* Define default values for new variables governing new "Default Open".
"Default Open" means to open a file with the Enter key (which of course
can be changed.) The key can be changed in the vimrc, and there is a
variable for specifying the Opener parameters for opening the node. This
lets the user decide whether Enter (or another key) will open a file in
the current tab or a new one, and whether or not to open the file again
in the tab or jump to a window where the file is already open.
* Remove the old mapping for <CR>, a duplicate of 'o'.
<CR> will be defined like all the other keys, in plugin/NERD_tree.vim
* Assign functions to the new <CR> key mapping.
Three separate functions handle directories, files, and bookmarks.
* Rename variables: NERDTreeCustomOpen and NERDTreeCustomOpenArgs
* Add documentation for NERDTreeCustomOpenArgs and NERDTree-<CR>.
* Make key mapping variables be indexed in the Vim help
* Remove angle brackets from <CR> to see if help navigation improves.
* Rename functions from defaultOpen... to customOpen...
* Use separate options for file and directory nodes.
* Update documentation for separate file/directory options.
* Update version number and change log.
* Change CR to <CR> in help tags.
* Fix missing backtick in patch number.
* Update the quickhelp text.
* Update Pull Request template.
* Update change log with simpler formatting of patch number.
* Get NERDTree version number directly from CHANGELOG.md
* Reformat the lists of contributors in the Change Log.
* Initialize the version text, just in case the while loop finds nothing.
* Add debugging messages to diagnose issue #931.
* Echo the CWD and NERDTree root too.
* Ensure DirArrows are trimmed to a single character.
Actually, it's up to the user to make sure it's a single character after
leading and trailing spaces are removed. Spaces need to be removed so
that an accurate level of indentation can be calculated.
* Remove debugging statements
* Simplify the algorithm for calculating indentation level.
1. Replace the DirArrows with a single space.
2. Count the leading spaces.
3. Divide by 2.
This allows users to specify multi-character arrows, where a spaces
prevent characters printing on top of each other.
* Add function to preview bookmarks.
File bookmarks are previewed like regular file nodes.
Directory bookmarks are located with NERDTreeFind in the current tree.
* Update help doc to include the new bookmark preview functionality.
* Add a new NERDTree buffer command to edit the bookmarks file.
* Update the mini-help panel with missing bookmark commands.
* Update the help file with the new :EditBookmarks command.
* Use a delimiter in node to separate file/dir name from the rest.
* Switch warning message to use nerdtree#deprecated function.
* Compress the space between the tree symbols and the node.
* Include the delimiter when calculating indent or getting filename.
* Don't need to strip leading delimiter. It will already be gone.
* Simplify the way the delimiter is being used.
I don't know what I was thinking. The delimiter doesn't need to be used
to separate every indicator on the node's text, ie.
Bad: Tree|GenericFlags|Filename|ExecutableFlag|Link|ReadonlyFlag
Better: Tree GenericFlags|Filename|ExecutableFlag Link ReadonlyFlag
This was unnecessary, given that we're only interested in the filename.
So, just one pair of delimiters is all we need. That greatly simplifies
the _stripMarkup function, and restores a bunch of other statements to
what they already are in the master branch.
* Add syntax highlighting to conceal the delimiter
* Put a if has("conceal") check around the syntax statement using it.
* Make concealment work correctly for LinkFile and readonly files.
* Use highlight Ignore if conceal isn't available.
This is probably the best we can do, especially if some other character
must be used in place of nbsp.
* Make the regex better match the original, but more compact.
It was allowing 2+ spaces, instead of only 1+.
* Fix the syntax highlighing of delimiters around NERDTreeExecFile.
* Bug fix: Parse . and .. from path string with trailing slash.
* Fix unresponsive cascaded directories.
Using ':' as a more visible delimiter, when directories are cascaded,
the line appears in NERDTree like so:
▾ :lib/::nerdtree/:
Before this commit, the s:UI._stripMarkup function was leaving the
internal delimiters in place (lib/::nerdtree/). Now they are removed,
resulting in a valid path (lib/nerdtree/).
* Use .= to shorten statement. Use clearer substitutes to get node name.
* Remove node delimiters that terminate the line.
* If flags are needed after the node name, then put another delimiter
before them.
* When joining directory nodes for cascaded display, strip off the
delimiter from the child node(s).
* Remove the unnecessary substitution of doubled intermediate
delimiters, since they're not in there anymore.
* DRY up the addition of the 2nd delimiter, and use only 1 for all tags.
This PR is a rewrite of the "s:UI.getLineNum()" function. This change
improves the logic and clarity of this function, and it fixes the function's
ability to work with cascades.
Fixes#529.
If the cursor is not already positioned on a node when the bookmark
table is closed, then the resulting position of the cursor is not
determined. Here, we default to positioning the cursor on the
root when the bookmark table is closed.
This commit prevents "NERDTreeUI.getPath()" from returning a "Path"
object even when no tree node was selected. Previously, positioning
your cursor on one of the blank lines above the tree and running...
:echo g:NERDTreeFileNode.GetSelected()
... could potentially return the path for the current working
directory (your working directory needs to be under the tree root).
This is because the constructor for "Path" objects returns a "Path"
for the current working directory when passed an empty string. So,
we need to short circuit the "getPath()" function for lines that
cannot possibly be tree nodes.
This solves the problem for "GetSelected()" because that method uses
the "getPath()" method from the "UI" class to do its work.
Note that this bug only presented for me on *nix systems.
The highlighting rules "NERDTreeClosable" and "NERDTreeOpenable" did
not recognize files beginning with a "~" character. This caused bad
highlighting on systems that use "~" and "+" for the dir arrow
symbols by default. Making these rules more specific solves this
problem.
The "~" characters in quickhelp section titles also would get
confused with a custom mapping for "~". Adjusting the
"NERDTreeHelpTitle" solved this problem.
I also changed the quickhelp title in a minor way to reflect the
proper spelling of "NERDTree".
It makes the most sense to sort the global bookmarks list just before
rendering them in the NERDTree window. Since Vim's sort function is fast
and stable, and since users are very unlikely to have a number of
bookmarks that is too large, we can sort before rendering without
concern for the negligible performance penalty.
This has two benefits:
1. Users can change their sort settings and have them take effect
on the next render or refresh.
2. As mentioned, code duplication is avoided.
(inspired by overwriting g:NERDTreeDirArrowCollapsible/Expandable)
Replace instances of the RO string with a variable that the user can
override. Useful for custom unicode glyphs, i.e. Font Awesome.
* Initialize variable g:NERDTreeGlyphReadOnly = "RO".
-> plugin/NERD_tree.vim
* Replace instances of 'RO' with g:NERDTreeGlyphReadOnly
Use +/~ for windows - which seems to not have the arrow chars in its
default font. TBH I don't really understand this.
Inprove the UI indent matching so that it should handle any combo of
open/close symbol lengths e.g. the fancy arrows are 3 bytes each,
whereas +/~ are 1 byte each.
On bufleave we save the nerdtree window state. However, sometimes when
bufleave is triggered the tree is no longer open in this tab - e.g. for
secondary trees or mappings that open in another tab. Dont bother saving
screen state in these cases as the code doing the saving assumes the
tree is available in this tab.
Add 2 new classes and move code into them from autoload:
* NERDTree. Each nerdtree buffer now has a NERDTree object that holds
the root node and will old other util functions
* UI. Each NERDTree object holds a UI object which is responsible for
rendering, getting the current node, etc
Still a fair few methods to sort through in autoload (many of which will
end up in the above classes) - need sleep though.