Files
sourcekit-lsp/Sources/SKCore/BuildSystemManager.swift
Alex Hoppen f960d7ed9b Change logging to use OSLog
OSLog is the suggesting logging solution on Apple platforms and we should be using it there, taking advantage of the different log levels and privacy masking.

Switch sourcekit-lsp to use OSLog on Apple platforms and implement a logger that is API-compatible with OSLog for all uses in sourcekit-lsp and which can be used on non-Darwin platforms.

The goal of this commit is to introduce the new logging API. There are still improvements about what we log and we can display more privacy-insensitive information after masking. Those changes will be in follow-up commits.
2023-10-13 13:46:32 -07:00

297 lines
12 KiB
Swift

//===----------------------------------------------------------------------===//
//
// This source file is part of the Swift.org open source project
//
// Copyright (c) 2014 - 2020 Apple Inc. and the Swift project authors
// Licensed under Apache License v2.0 with Runtime Library Exception
//
// See https://swift.org/LICENSE.txt for license information
// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
//
//===----------------------------------------------------------------------===//
import BuildServerProtocol
import Dispatch
import LSPLogging
import LanguageServerProtocol
import struct TSCBasic.AbsolutePath
/// `BuildSystem` that integrates client-side information such as main-file lookup as well as providing
/// common functionality such as caching.
///
/// This `BuildSystem` combines settings from optional primary and fallback
/// build systems. We assume the fallback system does not integrate with change
/// notifications; at the moment the fallback must be a `FallbackBuildSystem` if
/// present.
///
/// Since some `BuildSystem`s may require a bit of a time to compute their arguments asynchronously,
/// this class has a configurable `buildSettings` timeout which denotes the amount of time to give
/// the build system before applying the fallback arguments.
public actor BuildSystemManager {
/// The files for which the delegate has requested change notifications, ie.
/// the files for which the delegate wants to get `filesDependenciesUpdated`
/// callbacks if the file's build settings.
var watchedFiles: [DocumentURI: (mainFile: DocumentURI, language: Language)] = [:]
/// The underlying primary build system.
let buildSystem: BuildSystem?
/// Timeout before fallback build settings are used.
let fallbackSettingsTimeout: DispatchTimeInterval
/// The fallback build system. If present, used when the `buildSystem` is not
/// set or cannot provide settings.
let fallbackBuildSystem: FallbackBuildSystem?
/// Provider of file to main file mappings.
var _mainFilesProvider: MainFilesProvider?
/// Build system delegate that will receive notifications about setting changes, etc.
var _delegate: BuildSystemDelegate?
/// Create a BuildSystemManager that wraps the given build system. The new
/// manager will modify the delegate of the underlying build system.
public init(
buildSystem: BuildSystem?,
fallbackBuildSystem: FallbackBuildSystem?,
mainFilesProvider: MainFilesProvider?,
fallbackSettingsTimeout: DispatchTimeInterval = .seconds(3)
) async {
let buildSystemHasDelegate = await buildSystem?.delegate != nil
precondition(!buildSystemHasDelegate)
self.buildSystem = buildSystem
self.fallbackBuildSystem = fallbackBuildSystem
self._mainFilesProvider = mainFilesProvider
self.fallbackSettingsTimeout = fallbackSettingsTimeout
await self.buildSystem?.setDelegate(self)
}
public func filesDidChange(_ events: [FileEvent]) async {
await self.buildSystem?.filesDidChange(events)
}
}
extension BuildSystemManager {
public var delegate: BuildSystemDelegate? {
get { _delegate }
set { _delegate = newValue }
}
/// - Note: Needed so we can set the delegate from a different isolation context.
public func setDelegate(_ delegate: BuildSystemDelegate?) {
self.delegate = delegate
}
public var mainFilesProvider: MainFilesProvider? {
get { _mainFilesProvider }
set { _mainFilesProvider = newValue }
}
/// - Note: Needed so we can set the delegate from a different isolation context.
public func setMainFilesProvider(_ mainFilesProvider: MainFilesProvider?) {
self.mainFilesProvider = mainFilesProvider
}
private func buildSettings(
for document: DocumentURI,
language: Language
) async -> (buildSettings: FileBuildSettings, isFallback: Bool)? {
do {
// FIXME: (async) We should only wait `fallbackSettingsTimeout` for build
// settings and return fallback afterwards. I am not sure yet, how best to
// implement that with Swift concurrency.
// For now, this should be fine because all build systems return
// very quickly from `settings(for:language:)`.
if let settings = try await buildSystem?.buildSettings(for: document, language: language) {
return (buildSettings: settings, isFallback: false)
}
} catch {
logger.error("Getting build settings failed: \(error.forLogging)")
}
if let settings = fallbackBuildSystem?.buildSettings(for: document, language: language) {
// If there is no build system and we only have the fallback build system,
// we will never get real build settings. Consider the build settings
// non-fallback.
return (buildSettings: settings, isFallback: buildSystem != nil)
} else {
return nil
}
}
/// Returns the build settings for the given document.
///
/// If the document doesn't have builds settings by itself, eg. because it is
/// a C header file, the build settings will be inferred from the primary main
/// file of the document. In practice this means that we will compute the build
/// settings of a C file that includes the header and replace any file
/// references to that C file in the build settings by the header file.
public func buildSettingsInferredFromMainFile(
for document: DocumentURI,
language: Language
) async -> (buildSettings: FileBuildSettings, isFallback: Bool)? {
let mainFile = mainFile(for: document)
var buildSettings = await buildSettings(for: mainFile, language: language)
if mainFile != document, let settings = buildSettings?.buildSettings {
// If the main file isn't the file itself, we need to patch the build settings
// to reference `document` instead of `mainFile`.
buildSettings?.buildSettings = settings.patching(newFile: document.pseudoPath, originalFile: mainFile.pseudoPath)
}
return buildSettings
}
public func registerForChangeNotifications(for uri: DocumentURI, language: Language) async {
logger.debug("registerForChangeNotifications(\(uri.forLogging))")
let mainFile = mainFile(for: uri)
self.watchedFiles[uri] = (mainFile, language)
// Register for change notifications of the main file in the underlying build
// system. That way, iff the main file changes, we will also notify the
// delegate about build setting changes of all header files that are based
// on that main file.
await buildSystem?.registerForChangeNotifications(for: mainFile, language: language)
}
public func unregisterForChangeNotifications(for uri: DocumentURI) async {
guard let mainFile = self.watchedFiles[uri]?.mainFile else {
logger.error("Unbalanced calls for registerForChangeNotifications and unregisterForChangeNotifications")
return
}
self.watchedFiles[uri] = nil
if watchedFilesReferencing(mainFiles: [mainFile]).isEmpty {
// Nobody is interested in this main file anymore.
// We are no longer interested in change notifications for it.
await self.buildSystem?.unregisterForChangeNotifications(for: mainFile)
}
}
public func fileHandlingCapability(for uri: DocumentURI) async -> FileHandlingCapability {
return max(
await buildSystem?.fileHandlingCapability(for: uri) ?? .unhandled,
fallbackBuildSystem != nil ? .fallback : .unhandled
)
}
}
extension BuildSystemManager: BuildSystemDelegate {
private func watchedFilesReferencing(mainFiles: Set<DocumentURI>) -> Set<DocumentURI> {
return Set(
watchedFiles.compactMap { (watchedFile, mainFileAndLanguage) in
if mainFiles.contains(mainFileAndLanguage.mainFile) {
return watchedFile
} else {
return nil
}
}
)
}
public func fileBuildSettingsChanged(_ changedFiles: Set<DocumentURI>) async {
let changedWatchedFiles = watchedFilesReferencing(mainFiles: changedFiles)
if !changedWatchedFiles.isEmpty, let delegate = self._delegate {
await delegate.fileBuildSettingsChanged(changedWatchedFiles)
}
}
public func filesDependenciesUpdated(_ changedFiles: Set<DocumentURI>) async {
// Empty changes --> assume everything has changed.
guard !changedFiles.isEmpty else {
if let delegate = self._delegate {
await delegate.filesDependenciesUpdated(changedFiles)
}
return
}
// Need to map the changed main files back into changed watch files.
let changedWatchedFiles = watchedFilesReferencing(mainFiles: changedFiles)
if let delegate, !changedWatchedFiles.isEmpty {
await delegate.filesDependenciesUpdated(changedWatchedFiles)
}
}
public func buildTargetsChanged(_ changes: [BuildTargetEvent]) async {
if let delegate = self._delegate {
await delegate.buildTargetsChanged(changes)
}
}
public func fileHandlingCapabilityChanged() async {
if let delegate = self._delegate {
await delegate.fileHandlingCapabilityChanged()
}
}
}
extension BuildSystemManager: MainFilesDelegate {
// FIXME: Consider debouncing/limiting this, seems to trigger often during a build.
/// Checks if there are any files in `mainFileAssociations` where the main file
/// that we have stored has changed.
///
/// For all of these files, re-associate the file with the new main file and
/// inform the delegate that the build settings for it might have changed.
public func mainFilesChanged() async {
var changedMainFileAssociations: Set<DocumentURI> = []
for (file, (oldMainFile, language)) in self.watchedFiles {
let newMainFile = self.mainFile(for: file, useCache: false)
if newMainFile != oldMainFile {
self.watchedFiles[file] = (newMainFile, language)
changedMainFileAssociations.insert(file)
}
}
for file in changedMainFileAssociations {
guard let language = watchedFiles[file]?.language else {
continue
}
// Re-register for notifications of this file within the build system.
// This is the easiest way to make sure we are watching for build setting
// changes of the new main file and stop watching for build setting
// changes in the old main file if no other watched file depends on it.
await self.unregisterForChangeNotifications(for: file)
await self.registerForChangeNotifications(for: file, language: language)
}
if let delegate, !changedMainFileAssociations.isEmpty {
await delegate.fileBuildSettingsChanged(changedMainFileAssociations)
}
}
/// Return the main file that should be used to get build settings for `uri`.
///
/// For Swift or normal C files, this will be the file itself. For header
/// files, we pick a main file that includes the header since header files
/// don't have build settings by themselves.
private func mainFile(for uri: DocumentURI, useCache: Bool = true) -> DocumentURI {
if useCache, let mainFile = self.watchedFiles[uri]?.mainFile {
// Performance optimization: We did already compute the main file and have
// it cached. We can just return it.
return mainFile
}
guard let mainFilesProvider else {
return uri
}
let mainFiles = mainFilesProvider.mainFilesContainingFile(uri)
if mainFiles.contains(uri) {
// If the main files contain the file itself, prefer to use that one
return uri
} else if let mainFile = mainFiles.min(by: { $0.pseudoPath < $1.pseudoPath }) {
// Pick the lexicographically first main file if it exists.
// This makes sure that picking a main file is deterministic.
return mainFile
} else {
return uri
}
}
}
extension BuildSystemManager {
/// *For Testing* Returns the main file used for `uri`, if this is a registered file.
public func _cachedMainFile(for uri: DocumentURI) -> DocumentURI? {
return self.watchedFiles[uri]?.mainFile
}
}