There is only one real class that implements the `SourceKitD` protocol, so there really isn’t any need for the protocol + class split at all. Unify them to make code simpler to reason about.
We would hit quadratic behavior in `AsyncQueue` when the build system floods us with `build/logMessage` or `build/task(Start|Progress|Finish)` notifications because we record a dependency on all of the pending log message handling tasks.
We can extend the improvement made in https://github.com/swiftlang/sourcekit-lsp/pull/1840 to fix this quadratic problem: If the current task depends on a task with metadata that depends on itself (ie. all tasks of metadata that needs to be executed in-order), we only need to depend on the last task with that metadata.
This covers many message types and we can now only get into quadratic behavior if we get flooded with two different kinds of messages: One that does not have a self-dependency and one that depends on the message without a self-dependency. In terms of LSP messages, this could be a document read followed by a document update, but I think this is a lot more unlikely than getting spammed with one type of message.
We need a mapping from source file to its output path in order to support source files that are part of multiple targets (because we need the output path to check if we have an up-to-date unit for a file in a given target). To achieve this mapping, it’s easier to tag the output path for each source file onto the `buildTarget/sources` request.
Adding an item to `AsyncQueue` was linear in the number of pending queue items, thus adding n items to an `AsyncQueue` before any can execute is in O(n^2). This decision was made intentionally because the primary use case for `AsyncQueue` was to track pending LSP requests, of which we don’t expect to have too many pending requests at any given time.
While we can't fix the quadratic performance issue in general, we can resolve the quadratic issue of `AsyncQueue<Serial>` by making a new task only depend on the last item in the queue, which then transitively depends on all the previous items. `AsyncQueue<Serial>` are the queues that are most likely to contain many items.
Fixes#1725
rdar://137886469
`buildTarget/inverseSources` is not required to be implemented by BSP servers and we have almost all information needed for it in `BuildSystemManager`.
This also makes sure that `buildTarget/sources` and `buildTarget/inverseSources` actually match each other. Before this change, we had source files like `Package.swift` for which we returned a target from `buildTarget/inverseSources` but that weren’t part of that target’s sources retrieved using `buildTarget/sources`.