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We used C atomics but these were allocated as Swift variables. Even thought they were atomic, concurrent accesses to them could violate Swift’s exclusivity laws, raising thread sanitizer errors. Allocate the C atomics using malloc to fix this problem. rdar://129170128
82 lines
3.1 KiB
Swift
82 lines
3.1 KiB
Swift
//===----------------------------------------------------------------------===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2014 - 2024 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See https://swift.org/LICENSE.txt for license information
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// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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import LanguageServerProtocol
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import SKCore
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import SKSupport
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import SourceKitLSP
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/// Launches a `SourceKitLSPServer` in-process and allows sending messages to it.
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public final class InProcessSourceKitLSPClient: Sendable {
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private let server: SourceKitLSPServer
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/// `nonisolated(unsafe)` if fine because `nextRequestID` is atomic.
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private nonisolated(unsafe) var nextRequestID = AtomicUInt32(initialValue: 0)
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/// Create a new `SourceKitLSPServer`. An `InitializeRequest` is automatically sent to the server.
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///
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/// `messageHandler` handles notifications and requests sent from the SourceKit-LSP server to the client.
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public init(
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toolchainRegistry: ToolchainRegistry,
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serverOptions: SourceKitLSPServer.Options = SourceKitLSPServer.Options(),
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capabilities: ClientCapabilities = ClientCapabilities(),
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workspaceFolders: [WorkspaceFolder],
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messageHandler: any MessageHandler
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) async throws {
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let serverToClientConnection = LocalConnection(name: "client")
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self.server = SourceKitLSPServer(
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client: serverToClientConnection,
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toolchainRegistry: toolchainRegistry,
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options: serverOptions,
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onExit: {
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serverToClientConnection.close()
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}
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)
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serverToClientConnection.start(handler: messageHandler)
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_ = try await self.send(
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InitializeRequest(
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processId: nil,
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rootPath: nil,
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rootURI: nil,
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initializationOptions: nil,
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capabilities: capabilities,
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trace: .off,
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workspaceFolders: workspaceFolders
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)
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)
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}
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/// Send the request to `server` and return the request result.
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///
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/// - Important: Because this is an async function, Swift concurrency makes no guarantees about the execution ordering
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/// of this request with regard to other requests to the server. If execution of requests in a particular order is
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/// necessary and the response of the request is not awaited, use the version of the function that takes a
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/// completion handler
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public func send<R: RequestType>(_ request: R) async throws -> R.Response {
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return try await withCheckedThrowingContinuation { continuation in
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self.send(request) {
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continuation.resume(with: $0)
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}
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}
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}
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/// Send the request to `server` and return the request result via a completion handler.
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public func send<R: RequestType>(_ request: R, reply: @Sendable @escaping (LSPResult<R.Response>) -> Void) {
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server.handle(request, id: .number(Int(nextRequestID.fetchAndIncrement())), reply: reply)
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}
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/// Send the notification to `server`.
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public func send(_ notification: some NotificationType) {
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server.handle(notification)
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}
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}
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