//===----------------------------------------------------------------------===// // // This source file is part of the Swift.org open source project // // Copyright (c) 2014 - 2020 Apple Inc. and the Swift project authors // Licensed under Apache License v2.0 with Runtime Library Exception // // See https://swift.org/LICENSE.txt for license information // See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors // //===----------------------------------------------------------------------===// import BuildServerProtocol import Foundation import LSPLogging import LanguageServerProtocol import LanguageServerProtocolJSONRPC import SKSupport import SwiftExtensions import struct TSCBasic.AbsolutePath import protocol TSCBasic.FileSystem import struct TSCBasic.FileSystemError import func TSCBasic.getEnvSearchPaths import var TSCBasic.localFileSystem import func TSCBasic.lookupExecutablePath import func TSCBasic.resolveSymlinks enum BuildServerTestError: Error { case executableNotFound(String) } func executable(_ name: String) -> String { #if os(Windows) guard !name.hasSuffix(".exe") else { return name } return "\(name).exe" #else return name #endif } /// A `BuildSystem` based on communicating with a build server /// /// Provides build settings from a build server launched based on a /// `buildServer.json` configuration file provided in the repo root. public actor BuildServerBuildSystem: MessageHandler { public let projectRoot: AbsolutePath let serverConfig: BuildServerConfig var buildServer: JSONRPCConnection? /// The queue on which all messages that originate from the build server are /// handled. /// /// These are requests and notifications sent *from* the build server, /// not replies from the build server. /// /// This ensures that messages from the build server are handled in the order /// they were received. Swift concurrency does not guarentee in-order /// execution of tasks. public let bspMessageHandlingQueue = AsyncQueue() let searchPaths: [AbsolutePath] public private(set) var indexDatabasePath: AbsolutePath? public private(set) var indexStorePath: AbsolutePath? // FIXME: Add support for prefix mappings to the Build Server protocol. public var indexPrefixMappings: [PathPrefixMapping] { return [] } /// Delegate to handle any build system events. public weak var delegate: BuildSystemDelegate? /// - Note: Needed to set the delegate from a different actor isolation context public func setDelegate(_ delegate: BuildSystemDelegate?) async { self.delegate = delegate } /// The build settings that have been received from the build server. private var buildSettings: [DocumentURI: FileBuildSettings] = [:] public init( projectRoot: AbsolutePath, fileSystem: FileSystem = localFileSystem ) async throws { let configPath = projectRoot.appending(component: "buildServer.json") let config = try loadBuildServerConfig(path: configPath, fileSystem: fileSystem) #if os(Windows) self.searchPaths = getEnvSearchPaths( pathString: ProcessInfo.processInfo.environment["Path"], currentWorkingDirectory: fileSystem.currentWorkingDirectory ) #else self.searchPaths = getEnvSearchPaths( pathString: ProcessInfo.processInfo.environment["PATH"], currentWorkingDirectory: fileSystem.currentWorkingDirectory ) #endif self.projectRoot = projectRoot self.serverConfig = config try await self.initializeBuildServer() } /// Creates a build system using the Build Server Protocol config. /// /// - Returns: nil if `projectRoot` has no config or there is an error parsing it. public init?(projectRoot: AbsolutePath?) async { guard let projectRoot else { return nil } do { try await self.init(projectRoot: projectRoot) } catch is FileSystemError { // config file was missing, no build server for this workspace return nil } catch { logger.fault("Failed to start build server: \(error.forLogging)") return nil } } deinit { if let buildServer = self.buildServer { _ = buildServer.send(ShutdownBuild()) { result in if let error = result.failure { logger.fault("Error shutting down build server: \(error.forLogging)") } buildServer.send(ExitBuildNotification()) buildServer.close() } } } private func initializeBuildServer() async throws { var serverPath = try AbsolutePath(validating: serverConfig.argv[0], relativeTo: projectRoot) var flags = Array(serverConfig.argv[1...]) if serverPath.suffix == ".py" { flags = [serverPath.pathString] + flags guard let interpreterPath = lookupExecutablePath( filename: executable("python3"), searchPaths: searchPaths ) ?? lookupExecutablePath( filename: executable("python"), searchPaths: searchPaths ) else { throw BuildServerTestError.executableNotFound("python3") } serverPath = interpreterPath } let languages = [ Language.c, Language.cpp, Language.objective_c, Language.objective_cpp, Language.swift, ] let initializeRequest = InitializeBuild( displayName: "SourceKit-LSP", version: "1.0", bspVersion: "2.0", rootUri: URI(self.projectRoot.asURL), capabilities: BuildClientCapabilities(languageIds: languages) ) let buildServer = try makeJSONRPCBuildServer(client: self, serverPath: serverPath, serverFlags: flags) let response = try await buildServer.send(initializeRequest) buildServer.send(InitializedBuildNotification()) logger.log("Initialized build server \(response.displayName)") // see if index store was set as part of the server metadata if let indexDbPath = readReponseDataKey(data: response.data, key: "indexDatabasePath") { self.indexDatabasePath = try AbsolutePath(validating: indexDbPath, relativeTo: self.projectRoot) } if let indexStorePath = readReponseDataKey(data: response.data, key: "indexStorePath") { self.indexStorePath = try AbsolutePath(validating: indexStorePath, relativeTo: self.projectRoot) } self.buildServer = buildServer } /// Handler for notifications received **from** the builder server, ie. /// the build server has sent us a notification. /// /// We need to notify the delegate about any updated build settings. public nonisolated func handle(_ params: some NotificationType) { logger.info( """ Received notification from build server: \(params.forLogging) """ ) bspMessageHandlingQueue.async { if let params = params as? BuildTargetsChangedNotification { await self.handleBuildTargetsChanged(params) } else if let params = params as? FileOptionsChangedNotification { await self.handleFileOptionsChanged(params) } } } /// Handler for requests received **from** the build server. /// /// We currently can't handle any requests sent from the build server to us. public nonisolated func handle( _ params: R, id: RequestID, reply: @escaping (LSPResult) -> Void ) { logger.info( """ Received request from build server: \(params.forLogging) """ ) reply(.failure(ResponseError.methodNotFound(R.method))) } func handleBuildTargetsChanged( _ notification: BuildTargetsChangedNotification ) async { await self.delegate?.buildTargetsChanged(notification.changes) } func handleFileOptionsChanged( _ notification: FileOptionsChangedNotification ) async { let result = notification.updatedOptions let settings = FileBuildSettings( compilerArguments: result.options, workingDirectory: result.workingDirectory ) await self.buildSettingsChanged(for: notification.uri, settings: settings) } /// Record the new build settings for the given document and inform the delegate /// about the changed build settings. private func buildSettingsChanged(for document: DocumentURI, settings: FileBuildSettings?) async { buildSettings[document] = settings await self.delegate?.fileBuildSettingsChanged([document]) } } private func readReponseDataKey(data: LSPAny?, key: String) -> String? { if case .dictionary(let dataDict)? = data, case .string(let stringVal)? = dataDict[key] { return stringVal } return nil } extension BuildServerBuildSystem: BuildSystem { public nonisolated var supportsPreparation: Bool { false } /// The build settings for the given file. /// /// Returns `nil` if no build settings have been received from the build /// server yet or if no build settings are available for this file. public func buildSettings( for document: DocumentURI, in target: ConfiguredTarget, language: Language ) async -> FileBuildSettings? { return buildSettings[document] } public func defaultLanguage(for document: DocumentURI) async -> Language? { return nil } public func toolchain(for uri: DocumentURI, _ language: Language) async -> SKCore.Toolchain? { return nil } public func configuredTargets(for document: DocumentURI) async -> [ConfiguredTarget] { return [ConfiguredTarget(targetID: "dummy", runDestinationID: "dummy")] } public func generateBuildGraph(allowFileSystemWrites: Bool) {} public func topologicalSort(of targets: [ConfiguredTarget]) async -> [ConfiguredTarget]? { return nil } public func targets(dependingOn targets: [ConfiguredTarget]) -> [ConfiguredTarget]? { return nil } public func prepare( targets: [ConfiguredTarget], logMessageToIndexLog: @Sendable (_ taskID: IndexTaskID, _ message: String) -> Void ) async throws { throw PrepareNotSupportedError() } public func registerForChangeNotifications(for uri: DocumentURI) { let request = RegisterForChanges(uri: uri, action: .register) _ = self.buildServer?.send(request) { result in if let error = result.failure { logger.error("Error registering \(uri): \(error.forLogging)") Task { // BuildServer registration failed, so tell our delegate that no build // settings are available. await self.buildSettingsChanged(for: uri, settings: nil) } } } } /// Unregister the given file for build-system level change notifications, such as command /// line flag changes, dependency changes, etc. public func unregisterForChangeNotifications(for uri: DocumentURI) { let request = RegisterForChanges(uri: uri, action: .unregister) _ = self.buildServer?.send(request) { result in if let error = result.failure { logger.error("Error unregistering \(uri.forLogging): \(error.forLogging)") } } } public func filesDidChange(_ events: [FileEvent]) {} public func fileHandlingCapability(for uri: DocumentURI) -> FileHandlingCapability { guard let fileUrl = uri.fileURL, let path = try? AbsolutePath(validating: fileUrl.path) else { return .unhandled } // FIXME: We should not make any assumptions about which files the build server can handle. // Instead we should query the build server which files it can handle (#492). if projectRoot.isAncestorOfOrEqual(to: path) { return .handled } if let realpath = try? resolveSymlinks(path), realpath != path, projectRoot.isAncestorOfOrEqual(to: realpath) { return .handled } return .unhandled } public func sourceFiles() async -> [SourceFileInfo] { // BuildServerBuildSystem does not support syntactic test discovery or background indexing. // (https://github.com/swiftlang/sourcekit-lsp/issues/1173). return [] } public func addSourceFilesDidChangeCallback(_ callback: @escaping () async -> Void) { // BuildServerBuildSystem does not support syntactic test discovery or background indexing. // (https://github.com/swiftlang/sourcekit-lsp/issues/1173). } } private func loadBuildServerConfig(path: AbsolutePath, fileSystem: FileSystem) throws -> BuildServerConfig { let decoder = JSONDecoder() let fileData = try fileSystem.readFileContents(path).contents return try decoder.decode(BuildServerConfig.self, from: Data(fileData)) } struct BuildServerConfig: Codable { /// The name of the build tool. let name: String /// The version of the build tool. let version: String /// The bsp version of the build tool. let bspVersion: String /// A collection of languages supported by this BSP server. let languages: [String] /// Command arguments runnable via system processes to start a BSP server. let argv: [String] } private func makeJSONRPCBuildServer( client: MessageHandler, serverPath: AbsolutePath, serverFlags: [String]? ) throws -> JSONRPCConnection { let clientToServer = Pipe() let serverToClient = Pipe() let connection = JSONRPCConnection( name: "build server", protocol: BuildServerProtocol.bspRegistry, inFD: serverToClient.fileHandleForReading, outFD: clientToServer.fileHandleForWriting ) connection.start(receiveHandler: client) { // FIXME: keep the pipes alive until we close the connection. This // should be fixed systemically. withExtendedLifetime((clientToServer, serverToClient)) {} } let process = Foundation.Process() process.executableURL = serverPath.asURL process.arguments = serverFlags process.standardOutput = serverToClient process.standardInput = clientToServer process.terminationHandler = { process in logger.log( level: process.terminationReason == .exit ? .default : .error, "Build server exited: \(String(reflecting: process.terminationReason)) \(process.terminationStatus)" ) connection.close() } try process.run() return connection }