//===----------------------------------------------------------------------===// // // This source file is part of the Swift.org open source project // // Copyright (c) 2014 - 2019 Apple Inc. and the Swift project authors // Licensed under Apache License v2.0 with Runtime Library Exception // // See https://swift.org/LICENSE.txt for license information // See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors // //===----------------------------------------------------------------------===// package import BuildServerProtocol package import LanguageServerProtocol /// Handles build system events, such as file build settings changes. package protocol BuildSystemManagerDelegate: AnyObject, Sendable { /// Notify the delegate that the result of `BuildSystemManager.buildSettingsInferredFromMainFile` might have changed /// for the given files. func fileBuildSettingsChanged(_ changedFiles: Set) async /// Notify the delegate that the dependencies of the given files have changed /// and that ASTs may need to be refreshed. If the given set is empty, assume /// that all watched files are affected. /// /// The callee should refresh ASTs unless it is able to determine that a /// refresh is not necessary. func filesDependenciesUpdated(_ changedFiles: Set) async /// Notify the delegate that some information about the given build targets has changed and that it should recompute /// any information based on top of it. func buildTargetsChanged(_ changes: [BuildTargetEvent]?) async } /// Methods with which the `BuildSystemManager` can send messages to the client (aka. editor). /// /// This is distinct from `BuildSystemManagerDelegate` because the delegate only gets set on the build system after the /// workspace that created it has been initialized (see `BuildSystemManager.setDelegate`). But the `BuildSystemManager` /// can send notifications to the client immediately. package protocol BuildSystemManagerConnectionToClient: Sendable, Connection { /// Whether the client can handle `WorkDoneProgress` requests. var clientSupportsWorkDoneProgress: Bool { get async } /// Wait until the connection to the client has been initialized. /// /// No messages should be sent on this connection before this returns. func waitUntilInitialized() async /// Start watching for file changes with the given glob patterns. func watchFiles(_ fileWatchers: [FileSystemWatcher]) async /// Log a message in the client's index log. func logMessageToIndexLog(message: String, type: WindowMessageType, structure: StructuredLogKind?) }