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45 lines
2.0 KiB
Swift
45 lines
2.0 KiB
Swift
//===----------------------------------------------------------------------===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2014 - 2019 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See https://swift.org/LICENSE.txt for license information
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// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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import BuildServerProtocol
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import LanguageServerProtocol
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/// Handles build system events, such as file build settings changes.
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package protocol BuildSystemManagerDelegate: AnyObject, Sendable {
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/// Notify the delegate that the result of `BuildSystemManager.buildSettingsInferredFromMainFile` might have changed
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/// for the given files.
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func fileBuildSettingsChanged(_ changedFiles: Set<DocumentURI>) async
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/// Notify the delegate that the dependencies of the given files have changed
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/// and that ASTs may need to be refreshed. If the given set is empty, assume
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/// that all watched files are affected.
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///
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/// The callee should refresh ASTs unless it is able to determine that a
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/// refresh is not necessary.
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func filesDependenciesUpdated(_ changedFiles: Set<DocumentURI>) async
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/// Notify the delegate that some information about the given build targets has changed and that it should recompute
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/// any information based on top of it.
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func buildTargetsChanged(_ changes: [BuildTargetEvent]?) async
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/// Whether the client can handle `WorkDoneProgress` requests.
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var clientSupportsWorkDoneProgress: Bool { get async }
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func sendNotificationToClient(_ notification: some NotificationType)
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func sendRequestToClient<R: RequestType>(_ request: R) async throws -> R.Response
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/// Wait until the connection to the client has been initialized, ie. wait until `SourceKitLSPServer` has replied
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/// to the `initialize` request.
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func waitUntilInitialized() async
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}
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