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126 lines
3.8 KiB
Swift
126 lines
3.8 KiB
Swift
//===----------------------------------------------------------------------===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2014 - 2020 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See https://swift.org/LICENSE.txt for license information
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// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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import Dispatch
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/// An abstract connection, allow messages to be sent to a (potentially remote) `MessageHandler`.
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public protocol Connection: AnyObject {
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/// Send a notification without a reply.
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func send<Notification>(_: Notification) where Notification: NotificationType
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/// Send a request and (asynchronously) receive a reply.
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func send<Request>(_: Request, queue: DispatchQueue, reply: @escaping (LSPResult<Request.Response>) -> Void) -> RequestID where Request: RequestType
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/// Send a request synchronously. **Use wisely**.
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func sendSync<Request>(_: Request) throws -> Request.Response where Request: RequestType
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}
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extension Connection {
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public func sendSync<Request>(_ request: Request) throws -> Request.Response where Request: RequestType {
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var result: LSPResult<Request.Response>? = nil
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let semaphore = DispatchSemaphore(value: 0)
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_ = send(request, queue: DispatchQueue.global()) { _result in
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result = _result
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semaphore.signal()
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}
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semaphore.wait()
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return try result!.get()
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}
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}
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/// An abstract message handler, such as a language server or client.
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public protocol MessageHandler: AnyObject {
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/// Handle a notification without a reply.
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func handle<Notification>(_: Notification, from: ObjectIdentifier) where Notification: NotificationType
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/// Handle a request and (asynchronously) receive a reply.
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func handle<Request>(_: Request, id: RequestID, from: ObjectIdentifier, reply: @escaping (LSPResult<Request.Response>) -> Void) where Request: RequestType
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}
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/// A connection between two message handlers in the same process.
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///
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/// You must call `start(handler:)` before sending any messages, and must call `close()` when finished to avoid a memory leak.
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///
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/// ```
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/// let client: MessageHandler = ...
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/// let server: MessageHandler = ...
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/// let conn = LocalConnection()
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/// conn.start(handler: server)
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/// conn.send(...) // handled by server
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/// conn.close()
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/// ```
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public final class LocalConnection {
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enum State {
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case ready, started, closed
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}
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let queue: DispatchQueue = DispatchQueue(label: "local-connection-queue")
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var _nextRequestID: Int = 0
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var state: State = .ready
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var handler: MessageHandler? = nil
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public init() {}
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deinit {
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if state != .closed {
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close()
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}
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}
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public func start(handler: MessageHandler) {
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precondition(state == .ready)
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state = .started
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self.handler = handler
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}
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public func close() {
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precondition(state != .closed)
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handler = nil
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state = .closed
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}
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func nextRequestID() -> RequestID {
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return queue.sync {
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_nextRequestID += 1
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return .number(_nextRequestID)
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}
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}
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}
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extension LocalConnection: Connection {
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public func send<Notification>(_ notification: Notification) where Notification: NotificationType {
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handler?.handle(notification, from: ObjectIdentifier(self))
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}
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public func send<Request>(_ request: Request, queue: DispatchQueue, reply: @escaping (LSPResult<Request.Response>) -> Void) -> RequestID where Request: RequestType {
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let id = nextRequestID()
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guard let handler = handler else {
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queue.async { reply(.failure(.serverCancelled)) }
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return id
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}
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precondition(state == .started)
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handler.handle(request, id: id, from: ObjectIdentifier(self)) { result in
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queue.async {
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reply(result)
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}
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}
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return id
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}
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}
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