Files
lockdown-iOS-mirror/Modified Pods/M13Checkbox/M13CheckboxFillController.swift
2019-07-23 22:04:53 -04:00

211 lines
8.5 KiB
Swift

//
// M13CheckboxFillController.swift
// M13Checkbox
//
// Created by McQuilkin, Brandon on 3/30/16.
// Copyright © 2016 Brandon McQuilkin. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
import UIKit
internal class M13CheckboxFillController: M13CheckboxController {
//----------------------------
// MARK: - Properties
//----------------------------
override var tintColor: UIColor {
didSet {
selectedBoxLayer.strokeColor = tintColor.cgColor
selectedBoxLayer.fillColor = tintColor.cgColor
}
}
override var secondaryTintColor: UIColor? {
didSet {
unselectedBoxLayer.strokeColor = secondaryTintColor?.cgColor
}
}
override var secondaryCheckmarkTintColor: UIColor? {
didSet {
markLayer.strokeColor = secondaryCheckmarkTintColor?.cgColor
}
}
override var hideBox: Bool {
didSet {
selectedBoxLayer.isHidden = hideBox
unselectedBoxLayer.isHidden = hideBox
}
}
override init() {
// Disable som implicit animations.
let newActions = [
"opacity": NSNull(),
"strokeEnd": NSNull(),
"transform": NSNull(),
"fillColor": NSNull(),
"path": NSNull(),
"lineWidth": NSNull()
]
// Setup the unselected box layer
unselectedBoxLayer.lineCap = CAShapeLayerLineCap.round
unselectedBoxLayer.rasterizationScale = UIScreen.main.scale
unselectedBoxLayer.shouldRasterize = true
unselectedBoxLayer.actions = newActions
unselectedBoxLayer.opacity = 1.0
unselectedBoxLayer.strokeEnd = 1.0
unselectedBoxLayer.transform = CATransform3DIdentity
unselectedBoxLayer.fillColor = nil
// Setup the selected box layer.
selectedBoxLayer.lineCap = CAShapeLayerLineCap.round
selectedBoxLayer.rasterizationScale = UIScreen.main.scale
selectedBoxLayer.shouldRasterize = true
selectedBoxLayer.actions = newActions
selectedBoxLayer.transform = CATransform3DIdentity
// Setup the checkmark layer.
markLayer.lineCap = CAShapeLayerLineCap.round
markLayer.lineJoin = CAShapeLayerLineJoin.round
markLayer.rasterizationScale = UIScreen.main.scale
markLayer.shouldRasterize = true
markLayer.actions = newActions
markLayer.transform = CATransform3DIdentity
markLayer.fillColor = nil
}
//----------------------------
// MARK: - Layers
//----------------------------
let markLayer = CAShapeLayer()
let selectedBoxLayer = CAShapeLayer()
let unselectedBoxLayer = CAShapeLayer()
override var layersToDisplay: [CALayer] {
return [unselectedBoxLayer, selectedBoxLayer, markLayer]
}
//----------------------------
// MARK: - Animations
//----------------------------
override func animate(_ fromState: M13Checkbox.CheckState?, toState: M13Checkbox.CheckState?, completion: (() -> Void)?) {
super.animate(fromState, toState: toState)
if pathGenerator.pathForMark(toState) == nil && pathGenerator.pathForMark(fromState) != nil {
let wiggleAnimation = animationGenerator.fillAnimation(1, amplitude: 0.18, reverse: true)
let opacityAnimation = animationGenerator.opacityAnimation(true)
CATransaction.begin()
CATransaction.setCompletionBlock({ () -> Void in
self.resetLayersForState(toState)
completion?()
})
selectedBoxLayer.add(wiggleAnimation, forKey: "transform")
markLayer.add(opacityAnimation, forKey: "opacity")
CATransaction.commit()
} else if pathGenerator.pathForMark(toState) != nil && pathGenerator.pathForMark(fromState) == nil {
markLayer.path = pathGenerator.pathForMark(toState)?.cgPath
let wiggleAnimation = animationGenerator.fillAnimation(1, amplitude: 0.18, reverse: false)
let opacityAnimation = animationGenerator.opacityAnimation(false)
CATransaction.begin()
CATransaction.setCompletionBlock({ () -> Void in
self.resetLayersForState(toState)
completion?()
})
selectedBoxLayer.add(wiggleAnimation, forKey: "transform")
markLayer.add(opacityAnimation, forKey: "opacity")
CATransaction.commit()
} else {
let fromPath = pathGenerator.pathForMark(fromState)
let toPath = pathGenerator.pathForMark(toState)
let morphAnimation = animationGenerator.morphAnimation(fromPath, toPath: toPath)
CATransaction.begin()
CATransaction.setCompletionBlock({ [unowned self] () -> Void in
self.resetLayersForState(self.state)
completion?()
})
markLayer.add(morphAnimation, forKey: "path")
CATransaction.commit()
}
}
//----------------------------
// MARK: - Layout
//----------------------------
override func layoutLayers() {
// Frames
unselectedBoxLayer.frame = CGRect(x: 0.0, y: 0.0, width: pathGenerator.size, height: pathGenerator.size)
selectedBoxLayer.frame = CGRect(x: 0.0, y: 0.0, width: pathGenerator.size, height: pathGenerator.size)
markLayer.frame = CGRect(x: 0.0, y: 0.0, width: pathGenerator.size, height: pathGenerator.size)
// Paths
unselectedBoxLayer.path = pathGenerator.pathForBox()?.cgPath
selectedBoxLayer.path = pathGenerator.pathForBox()?.cgPath
markLayer.path = pathGenerator.pathForMark(state)?.cgPath
}
//----------------------------
// MARK: - Display
//----------------------------
override func resetLayersForState(_ state: M13Checkbox.CheckState?) {
super.resetLayersForState(state)
// Remove all remnant animations. They will interfere with each other if they are not removed before a new round of animations start.
unselectedBoxLayer.removeAllAnimations()
selectedBoxLayer.removeAllAnimations()
markLayer.removeAllAnimations()
// Set the properties for the final states of each necessary property of each layer.
unselectedBoxLayer.strokeColor = secondaryTintColor?.cgColor
unselectedBoxLayer.lineWidth = pathGenerator.boxLineWidth
selectedBoxLayer.strokeColor = tintColor.cgColor
selectedBoxLayer.fillColor = tintColor.cgColor
selectedBoxLayer.lineWidth = pathGenerator.boxLineWidth
markLayer.strokeColor = secondaryCheckmarkTintColor?.cgColor
markLayer.lineWidth = pathGenerator.checkmarkLineWidth
markLayer.fillColor = nil
if pathGenerator.pathForMark(state) != nil {
selectedBoxLayer.transform = CATransform3DMakeScale(1.0, 1.0, 1.0)
markLayer.opacity = 1.0
} else {
selectedBoxLayer.transform = CATransform3DMakeScale(0.0, 0.0, 0.0)
markLayer.opacity = 0.0
}
// Paths
unselectedBoxLayer.path = pathGenerator.pathForBox()?.cgPath
selectedBoxLayer.path = pathGenerator.pathForBox()?.cgPath
markLayer.path = pathGenerator.pathForMark(state)?.cgPath
}
}