mirror of
https://github.com/apple/sourcekit-lsp.git
synced 2026-03-02 18:23:24 +01:00
Revert asyncificaiton changes
The asyncification changes caused some non-deterministic test failures. I believe that some of these are due to race conditions that are the result of the partial transition to actors. Instead of merging the asyncification piece by piece, I will collect the changes asyncification changes in a branch and then qualify that branch througougly (running CI multiple times) before merging it into `main`.
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@@ -43,7 +43,10 @@ func executable(_ name: String) -> String {
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///
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/// Provides build settings from a build server launched based on a
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/// `buildServer.json` configuration file provided in the repo root.
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public actor BuildServerBuildSystem: MessageHandler {
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public final class BuildServerBuildSystem: MessageHandler {
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/// The handler's request queue. `delegate` will always be called on this queue.
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public let queue: DispatchQueue = DispatchQueue(label: "language-server-queue", qos: .userInitiated)
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let projectRoot: AbsolutePath
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let buildFolder: AbsolutePath?
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let serverConfig: BuildServerConfig
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@@ -62,15 +65,7 @@ public actor BuildServerBuildSystem: MessageHandler {
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/// Delegate to handle any build system events.
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public weak var delegate: BuildSystemDelegate?
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/// - Note: Needed to set the delegate from a different actor isolation context
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public func setDelegate(_ delegate: BuildSystemDelegate?) async {
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self.delegate = delegate
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}
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/// The build settings that have been received from the build server.
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private var buildSettings: [DocumentURI: FileBuildSettings] = [:]
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public init(projectRoot: AbsolutePath, buildFolder: AbsolutePath?, fileSystem: FileSystem = localFileSystem) async throws {
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public init(projectRoot: AbsolutePath, buildFolder: AbsolutePath?, fileSystem: FileSystem = localFileSystem) throws {
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let configPath = projectRoot.appending(component: "buildServer.json")
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let config = try loadBuildServerConfig(path: configPath, fileSystem: fileSystem)
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#if os(Windows)
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@@ -92,11 +87,12 @@ public actor BuildServerBuildSystem: MessageHandler {
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/// Creates a build system using the Build Server Protocol config.
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///
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/// - Returns: nil if `projectRoot` has no config or there is an error parsing it.
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public init?(projectRoot: AbsolutePath?, buildSetup: BuildSetup) async {
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public convenience init?(projectRoot: AbsolutePath?, buildSetup: BuildSetup)
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{
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if projectRoot == nil { return nil }
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do {
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try await self.init(projectRoot: projectRoot!, buildFolder: buildSetup.path)
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try self.init(projectRoot: projectRoot!, buildFolder: buildSetup.path)
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} catch _ as FileSystemError {
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// config file was missing, no build server for this workspace
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return nil
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@@ -167,11 +163,13 @@ public actor BuildServerBuildSystem: MessageHandler {
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/// the build server has sent us a notification.
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///
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/// We need to notify the delegate about any updated build settings.
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public func handle(_ params: some NotificationType, from clientID: ObjectIdentifier) async {
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if let params = params as? BuildTargetsChangedNotification {
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await self.handleBuildTargetsChanged(Notification(params, clientID: clientID))
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} else if let params = params as? FileOptionsChangedNotification {
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await self.handleFileOptionsChanged(Notification(params, clientID: clientID))
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public func handle(_ params: some NotificationType, from clientID: ObjectIdentifier) {
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queue.async {
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if let params = params as? BuildTargetsChangedNotification {
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self.handleBuildTargetsChanged(Notification(params, clientID: clientID))
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} else if let params = params as? FileOptionsChangedNotification {
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self.handleFileOptionsChanged(Notification(params, clientID: clientID))
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}
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}
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}
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@@ -184,29 +182,20 @@ public actor BuildServerBuildSystem: MessageHandler {
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from clientID: ObjectIdentifier,
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reply: @escaping (LSPResult<R.Response>) -> Void
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) {
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reply(.failure(ResponseError.methodNotFound(R.method)))
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queue.async {
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reply(.failure(ResponseError.methodNotFound(R.method)))
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}
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}
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func handleBuildTargetsChanged(_ notification: LanguageServerProtocol.Notification<BuildTargetsChangedNotification>) async {
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await self.delegate?.buildTargetsChanged(notification.params.changes)
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func handleBuildTargetsChanged(_ notification: LanguageServerProtocol.Notification<BuildTargetsChangedNotification>) {
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self.delegate?.buildTargetsChanged(notification.params.changes)
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}
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func handleFileOptionsChanged(_ notification: LanguageServerProtocol.Notification<FileOptionsChangedNotification>) async {
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func handleFileOptionsChanged(_ notification: LanguageServerProtocol.Notification<FileOptionsChangedNotification>) {
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let result = notification.params.updatedOptions
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let settings = FileBuildSettings(
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compilerArguments: result.options, workingDirectory: result.workingDirectory)
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await self.buildSettingsChanged(for: notification.params.uri, settings: settings)
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}
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/// Record the new build settings for the given document and inform the delegate
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/// about the changed build settings.
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private func buildSettingsChanged(for document: DocumentURI, settings: FileBuildSettings?) async {
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buildSettings[document] = settings
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if let settings {
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await self.delegate?.fileBuildSettingsChanged([document: .modified(settings)])
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} else {
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await self.delegate?.fileBuildSettingsChanged([document: .removedOrUnavailable])
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}
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self.delegate?.fileBuildSettingsChanged([notification.params.uri: .modified(settings)])
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}
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}
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@@ -219,26 +208,29 @@ private func readReponseDataKey(data: LSPAny?, key: String) -> String? {
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return nil
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}
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extension BuildServerBuildSystem: BuildSystem {
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/// The build settings for the given file.
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///
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/// Returns `nil` if no build settings have been received from the build
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/// server yet or if no build settings are available for this file.
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public func buildSettings(for document: DocumentURI, language: Language) async throws -> FileBuildSettings? {
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return buildSettings[document]
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extension BuildServerBuildSystem {
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/// Exposed for *testing*.
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public func _settings(for uri: DocumentURI) -> FileBuildSettings? {
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if let response = try? self.buildServer?.sendSync(SourceKitOptions(uri: uri)) {
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return FileBuildSettings(
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compilerArguments: response.options,
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workingDirectory: response.workingDirectory)
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}
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return nil
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}
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}
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extension BuildServerBuildSystem: BuildSystem {
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public func registerForChangeNotifications(for uri: DocumentURI, language: Language) {
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let request = RegisterForChanges(uri: uri, action: .register)
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_ = self.buildServer?.send(request, queue: requestQueue, reply: { result in
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Task {
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if let error = result.failure {
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log("error registering \(uri): \(error)", level: .error)
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// BuildServer registration failed, so tell our delegate that no build
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// settings are available.
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await self.buildSettingsChanged(for: uri, settings: nil)
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}
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if let error = result.failure {
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log("error registering \(uri): \(error)", level: .error)
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// BuildServer registration failed, so tell our delegate that no build
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// settings are available.
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self.delegate?.fileBuildSettingsChanged([uri: .removedOrUnavailable])
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}
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})
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}
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