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This patch splits alloc_percpu() up into two phases. Likewise for free_percpu(). This allows clients to limit initial allocations to online cpu's, and to populate or depopulate per-cpu data at run time as needed: struct my_struct *obj; /* initial allocation for online cpu's */ obj = percpu_alloc(sizeof(struct my_struct), GFP_KERNEL); ... /* populate per-cpu data for cpu coming online */ ptr = percpu_populate(obj, sizeof(struct my_struct), GFP_KERNEL, cpu); ... /* access per-cpu object */ ptr = percpu_ptr(obj, smp_processor_id()); ... /* depopulate per-cpu data for cpu going offline */ percpu_depopulate(obj, cpu); ... /* final removal */ percpu_free(obj); Signed-off-by: Martin Peschke <mp3@de.ibm.com> Cc: Paul Jackson <pj@sgi.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>