when new submissions arrive
*/
if (mod_delayed_work(sched->timeout_wq, &sched->work_tdr, MAX_SCHEDULE_TIMEOUT)
&& time_after(sched_timeout, now))
return sched_timeout - now;
else
return sched->timeout;
}
EXPORT_SYMBOL(drm_sched_suspend_timeout);
/**
* drm_sched_resume_timeout - Resume scheduler job timeout
*
* @sched: scheduler instance for which to resume the timeout
* @remaining: remaining timeout
*
* Resume the delayed work timeout for the scheduler.
*/
void drm_sched_resume_timeout(struct drm_gpu_scheduler *sched,
unsigned long remaining)
{
spin_lock(&sched->job_list_lock);
if (list_empty(&sched->pending_list))
cancel_delayed_work(&sched->work_tdr);
else
mod_delayed_work(sched->timeout_wq, &sched->work_tdr, remaining);
spin_unlock(&sched->job_list_lock);
}
EXPORT_SYMBOL(drm_sched_resume_timeout);
static void drm_sched_job_begin(struct drm_sched_job *s_job)
{
struct drm_gpu_scheduler *sched = s_job->sched;
spin_lock(&sched->job_list_lock);
list_add_tail(&s_job->list, &sched->pending_list);
drm_sched_start_timeout(sched);
spin_unlock(&sched->job_list_lock);
}
/**
* drm_sched_job_reinsert_on_false_timeout - reinsert the job on a false timeout
* @sched: scheduler instance
* @job: job to be reinserted on the pending list
*
* In the case of a "false timeout" - when a timeout occurs but the GPU isn't
* hung and is making progress, the scheduler must reinsert the job back into
* @sched->pending_list. Otherwise, the job and its resources won't be freed
* through the &struct drm_sched_backend_ops.free_job callback.
*
* This function must be used in "false timeout" cases only.
*/
static void drm_sched_job_reinsert_on_false_timeout(struct drm_gpu_scheduler *sched,
struct drm_sched_job *job)
{
spin_lock(&sched->job_list_lock);
list_add(&job->list, &sched->pending_list);
/* After reinserting the job, the scheduler enqueues the free-job work
* again if ready. Otherwise, a signaled job could be added to the
* pending list, but never freed.
*/
drm_sched_run_free_queue(sched);
spin_unlock(&sched->job_list_lock);
}
static void drm_sched_job_timedout(struct work_struct *work)
{
struct drm_gpu_scheduler *sched;
struct drm_sched_job *job;
enum drm_gpu_sched_stat status = DRM_GPU_SCHED_STAT_RESET;
sched = container_of(work, struct drm_gpu_scheduler, work_tdr.work);
/* Protects against concurrent deletion in drm_sched_get_finished_job */
spin_lock(&sched->job_list_lock);
job = list_first_entry_or_null(&sched->pending_list,
struct drm_sched_job, list);
if (job) {
/*
* Remove the bad job so it cannot be freed by a concurrent
* &struct drm_sched_backend_ops.free_job. It will be
* reinserted after the scheduler's work items have been
* cancelled, at which point it's safe.
*/
list_del_init(&job->list);
spin_unlock(&sched->job_list_lock);
status = job->sched->ops->timedout_job(job);
/*
* Guilty job did complete and hence needs to be manually removed
* See drm_sched_stop doc.
*/
if (sched->free_guilty) {
job->sched->ops->free_job(job);
sched->free_guilty = false;
}
if (status == DRM_GPU_SCHED_STAT_NO_HANG)
drm_sched_job_reinsert_on_false_timeout(sched, job);
} else {
spin_unlock(&sched->job_list_lock);
}
if (status != DRM_GPU_SCHED_STAT_ENODEV)
drm_sched_start_timeout_unlocked(sched);
}
/**
* drm_sched_stop - stop the scheduler
*
* @sched: scheduler instance
* @bad: job which caused the time out
*
* Stop the scheduler and also removes and frees all completed jobs.
* Note: bad job will not be freed as it might be used later and so it's
* callers responsibility to release it manually if it's not part of the
* pending list any more.
*
* This function is typically used for reset recovery (see the docu of
* drm_sched_backend_ops.timedout_job() for details). Do not call it for
* scheduler teardown, i.e., before calling drm_sched_fini().
*
* As it's only used for reset recovery, drivers must not call this function
* in their &struct drm_sched_backend_ops.timedout_job callback when they
* skip a reset using &enum drm_gpu_sched_stat.DRM_GPU_SCHED_STAT_NO_HANG.
*/
void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad)
{
struct drm_sched_job *s_job, *tmp;
drm_sched_wqueue_stop(sched);
/*
* Reinsert back the bad job here - now it's safe as
* drm_sched_get_finished_job() cannot race against us and release the
* bad job at this point - we parked (waited for) any in progress
* (earlier) cleanups and drm_sched_get_finished_job() will not be
* called now until the scheduler's work items are submitted again.
*/
if (bad && bad->sched == sched)
/*
* Add at the head of the queue to reflect it was the earliest
* job extracted.
*/
list_add(&bad->list, &sched->pending_list);
/*
* Iterate the job list from later to earlier one and either deactive
* their HW callbacks or remove them from pending list if they already
* signaled.
* This iteration is thread safe as the scheduler's work items have been
* cancelled.
*/
list_for_each_entry_safe_reverse(s_job, tmp, &sched->pending_list,
list) {
if (s_job->s_fence->parent &&
dma_fence_remove_callback(s_job->s_fence->parent,
&s_job->cb)) {
dma_fence_put(s_job->s_fence->parent);
s_job->s_fence->parent = NULL;
atomic_sub(s_job->credits, &sched->credit_count);
} else {
/*
* remove job from pending_list.
* Locking here is for concurrent resume timeout
*/
spin_lock(&sched->job_list_lock);
list_del_init(&s_job->list);
spin_unlock(&sched->job_list_lock);
/*
* Wait for job's HW fence callback to finish using s_job
* before releasing it.
*
* Job is still alive so fence refcount at least 1
*/
dma_fence_wait(&s_job->s_fence->finished, false);
/*
* We must keep bad job alive for later use during
* recovery by some of the drivers but leave a hint
* that the guilty job must be released.
*/
if (bad != s_job)
sched->ops->free_job(s_job);
else
sched->free_guilty = true;
}
}
/*
* Stop pending timer in flight as we rearm it in drm_sched_start. This
* avoids the pending timeout work in progress to fire right away after
* this TDR finished and before the newly restarted jobs had a
* chance to complete.
*/
cancel_delayed_work(&sched->work_tdr);
}
EXPORT_SYMBOL(drm_sched_stop);
/**
* drm_sched_start - recover jobs after a reset
*
* @sched: scheduler instance
* @errno: error to set on the pending fences
*
* This function is typically used for reset recovery (see the docu of
* drm_sched_backend_ops.timedout_job() for details). Do not call it for
* scheduler startup. The scheduler itself is fully operational after
* drm_sched_init() succeeded.
*
* As it's only used for reset recovery, drivers must not call this function
* in their &struct drm_sched_backend_ops.timedout_job callback when they
* skip a reset using &enum drm_gpu_sched_stat.DRM_GPU_SCHED_STAT_NO_HANG.
*/
void drm_sched_start(struct drm_gpu_scheduler *sched, int errno)
{
struct drm_sched_job *s_job, *tmp;
/*
* Locking the list is not required here as the scheduler's work items
* are currently not running, so no new jobs are being inserted or
* removed. Also concurrent GPU recovers can't run in parallel.
*/
list_for_each_entry_safe(s_job, tmp, &sched->pending_list, list) {
struct dma_fence *fence = s_job->s_fence->parent;
atomic_add(s_job->credits, &sched->credit_count);
if (!fence) {
drm_sched_job_done(s_job, errno ?: -ECANCELED);
continue;
}
if (dma_fence_add_callback(fence, &s_job->cb,
drm_sched_job_done_cb))
drm_sched_job_done(s_job, fence->error ?: errno);
}
drm_sched_start_timeout_unlocked(sched);
drm_sched_wqueue_start(sched);
}
EXPORT_SYMBOL(drm_sched_start);
/**
* drm_sched_resubmit_jobs - Deprecated, don't use in new code!
*
* @sched: scheduler instance
*
* Re-submitting jobs was a concept AMD came up as cheap way to implement
* recovery after a job timeout.
*
* This turned out to be not working very well. First of all there are many
* problem with the dma_fence implementation and requirements. Either the
* implementation is risking deadlocks with core memory management or violating
* documented implementation details of the dma_fence object.
*
* Drivers can still save and restore their state for recovery operations, but
* we shouldn't make this a general scheduler feature around the dma_fence
* interface. The suggested driver-side replacement is to use
* drm_sched_for_each_pending_job() after stopping the scheduler and implement
* their own recovery operations.
*/
void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched)
{
struct drm_sched_job *s_job, *tmp;
uint64_t guilty_context;
bool found_guilty = false;
struct dma_fence *fence;
list_for_each_entry_safe(s_job, tmp, &sched->pending_list, list) {
struct drm_sched_fence *s_fence = s_job->s_fence;
if (!found_guilty && atomic_read(&s_job->karma) > sched->hang_limit) {
found_guilty = true;
guilty_context = s_job->s_fence->scheduled.context;
}
if (found_guilty && s_job->s_fence->scheduled.context == guilty_context)
dma_fence_set_error(&s_fence->finished, -ECANCELED);
fence = sched->ops->run_job(s_job);
if (IS_ERR_OR_NULL(fence)) {
if (IS_ERR(fence))
dma_fence_set_error(&s_fence->finished, PTR_ERR(fence));
s_job->s_fence->parent = NULL;
} else {
s_job->s_fence->parent = dma_fence_get(fence);
/* Drop for orignal kref_init */
dma_fence_put(fence);
}
}
}
EXPORT_SYMBOL(drm_sched_resubmit_jobs);
/**
* drm_sched_job_init - init a scheduler job
* @job: scheduler job to init
* @entity: scheduler entity to use
* @credits: the number of credits this job contributes to the schedulers
* credit limit
* @owner: job owner for debugging
* @drm_client_id: &struct drm_file.client_id of the owner (used by trace
* events)
*
* Refer to drm_sched_entity_push_job() documentation
* for locking considerations.
*
* Drivers must make sure drm_sched_job_cleanup() if this function returns
* successfully, even when @job is aborted before drm_sched_job_arm() is called.
*
* Note that this function does not assign a valid value to each struct member
* of struct drm_sched_job. Take a look at that struct's documentation to see
* who sets which struct member with what lifetime.
*
* WARNING: amdgpu abuses &drm_sched.ready to signal when the hardware
* has died, which can mean that there's no valid runqueue for a @entity.
* This function returns -ENOENT in this case (which probably should be -EIO as
* a more meanigful return value).
*
* Returns 0 for success, negative error code otherwise.
*/
int drm_sched_job_init(struct drm_sched_job *job,
struct drm_sched_entity *entity,
u32 credits, void *owner,
uint64_t drm_client_id)
{
if (!entity->rq) {
/* This will most likely be followed by missing frames
* or worse--a blank screen--leave a trail in the
* logs, so this can be debugged easier.
*/
dev_err(job->sched->dev, "%s: entity has no rq!\n", __func__);
return -ENOENT;
}
if (unlikely(!credits)) {
pr_err("*ERROR* %s: credits cannot be 0!\n", __func__);
return -EINVAL;
}
/*
* We don't know for sure how the user has allocated. Thus, zero the
* struct so that unallowed (i.e., too early) usage of pointers that
* this function does not set is guaranteed to lead to a NULL pointer
* exception instead of UB.
*/
memset(job, 0, sizeof(*job));
job->entity = entity;
job->credits = credits;
job->s_fence = drm_sched_fence_alloc(entity, owner, drm_client_id);
if (!job->s_fence)
return -ENOMEM;
INIT_LIST_HEAD(&job->list);
xa_init_flags(&job->dependencies, XA_FLAGS_ALLOC);
return 0;
}
EXPORT_SYMBOL(drm_sched_job_init);
/**
* drm_sched_job_arm - arm a scheduler job for execution
* @job: scheduler job to arm
*
* This arms a scheduler job for execution. Specifically it initializes the
* &drm_sched_job.s_fence of @job, so that it can be attached to struct dma_resv
* or other places that need to track the completion of this job. It also
* initializes sequence numbers, which are fundamental for fence ordering.
*
* Refer to drm_sched_entity_push_job() documentation for locking
* considerations.
*
* Once this function was called, you *must* submit @job with
* drm_sched_entity_push_job().
*
* This can only be called if drm_sched_job_init() succeeded.
*/
void drm_sched_job_arm(struct drm_sched_job *job)
{
struct drm_gpu_scheduler *sched;
struct drm_sched_entity *entity = job->entity;
BUG_ON(!entity);
drm_sched_entity_select_rq(entity);
sched = container_of(entity->rq, typeof(*sched), rq);
job->sched = sched;
job->s_priority = entity->priority;
job->entity_stats = drm_sched_entity_stats_get(entity->stats);
drm_sched_fence_init(job->s_fence, job->entity);
}
EXPORT_SYMBOL(drm_sched_job_arm);
/**
* drm_sched_job_add_dependency - adds the fence as a job dependency
* @job: scheduler job to add the dependencies to
* @fence: the dma_fence to add to the list of dependencies.
*
* Note that @fence is consumed in both the success and error cases.
*
* Returns:
* 0 on success, or an error on failing to expand the array.
*/
int drm_sched_job_add_dependency(struct drm_sched_job *job,
struct dma_fence *fence)
{
struct dma_fence *entry;
unsigned long index;
u32 id = 0;
int ret;
if (!fence)
return 0;
/* Deduplicate if we already depend on a fence from the same context.
* This lets the size of the array of deps scale with the number of
* engines involved, rather than the number of BOs.
*/
xa_for_each(&job->dependencies, index, entry) {
if (entry->context != fence->context)
continue;
if (dma_fence_is_later(fence, entry)) {
dma_fence_put(entry);
xa_store(&job->dependencies, index, fence, GFP_KERNEL);
} else {
dma_fence_put(fence);
}
return 0;
}
ret = xa_alloc(&job->dependencies, &id, fence, xa_limit_32b, GFP_KERNEL);
if (ret != 0)
dma_fence_put(fence);
return ret;
}
EXPORT_SYMBOL(drm_sched_job_add_dependency);
/**
* drm_sched_job_add_syncobj_dependency - adds a syncobj's fence as a job dependency
* @job: scheduler job to add the dependencies to
* @file: drm file private pointer
* @handle: syncobj handle to lookup
* @point: timeline point
*
* This adds the fence matching the given syncobj to @job.
*
* Returns:
* 0 on success, or an error on failing to expand the array.
*/
int drm_sched_job_add_syncobj_dependency(struct drm_sched_job *job,
struct drm_file *file,
u32 handle,
u32 point)
{
struct dma_fence *fence;
int ret;
ret = drm_syncobj_find_fence(file, handle, point, 0, &fence);
if (ret)
return ret;
return drm_sched_job_add_dependency(job, fence);
}
EXPORT_SYMBOL(drm_sched_job_add_syncobj_dependency);
/**
* drm_sched_job_add_resv_dependencies - add all fences from the resv to the job
* @job: scheduler job to add the dependencies to
* @resv: the dma_resv object to get the fences from
* @usage: the dma_resv_usage to use to filter the fences
*
* This adds all fences matching the given usage from @resv to @job.
* Must be called with the @resv lock held.
*
* Returns:
* 0 on success, or an error on failing to expand the array.
*/
int drm_sched_job_add_resv_dependencies(struct drm_sched_job *job,
struct dma_resv *resv,
enum dma_resv_usage usage)
{
struct dma_resv_iter cursor;
struct dma_fence *fence;
int ret;
dma_resv_assert_held(resv);
dma_resv_for_each_fence(&cursor, resv, usage, fence) {
/*
* As drm_sched_job_add_dependency always consumes the fence
* reference (even when it fails), and dma_resv_for_each_fence
* is not obtaining one, we need to grab one before calling.
*/
ret = drm_sched_job_add_dependency(job, dma_fence_get(fence));
if (ret)
return ret;
}
return 0;
}
EXPORT_SYMBOL(drm_sched_job_add_resv_dependencies);
/**
* drm_sched_job_add_implicit_dependencies - adds implicit dependencies as job
* dependencies
* @job: scheduler job to add the dependencies to
* @obj: the gem object to add new dependencies from.
* @write: whether the job might write the object (so we need to depend on
* shared fences in the reservation object).
*
* This should be called after drm_gem_lock_reservations() on your array of
* GEM objects used in the job but before updating the reservations with your
* own fences.
*
* Returns:
* 0 on success, or an error on failing to expand the array.
*/
int drm_sched_job_add_implicit_dependencies(struct drm_sched_job *job,
struct drm_gem_object *obj,
bool write)
{
return drm_sched_job_add_resv_dependencies(job, obj->resv,
dma_resv_usage_rw(write));
}
EXPORT_SYMBOL(drm_sched_job_add_implicit_dependencies);
/**
* drm_sched_job_has_dependency - check whether fence is the job's dependency
* @job: scheduler job to check
* @fence: fence to look for
*
* Returns:
* True if @fence is found within the job's dependencies, or otherwise false.
*/
bool drm_sched_job_has_dependency(struct drm_sched_job *job,
struct dma_fence *fence)
{
struct dma_fence *f;
unsigned long index;
xa_for_each(&job->dependencies, index, f) {
if (f == fence)
return true;
}
return false;
}
EXPORT_SYMBOL(drm_sched_job_has_dependency);
/**
* drm_sched_job_cleanup - clean up scheduler job resources
* @job: scheduler job to clean up
*
* Cleans up the resources allocated with drm_sched_job_init().
*
* Drivers should call this from their error unwind code if @job is aborted
* before drm_sched_job_arm() is called.
*
* drm_sched_job_arm() is a point of no return since it initializes the fences
* and their sequence number etc. Once that function has been called, you *must*
* submit it with drm_sched_entity_push_job() and cannot simply abort it by
* calling drm_sched_job_cleanup().
*
* This function should be called in the &drm_sched_backend_ops.free_job callback.
*/
void drm_sched_job_cleanup(struct drm_sched_job *job)
{
struct dma_fence *fence;
unsigned long index;
if (kref_read(&job->s_fence->finished.refcount)) {
/* The job has been processed by the scheduler, i.e.,
* drm_sched_job_arm() and drm_sched_entity_push_job() have
* been called.
*/
dma_fence_put(&job->s_fence->finished);
drm_sched_entity_stats_put(job->entity_stats);
} else {
/* The job was aborted before it has been committed to be run;
* notably, drm_sched_job_arm() has not been called.
*/
drm_sched_fence_free(job->s_fence);
}
job->s_fence = NULL;
xa_for_each(&job->dependencies, index, fence) {
dma_fence_put(fence);
}
xa_destroy(&job->dependencies);
}
EXPORT_SYMBOL(drm_sched_job_cleanup);
/**
* drm_sched_wakeup - Wake up the scheduler if it is ready to queue
* @sched: scheduler instance
*
* Wake up the scheduler if we can queue jobs.
*/
void drm_sched_wakeup(struct drm_gpu_scheduler *sched)
{
drm_sched_run_job_queue(sched);
}
/**
* drm_sched_get_finished_job - fetch the next finished job to be destroyed
*
* @sched: scheduler instance
*
* Informs the caller through @have_more whether there are more finished jobs
* besides the returned one.
*
* Returns the next finished job from the pending list (if there is one)
* ready for it to be destroyed.
*/
static struct drm_sched_job *
drm_sched_get_finished_job(struct drm_gpu_scheduler *sched)
{
struct drm_sched_job *job, *next;
spin_lock(&sched->job_list_lock);
job = list_first_entry_or_null(&sched->pending_list,
struct drm_sched_job, list);
if (job && dma_fence_is_signaled(&job->s_fence->finished)) {
/* remove job from pending_list */
list_del_init(&job->list);
/* cancel this job's TO timer */
cancel_delayed_work(&sched->work_tdr);
next = list_first_entry_or_null(&sched->pending_list,
typeof(*next), list);
if (next) {
/* make the scheduled timestamp more accurate */
if (test_bit(DMA_FENCE_FLAG_TIMESTAMP_BIT,
&next->s_fence->scheduled.flags))
next->s_fence->scheduled.timestamp =
dma_fence_timestamp(&job->s_fence->finished);
/* start TO timer for next job */
drm_sched_start_timeout(sched);
}
} else {
job = NULL;
}
spin_unlock(&sched->job_list_lock);
return job;
}
/**
* drm_sched_pick_best - Get a drm sched from a sched_list with the least load
* @sched_list: list of drm_gpu_schedulers
* @num_sched_list: number of drm_gpu_schedulers in the sched_list
*
* Returns pointer of the sched with the least load or NULL if none of the
* drm_gpu_schedulers are ready
*/
struct drm_gpu_scheduler *
drm_sched_pick_best(struct drm_gpu_scheduler **sched_list,
unsigned int num_sched_list)
{
struct drm_gpu_scheduler *sched, *picked_sched = NULL;
int i;
unsigned int min_score = UINT_MAX, num_score;
for (i = 0; i < num_sched_list; ++i) {
sched = sched_list[i];
if (!sched->ready) {
DRM_WARN("scheduler %s is not ready, skipping",
sched->name);
continue;
}
num_score = atomic_read(sched->score);
if (num_score < min_score) {
min_score = num_score;
picked_sched = sched;
}
}
return picked_sched;
}
EXPORT_SYMBOL(drm_sched_pick_best);
/**
* drm_sched_free_job_work - worker to call free_job
*
* @w: free job work
*/
static void drm_sched_free_job_work(struct work_struct *w)
{
struct drm_gpu_scheduler *sched =
container_of(w, struct drm_gpu_scheduler, work_free_job);
struct drm_sched_job *job;
while ((job = drm_sched_get_finished_job(sched))) {
ktime_t duration = drm_sched_entity_stats_job_add_gpu_time(job);
/* Serialized by the worker. */
ewma_drm_sched_avgtime_add(&sched->avg_job_us,
ktime_to_us(duration));
sched->ops->free_job(job);
}
drm_sched_run_job_queue(sched);
}
/**
* drm_sched_run_job_work - worker to call run_job
*
* @w: run job work
*/
static void drm_sched_run_job_work(struct work_struct *w)
{
struct drm_gpu_scheduler *sched =
container_of(w, struct drm_gpu_scheduler, work_run_job);
struct drm_sched_entity *entity;
struct dma_fence *fence;
struct drm_sched_fence *s_fence;
struct drm_sched_job *sched_job;
int r;
/* Find entity with a ready job */
entity = drm_sched_select_entity(sched);
if (IS_ERR_OR_NULL(entity)) {
/*
* Either no more work to do, or the next ready job needs more
* credits than the scheduler has currently available.
*/
return;
}
sched_job = drm_sched_entity_pop_job(entity);
if (!sched_job) {
complete_all(&entity->entity_idle);
drm_sched_run_job_queue(sched);
return;
}
s_fence = sched_job->s_fence;
atomic_add(sched_job->credits, &sched->credit_count);
drm_sched_job_begin(sched_job);
trace_drm_sched_job_run(sched_job, entity);
/*
* The run_job() callback must by definition return a fence whose
* refcount has been incremented for the scheduler already.
*/
fence = sched->ops->run_job(sched_job);
complete_all(&entity->entity_idle);
drm_sched_fence_scheduled(s_fence, fence);
if (!IS_ERR_OR_NULL(fence)) {
r = dma_fence_add_callback(fence, &sched_job->cb,
drm_sched_job_done_cb);
if (r == -ENOENT)
drm_sched_job_done(sched_job, fence->error);
else if (r)
DRM_DEV_ERROR(sched->dev, "fence add callback failed (%d)\n", r);
dma_fence_put(fence);
} else {
drm_sched_job_done(sched_job, IS_ERR(fence) ?
PTR_ERR(fence) : 0);
}
wake_up(&sched->job_scheduled);
drm_sched_run_job_queue(sched);
}
static struct workqueue_struct *drm_sched_alloc_wq(const char *name)
{
#if (IS_ENABLED(CONFIG_LOCKDEP))
static struct lockdep_map map = {
.name = "drm_sched_lockdep_map"
};
/*
* Avoid leaking a lockdep map on each drm sched creation and
* destruction by using a single lockdep map for all drm sched
* allocated submit_wq.
*/
return alloc_ordered_workqueue_lockdep_map(name, WQ_MEM_RECLAIM, &map);
#else
return alloc_ordered_workqueue(name, WQ_MEM_RECLAIM);
#endif
}
/**
* drm_sched_init - Init a gpu scheduler instance
*
* @sched: scheduler instance
* @args: scheduler initialization arguments
*
* Return 0 on success, otherwise error code.
*/
int drm_sched_init(struct drm_gpu_scheduler *sched, const struct drm_sched_init_args *args)
{
sched->ops = args->ops;
sched->credit_limit = args->credit_limit;
sched->name = args->name;
sched->timeout = args->timeout;
sched->hang_limit = args->hang_limit;
sched->timeout_wq = args->timeout_wq ? args->timeout_wq : system_percpu_wq;
sched->score = args->score ? args->score : &sched->_score;
sched->dev = args->dev;
if (args->submit_wq) {
sched->submit_wq = args->submit_wq;
sched->own_submit_wq = false;
} else {
sched->submit_wq = drm_sched_alloc_wq(args->name);
if (!sched->submit_wq)
return -ENOMEM;
sched->own_submit_wq = true;
}
drm_sched_rq_init(&sched->rq);
init_waitqueue_head(&sched->job_scheduled);
INIT_LIST_HEAD(&sched->pending_list);
spin_lock_init(&sched->job_list_lock);
atomic_set(&sched->credit_count, 0);
INIT_DELAYED_WORK(&sched->work_tdr, drm_sched_job_timedout);
INIT_WORK(&sched->work_run_job, drm_sched_run_job_work);
INIT_WORK(&sched->work_free_job, drm_sched_free_job_work);
atomic_set(&sched->_score, 0);
atomic64_set(&sched->job_id_count, 0);
sched->pause_submit = false;
ewma_drm_sched_avgtime_init(&sched->avg_job_us);
sched->ready = true;
return 0;
}
EXPORT_SYMBOL(drm_sched_init);
static void drm_sched_cancel_remaining_jobs(struct drm_gpu_scheduler *sched)
{
struct drm_sched_job *job, *tmp;
/* All other accessors are stopped. No locking necessary. */
list_for_each_entry_safe_reverse(job, tmp, &sched->pending_list, list) {
sched->ops->cancel_job(job);
list_del(&job->list);
sched->ops->free_job(job);
}
}
/**
* drm_sched_fini - Destroy a gpu scheduler
*
* @sched: scheduler instance
*
* Tears down and cleans up the scheduler.
*
* This stops submission of new jobs to the hardware through &struct
* drm_sched_backend_ops.run_job. If &struct drm_sched_backend_ops.cancel_job
* is implemented, all jobs will be canceled through it and afterwards cleaned
* up through &struct drm_sched_backend_ops.free_job. If cancel_job is not
* implemented, memory could leak.
*/
void drm_sched_fini(struct drm_gpu_scheduler *sched)
{
drm_sched_wqueue_stop(sched);
/* Wakeup everyone stuck in drm_sched_entity_flush for this scheduler */
wake_up_all(&sched->job_scheduled);
/* Confirm no work left behind accessing device structures */
cancel_delayed_work_sync(&sched->work_tdr);
/* Avoid memory leaks if supported by the driver. */
if (sched->ops->cancel_job)
drm_sched_cancel_remaining_jobs(sched);
if (sched->own_submit_wq)
destroy_workqueue(sched->submit_wq);
sched->ready = false;
if (!list_empty(&sched->pending_list))
dev_warn(sched->dev, "Tearing down scheduler while jobs are pending!\n");
}
EXPORT_SYMBOL(drm_sched_fini);
/**
* drm_sched_increase_karma - Update sched_entity guilty flag
*
* @bad: The job guilty of time out
*
* Increment on every hang caused by the 'bad' job. If this exceeds the hang
* limit of the scheduler then the respective sched entity is marked guilty and
* jobs from it will not be scheduled further
*/
void drm_sched_increase_karma(struct drm_sched_job *bad)
{
struct drm_gpu_scheduler *sched = bad->sched;
struct drm_sched_entity *entity, *tmp;
struct drm_sched_rq *rq = &sched->rq;
/* don't change @bad's karma if it's from KERNEL RQ,
* because sometimes GPU hang would cause kernel jobs (like VM updating jobs)
* corrupt but keep in mind that kernel jobs always considered good.
*/
if (bad->s_priority == DRM_SCHED_PRIORITY_KERNEL)
return;
atomic_inc(&bad->karma);
spin_lock(&rq->lock);
list_for_each_entry_safe(entity, tmp, &rq->entities, list) {
if (bad->s_fence->scheduled.context == entity->fence_context) {
if (entity->guilty)
atomic_set(entity->guilty, 1);
break;
}
}
spin_unlock(&rq->lock);
}
EXPORT_SYMBOL(drm_sched_increase_karma);
/**
* drm_sched_wqueue_ready - Is the scheduler ready for submission
*
* @sched: scheduler instance
*
* Returns true if submission is ready
*/
bool drm_sched_wqueue_ready(struct drm_gpu_scheduler *sched)
{
return sched->ready;
}
EXPORT_SYMBOL(drm_sched_wqueue_ready);
/**
* drm_sched_wqueue_stop - stop scheduler submission
* @sched: scheduler instance
*
* Stops the scheduler from pulling new jobs from entities. It also stops
* freeing jobs automatically through drm_sched_backend_ops.free_job().
*/
void drm_sched_wqueue_stop(struct drm_gpu_scheduler *sched)
{
WRITE_ONCE(sched->pause_submit, true);
cancel_work_sync(&sched->work_run_job);
cancel_work_sync(&sched->work_free_job);
}
EXPORT_SYMBOL(drm_sched_wqueue_stop);
/**
* drm_sched_wqueue_start - start scheduler submission
* @sched: scheduler instance
*
* Restarts the scheduler after drm_sched_wqueue_stop() has stopped it.
*
* This function is not necessary for 'conventional' startup. The scheduler is
* fully operational after drm_sched_init() succeeded.
*/
void drm_sched_wqueue_start(struct drm_gpu_scheduler *sched)
{
WRITE_ONCE(sched->pause_submit, false);
queue_work(sched->submit_wq, &sched->work_run_job);
queue_work(sched->submit_wq, &sched->work_free_job);
}
EXPORT_SYMBOL(drm_sched_wqueue_start);
/**
* drm_sched_is_stopped() - Checks whether drm_sched is stopped
* @sched: DRM scheduler
*
* Return: true if sched is stopped, false otherwise
*/
bool drm_sched_is_stopped(struct drm_gpu_scheduler *sched)
{
return READ_ONCE(sched->pause_submit);
}
EXPORT_SYMBOL(drm_sched_is_stopped);
/**
* drm_sched_job_is_signaled() - DRM scheduler job is signaled
* @job: DRM scheduler job
*
* Determine if DRM scheduler job is signaled. DRM scheduler should be stopped
* to obtain a stable snapshot of state. Both parent fence (hardware fence) and
* finished fence (software fence) are checked to determine signaling state.
*
* Return: true if job is signaled, false otherwise
*/
bool drm_sched_job_is_signaled(struct drm_sched_job *job)
{
struct drm_sched_fence *s_fence = job->s_fence;
WARN_ON(!drm_sched_is_stopped(job->sched));
return (s_fence->parent && dma_fence_is_signaled(s_fence->parent)) ||
dma_fence_is_signaled(&s_fence->finished);
}
EXPORT_SYMBOL(drm_sched_job_is_signaled);