This gives the injected build system more flexibility by being able to respond to all BSP messages instead of only those methods defined in `BuiltInBuildSystem`.
I feel like the implementations are actually simpler if we split them. This will also allow us to add more advanced logic to the JSON compilation database build system in the future, such as inferring the toolchain from the compile command.
There were a few places that options only took place *after* determining
a build system, even though we have multiple that impact the search (eg.
`defaultBuildSystem` and `searchPaths`).
Additionally track project root and configuration paths separately, so
that when searching for implicit workspaces we can make sure to skip
creating duplicates.
This allows us to clean up the creation of `TestBuildSystem` a little bit because the tests can create `TestBuildSystem` instead of retrieving it from the `BuildSystemManager`.
rdar://142906050
We made quite a few fixes recently to make sure that path handling works correctly using `URL` on Windows. Use `URL` in most places to have a single type that represents file paths instead of sometimes using `AbsolutePath`.
While doing so, also remove usages of `TSCBasic.FileSystem` an `InMemoryFileSystem`. The pattern of using `InMemoryFileSystem` for tests was never consistently used and it was a little confusing that some types took a `FileSystem` parameter while other always assumed to work on the local file system.
When we receive build settings after hitting the timeout, we call `fileBuildSettingsChanged` on the delegate, which should cause the document to get re-opened in sourcekitd and diagnostics to get refreshed.
rdar://136332685
Fixes#1693
The interaction to an out-of-process BSP server still went through the `BuildServerBuildSystem`, which doesn’t forward all messages to the build system and uses the old push-based model for build settings.
If we discover that the BSP server supports the new pull-based build settings model, we now forward all methods to it directly, without going through `BuiltInBuildSystemAdapter`, which has been renamed to `LegacyBuildServerBuildSystem`.
rdar://136106323
rdar://127606323
rdar://126493405
Fixes#1226Fixes#1173
`buildTarget/inverseSources` is not required to be implemented by BSP servers and we have almost all information needed for it in `BuildSystemManager`.
This also makes sure that `buildTarget/sources` and `buildTarget/inverseSources` actually match each other. Before this change, we had source files like `Package.swift` for which we returned a target from `buildTarget/inverseSources` but that weren’t part of that target’s sources retrieved using `buildTarget/sources`.
This finalizes the move of `BuiltInBuildSystem` creation into `BuiltInBuildSystemAdapter` and means that we can set the message handler of the `BuiltInBuildSystem` during initialization instead of using a setter method.
This way we create the `BuiltInBuildSystem` at the same time that we create the `BuildSystemManager`, which gets us one step closer to creating the `BuiltInBuildSystem` from the `BuiltInBuildSystemAdapter`.