Adding an item to `AsyncQueue` was linear in the number of pending queue items, thus adding n items to an `AsyncQueue` before any can execute is in O(n^2). This decision was made intentionally because the primary use case for `AsyncQueue` was to track pending LSP requests, of which we don’t expect to have too many pending requests at any given time.
While we can't fix the quadratic performance issue in general, we can resolve the quadratic issue of `AsyncQueue<Serial>` by making a new task only depend on the last item in the queue, which then transitively depends on all the previous items. `AsyncQueue<Serial>` are the queues that are most likely to contain many items.
Fixes#1725
rdar://137886469
`buildTarget/inverseSources` is not required to be implemented by BSP servers and we have almost all information needed for it in `BuildSystemManager`.
This also makes sure that `buildTarget/sources` and `buildTarget/inverseSources` actually match each other. Before this change, we had source files like `Package.swift` for which we returned a target from `buildTarget/inverseSources` but that weren’t part of that target’s sources retrieved using `buildTarget/sources`.