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Implement InverseSourcesRequest in BuildSystemManager
`buildTarget/inverseSources` is not required to be implemented by BSP servers and we have almost all information needed for it in `BuildSystemManager`. This also makes sure that `buildTarget/sources` and `buildTarget/inverseSources` actually match each other. Before this change, we had source files like `Package.swift` for which we returned a target from `buildTarget/inverseSources` but that weren’t part of that target’s sources retrieved using `buildTarget/sources`.
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@@ -67,9 +67,6 @@ package protocol BuiltInBuildSystem: AnyObject, Sendable {
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/// Called when files in the project change.
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func didChangeWatchedFiles(notification: BuildServerProtocol.DidChangeWatchedFilesNotification) async
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/// Return the list of targets that the given document can be built for.
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func inverseSources(request: InverseSourcesRequest) async throws -> InverseSourcesResponse
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/// Prepare the given targets for indexing and semantic functionality. This should build all swift modules of target
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/// dependencies.
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func prepare(request: PrepareTargetsRequest) async throws -> VoidResponse
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