* Use a delimiter in node to separate file/dir name from the rest.
* Switch warning message to use nerdtree#deprecated function.
* Compress the space between the tree symbols and the node.
* Include the delimiter when calculating indent or getting filename.
* Don't need to strip leading delimiter. It will already be gone.
* Simplify the way the delimiter is being used.
I don't know what I was thinking. The delimiter doesn't need to be used
to separate every indicator on the node's text, ie.
Bad: Tree|GenericFlags|Filename|ExecutableFlag|Link|ReadonlyFlag
Better: Tree GenericFlags|Filename|ExecutableFlag Link ReadonlyFlag
This was unnecessary, given that we're only interested in the filename.
So, just one pair of delimiters is all we need. That greatly simplifies
the _stripMarkup function, and restores a bunch of other statements to
what they already are in the master branch.
* Add syntax highlighting to conceal the delimiter
* Put a if has("conceal") check around the syntax statement using it.
* Make concealment work correctly for LinkFile and readonly files.
* Use highlight Ignore if conceal isn't available.
This is probably the best we can do, especially if some other character
must be used in place of nbsp.
* Make the regex better match the original, but more compact.
It was allowing 2+ spaces, instead of only 1+.
* Fix the syntax highlighing of delimiters around NERDTreeExecFile.
* Bug fix: Parse . and .. from path string with trailing slash.
* Fix unresponsive cascaded directories.
Using ':' as a more visible delimiter, when directories are cascaded,
the line appears in NERDTree like so:
▾ :lib/::nerdtree/:
Before this commit, the s:UI._stripMarkup function was leaving the
internal delimiters in place (lib/::nerdtree/). Now they are removed,
resulting in a valid path (lib/nerdtree/).
* Use .= to shorten statement. Use clearer substitutes to get node name.
* Remove node delimiters that terminate the line.
* If flags are needed after the node name, then put another delimiter
before them.
* When joining directory nodes for cascaded display, strip off the
delimiter from the child node(s).
* Remove the unnecessary substitution of doubled intermediate
delimiters, since they're not in there anymore.
* DRY up the addition of the 2nd delimiter, and use only 1 for all tags.
* Introduce a flag to to sort by the node's modification time.
This flag is part of the NERDTreeSortOrder list. '[[timestamp]]' sorts
oldest to newest, while '[[-timestamp]]' sorts newest to oldest. Its
position in the array determines whether it is the primary sort (first
position) or secondary sort (any other position). The remaining elements
in the array describe the other sort level following all prior rules. If
needed, a tertiary sort is done alphabetically on the filename.
Examples:
['[[timestamp]]'] - oldest to newest
['\/$','*','[[-timestamp]]'] - dirs, then files, each newest first.
When using this flag, performance is slowed a little because the sortKey
is always recalculated with every sort. Why? Because if a file is saved
(either in vim or by an outside program), NERDTree needs to go back out
to the shell to get the new modification time.
* Update NERDTreeSortOrder documentation.
The new `[[timestamp]]' and '[[-timestamp]]' flags are added to support
sorting by modification time.
* Fix the inequality. Must be >= to force recalculation of _sortKey.
* Move `let path=` closer to where it's used.
When NERTDtree opens a file, it compares this new file to all open
buffers to see if it's already open. If the user has 'ignorecase' turned
on then the comparison of "file" and "File" says they're the same, and
NERDTree won't reopen the file. This commit forces a case sensitive
comparison by using the ==# operator.
Also add a new global variable to track when the g:NERDTreeSortOrder
changes. If it has been changed, or when the cached _sortKey value is
uninitialized, then calculate the sort key. This improves processing
speed over the previous commit, and allows on-the-fly changes to the
sort order, (without required vim to be restarted.)
When a path is rendered in the Bookmarks area or as the header line of the
tree, it is truncated if there is no enough space for it. But if a path
contains multi-byte characters, it should be truncated by characters, not
bytes, otherwise the path may be truncated between the bytes of a
multi-byte character. To deal with multi-byte characters, use
strdisplaywidth() instead of len() to get the number of display cells, and
use strcharpart() instead of strpart() to truncate a path.
This method used the brittle "Path._escChars()" method to do its
work. This created problems when 'shellslash' was in use on Windows
because excessive escape characters (i.e., backslashes!) are
interpreted by Vim as additional path separators.
The above problem made it impossible to edit files with weird names
using the NERDTree on Windows with 'shellslash' set. For example,
'+' should be escaped with ":edit", but '(' should not. So, when
escaping '(', Vim on Windows correctly sees the start of a new
directory in the path.
This was reported in five issues which may be read for further
details and commentary.
Fixes#398, fixes#474, fixes#653, fixes#674, and fixes#733.
Several issues (namely issue #733) report problems with using the NERDTree
on Windows when 'shellslash' is set. This commit doesn't solve all of these
problems, but it improves the NERDTree's recognition of this setting.
Especially note the improvements to the commentary on "Path.str()".
This method does too much. However, it is used heavily, and changing
its interface would be a major undertaking at this point.
This commit is the first in a series of commits that will rework
some of the methods responsible for escaping pathnames. Some of
these methods simply don't use the features that Vim has properly.
The custom "Path._escChars()" method is far too rigid for our
purposes, and better options have been available for some time.
See ":h fnameescape()" for an especially helpful function in this
effort.
(inspired by overwriting g:NERDTreeDirArrowCollapsible/Expandable)
Replace instances of the RO string with a variable that the user can
override. Useful for custom unicode glyphs, i.e. Font Awesome.
* Initialize variable g:NERDTreeGlyphReadOnly = "RO".
-> plugin/NERD_tree.vim
* Replace instances of 'RO' with g:NERDTreeGlyphReadOnly
Use the innermost dirs flags only. Previously each dirs flags were
rendered inline i.e.
[x]dir1/[y]dir2/[z]dir3/
This looked bad and broke the UI. Now we only render the flags for dir3
- and render them on the left side of the cascade.
Not sure if this is ultimately the right decision - but will do for now.
rename s:format to s:sortKeyFormat - purely for descriptive reasons
rename self.sortKey to self._sortKey - the convention is to use leading
underscores to indicate private vars
Add an API to allow custom "path filter callbacks" to be added.
Previously we allowed one path filtering function to exist called
`NERDTreeCustomIgnoreFilter`. This has been removed and replaced with an
API to allow any number of such functions to exist - via the new
`NERDTreeAddPathFilter()`
Expand the event system to have explicit Event objects and potentially
many Notifiers. Previously they was only one notifier and one (implied)
event.
A lot of this is stolen from #358.