Files
sourcekit-lsp/Sources/LanguageServerProtocol/Connection.swift
Ben Langmuir f333b3d489 Shutdown toolchain connections on exit
When using SourceKit-LSP in tests (or otherwise in a library), we do not
want to leak the toolchain connections.

Conflicts:
	Sources/SourceKit/sourcekitd/SwiftLanguageServer.swift
2020-10-16 13:51:24 -07:00

126 lines
3.8 KiB
Swift

//===----------------------------------------------------------------------===//
//
// This source file is part of the Swift.org open source project
//
// Copyright (c) 2014 - 2020 Apple Inc. and the Swift project authors
// Licensed under Apache License v2.0 with Runtime Library Exception
//
// See https://swift.org/LICENSE.txt for license information
// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
//
//===----------------------------------------------------------------------===//
import Dispatch
/// An abstract connection, allow messages to be sent to a (potentially remote) `MessageHandler`.
public protocol Connection: AnyObject {
/// Send a notification without a reply.
func send<Notification>(_: Notification) where Notification: NotificationType
/// Send a request and (asynchronously) receive a reply.
func send<Request>(_: Request, queue: DispatchQueue, reply: @escaping (LSPResult<Request.Response>) -> Void) -> RequestID where Request: RequestType
/// Send a request synchronously. **Use wisely**.
func sendSync<Request>(_: Request) throws -> Request.Response where Request: RequestType
}
extension Connection {
public func sendSync<Request>(_ request: Request) throws -> Request.Response where Request: RequestType {
var result: LSPResult<Request.Response>? = nil
let semaphore = DispatchSemaphore(value: 0)
_ = send(request, queue: DispatchQueue.global()) { _result in
result = _result
semaphore.signal()
}
semaphore.wait()
return try result!.get()
}
}
/// An abstract message handler, such as a language server or client.
public protocol MessageHandler: AnyObject {
/// Handle a notification without a reply.
func handle<Notification>(_: Notification, from: ObjectIdentifier) where Notification: NotificationType
/// Handle a request and (asynchronously) receive a reply.
func handle<Request>(_: Request, id: RequestID, from: ObjectIdentifier, reply: @escaping (LSPResult<Request.Response>) -> Void) where Request: RequestType
}
/// A connection between two message handlers in the same process.
///
/// You must call `start(handler:)` before sending any messages, and must call `close()` when finished to avoid a memory leak.
///
/// ```
/// let client: MessageHandler = ...
/// let server: MessageHandler = ...
/// let conn = LocalConnection()
/// conn.start(handler: server)
/// conn.send(...) // handled by server
/// conn.close()
/// ```
public final class LocalConnection {
enum State {
case ready, started, closed
}
let queue: DispatchQueue = DispatchQueue(label: "local-connection-queue")
var _nextRequestID: Int = 0
var state: State = .ready
var handler: MessageHandler? = nil
public init() {}
deinit {
if state != .closed {
close()
}
}
public func start(handler: MessageHandler) {
precondition(state == .ready)
state = .started
self.handler = handler
}
public func close() {
precondition(state != .closed)
handler = nil
state = .closed
}
func nextRequestID() -> RequestID {
return queue.sync {
_nextRequestID += 1
return .number(_nextRequestID)
}
}
}
extension LocalConnection: Connection {
public func send<Notification>(_ notification: Notification) where Notification: NotificationType {
handler?.handle(notification, from: ObjectIdentifier(self))
}
public func send<Request>(_ request: Request, queue: DispatchQueue, reply: @escaping (LSPResult<Request.Response>) -> Void) -> RequestID where Request: RequestType {
let id = nextRequestID()
guard let handler = handler else {
queue.async { reply(.failure(.cancelled)) }
return id
}
precondition(state == .started)
handler.handle(request, id: id, from: ObjectIdentifier(self)) { result in
queue.async {
reply(result)
}
}
return id
}
}