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The interaction to an out-of-process BSP server still went through the `BuildServerBuildSystem`, which doesn’t forward all messages to the build system and uses the old push-based model for build settings. If we discover that the BSP server supports the new pull-based build settings model, we now forward all methods to it directly, without going through `BuiltInBuildSystemAdapter`, which has been renamed to `LegacyBuildServerBuildSystem`. rdar://136106323 rdar://127606323 rdar://126493405 Fixes #1226 Fixes #1173
59 lines
2.2 KiB
Swift
59 lines
2.2 KiB
Swift
//===----------------------------------------------------------------------===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2014 - 2024 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See https://swift.org/LICENSE.txt for license information
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// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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import LanguageServerProtocol
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import SKLogging
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import SKOptions
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import ToolchainRegistry
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import struct TSCBasic.AbsolutePath
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/// Determine which build system should be started to handle the given workspace folder and at which folder that build
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/// system's project root is (see `BuiltInBuildSystem.projectRoot(for:options:)`).
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///
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/// Returns `nil` if no build system can handle this workspace folder.
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package func determineBuildSystem(
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forWorkspaceFolder workspaceFolder: DocumentURI,
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options: SourceKitLSPOptions
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) -> BuildSystemKind? {
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var buildSystemPreference: [WorkspaceType] = [
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.buildServer, .swiftPM, .compilationDatabase,
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]
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if let defaultBuildSystem = options.defaultWorkspaceType {
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buildSystemPreference.removeAll(where: { $0 == defaultBuildSystem })
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buildSystemPreference.insert(defaultBuildSystem, at: 0)
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}
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guard let workspaceFolderUrl = workspaceFolder.fileURL,
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let workspaceFolderPath = try? AbsolutePath(validating: workspaceFolderUrl.path)
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else {
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return nil
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}
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for buildSystemType in buildSystemPreference {
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switch buildSystemType {
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case .buildServer:
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if let projectRoot = ExternalBuildSystemAdapter.projectRoot(for: workspaceFolderPath, options: options) {
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return .buildServer(projectRoot: projectRoot)
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}
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case .compilationDatabase:
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if let projectRoot = CompilationDatabaseBuildSystem.projectRoot(for: workspaceFolderPath, options: options) {
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return .compilationDatabase(projectRoot: projectRoot)
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}
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case .swiftPM:
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if let projectRoot = SwiftPMBuildSystem.projectRoot(for: workspaceFolderPath, options: options) {
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return .swiftPM(projectRoot: projectRoot)
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}
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}
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}
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return nil
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}
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