Files
sourcekit-lsp/Sources/SKCore/BuildServerBuildSystem.swift
Saleem Abdulrasool 6a275d134c Fix the Pipe handling on Windows to be correct
This actually addresses the real issue that was ignored earlier about
pipes on Windows.  The FileHandle cannot provide a non-owning file
descriptor (the returned file descriptor would need to be explicitly
`_close`'d by the receiver).  Foundation now vends a `_handle` accessor
to the OS primitive handle.  Use this to create the dispatch loop for
messaging.  We now create the JSONRPCConnection from handles on Windows
which actually should help enable running some of the tests on Windows
as well.
2020-11-02 09:55:58 -08:00

286 lines
9.6 KiB
Swift

//===----------------------------------------------------------------------===//
//
// This source file is part of the Swift.org open source project
//
// Copyright (c) 2014 - 2020 Apple Inc. and the Swift project authors
// Licensed under Apache License v2.0 with Runtime Library Exception
//
// See https://swift.org/LICENSE.txt for license information
// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
//
//===----------------------------------------------------------------------===//
import BuildServerProtocol
import Foundation
import LanguageServerProtocol
import LanguageServerProtocolJSONRPC
import LSPLogging
import SKSupport
import TSCBasic
/// A `BuildSystem` based on communicating with a build server
///
/// Provides build settings from a build server launched based on a
/// `buildServer.json` configuration file provided in the repo root.
public final class BuildServerBuildSystem {
let projectRoot: AbsolutePath
let buildFolder: AbsolutePath?
let serverConfig: BuildServerConfig
let requestQueue: DispatchQueue
var handler: BuildServerHandler?
var buildServer: JSONRPCConnection?
public private(set) var indexDatabasePath: AbsolutePath?
public private(set) var indexStorePath: AbsolutePath?
/// Delegate to handle any build system events.
public weak var delegate: BuildSystemDelegate? {
get { return self.handler?.delegate }
set { self.handler?.delegate = newValue }
}
public init(projectRoot: AbsolutePath, buildFolder: AbsolutePath?, fileSystem: FileSystem = localFileSystem) throws {
let configPath = projectRoot.appending(component: "buildServer.json")
let config = try loadBuildServerConfig(path: configPath, fileSystem: fileSystem)
self.buildFolder = buildFolder
self.projectRoot = projectRoot
self.requestQueue = DispatchQueue(label: "build_server_request_queue")
self.serverConfig = config
try self.initializeBuildServer()
}
/// Creates a build system using the Build Server Protocol config.
///
/// - Returns: nil if `projectRoot` has no config or there is an error parsing it.
public convenience init?(projectRoot: AbsolutePath?, buildSetup: BuildSetup)
{
if projectRoot == nil { return nil }
do {
try self.init(projectRoot: projectRoot!, buildFolder: buildSetup.path)
} catch _ as FileSystemError {
// config file was missing, no build server for this workspace
return nil
} catch {
log("failed to start build server: \(error)", level: .error)
return nil
}
}
deinit {
if let buildServer = self.buildServer {
_ = buildServer.send(ShutdownBuild(), queue: DispatchQueue.global(), reply: { result in
if let error = result.failure {
log("error shutting down build server: \(error)")
}
buildServer.send(ExitBuildNotification())
buildServer.close()
})
}
}
private func initializeBuildServer() throws {
let serverPath = AbsolutePath(serverConfig.argv[0], relativeTo: projectRoot)
let flags = Array(serverConfig.argv[1...])
let languages = [
Language.c,
Language.cpp,
Language.objective_c,
Language.objective_cpp,
Language.swift,
]
let initializeRequest = InitializeBuild(
displayName: "SourceKit-LSP",
version: "1.0",
bspVersion: "2.0",
rootUri: URI(self.projectRoot.asURL),
capabilities: BuildClientCapabilities(languageIds: languages))
let handler = BuildServerHandler()
let buildServer = try makeJSONRPCBuildServer(client: handler, serverPath: serverPath, serverFlags: flags)
let response = try buildServer.sendSync(initializeRequest)
buildServer.send(InitializedBuildNotification())
log("initialized build server \(response.displayName)")
// see if index store was set as part of the server metadata
if let indexDbPath = readReponseDataKey(data: response.data, key: "indexDatabasePath") {
self.indexDatabasePath = AbsolutePath(indexDbPath, relativeTo: self.projectRoot)
}
if let indexStorePath = readReponseDataKey(data: response.data, key: "indexStorePath") {
self.indexStorePath = AbsolutePath(indexStorePath, relativeTo: self.projectRoot)
}
self.buildServer = buildServer
self.handler = handler
}
}
private func readReponseDataKey(data: LSPAny?, key: String) -> String? {
if case .dictionary(let dataDict)? = data,
case .string(let stringVal)? = dataDict[key] {
return stringVal
}
return nil
}
final class BuildServerHandler: LanguageServerEndpoint {
public weak var delegate: BuildSystemDelegate? = nil
override func _registerBuiltinHandlers() {
_register(BuildServerHandler.handleBuildTargetsChanged)
_register(BuildServerHandler.handleFileOptionsChanged)
}
func handleBuildTargetsChanged(_ notification: Notification<BuildTargetsChangedNotification>) {
self.delegate?.buildTargetsChanged(notification.params.changes)
}
func handleFileOptionsChanged(_ notification: Notification<FileOptionsChangedNotification>) {
let result = notification.params.updatedOptions
let settings = FileBuildSettings(
compilerArguments: result.options, workingDirectory: result.workingDirectory)
self.delegate?.fileBuildSettingsChanged([notification.params.uri: .modified(settings)])
}
}
extension BuildServerBuildSystem {
/// Exposed for *testing*.
public func _settings(for uri: DocumentURI) -> FileBuildSettings? {
if let response = try? self.buildServer?.sendSync(SourceKitOptions(uri: uri)) {
return FileBuildSettings(
compilerArguments: response.options,
workingDirectory: response.workingDirectory)
}
return nil
}
}
extension BuildServerBuildSystem: BuildSystem {
public func registerForChangeNotifications(for uri: DocumentURI, language: Language) {
let request = RegisterForChanges(uri: uri, action: .register)
_ = self.buildServer?.send(request, queue: requestQueue, reply: { result in
if let error = result.failure {
log("error registering \(uri): \(error)", level: .error)
// BuildServer registration failed, so tell our delegate that no build
// settings are available.
self.delegate?.fileBuildSettingsChanged([uri: .removedOrUnavailable])
}
})
}
/// Unregister the given file for build-system level change notifications, such as command
/// line flag changes, dependency changes, etc.
public func unregisterForChangeNotifications(for uri: DocumentURI) {
let request = RegisterForChanges(uri: uri, action: .unregister)
_ = self.buildServer?.send(request, queue: requestQueue, reply: { result in
if let error = result.failure {
log("error unregistering \(uri): \(error)", level: .error)
}
})
}
public func buildTargets(reply: @escaping (LSPResult<[BuildTarget]>) -> Void) {
_ = self.buildServer?.send(BuildTargets(), queue: requestQueue) { response in
switch response {
case .success(let result):
reply(.success(result.targets))
case .failure(let error):
reply(.failure(error))
}
}
}
public func buildTargetSources(targets: [BuildTargetIdentifier], reply: @escaping (LSPResult<[SourcesItem]>) -> Void) {
let req = BuildTargetSources(targets: targets)
_ = self.buildServer?.send(req, queue: requestQueue) { response in
switch response {
case .success(let result):
reply(.success(result.items))
case .failure(let error):
reply(.failure(error))
}
}
}
public func buildTargetOutputPaths(targets: [BuildTargetIdentifier], reply: @escaping (LSPResult<[OutputsItem]>) -> Void) {
let req = BuildTargetOutputPaths(targets: targets)
_ = self.buildServer?.send(req, queue: requestQueue) { response in
switch response {
case .success(let result):
reply(.success(result.items))
case .failure(let error):
reply(.failure(error))
}
}
}
}
private func loadBuildServerConfig(path: AbsolutePath, fileSystem: FileSystem) throws -> BuildServerConfig {
let decoder = JSONDecoder()
let fileData = try fileSystem.readFileContents(path).contents
return try decoder.decode(BuildServerConfig.self, from: Data(fileData))
}
struct BuildServerConfig: Codable {
/// The name of the build tool.
let name: String
/// The version of the build tool.
let version: String
/// The bsp version of the build tool.
let bspVersion: String
/// A collection of languages supported by this BSP server.
let languages: [String]
/// Command arguments runnable via system processes to start a BSP server.
let argv: [String]
}
private func makeJSONRPCBuildServer(client: MessageHandler, serverPath: AbsolutePath, serverFlags: [String]?) throws -> JSONRPCConnection {
let clientToServer = Pipe()
let serverToClient = Pipe()
let connection = JSONRPCConnection(
protocol: BuildServerProtocol.bspRegistry,
inFD: serverToClient.fileHandleForReading,
outFD: clientToServer.fileHandleForWriting
)
connection.start(receiveHandler: client) {
// FIXME: keep the pipes alive until we close the connection. This
// should be fixed systemically.
withExtendedLifetime((clientToServer, serverToClient)) {}
}
let process = Foundation.Process()
if #available(OSX 10.13, *) {
process.executableURL = serverPath.asURL
} else {
process.launchPath = serverPath.pathString
}
process.arguments = serverFlags
process.standardOutput = serverToClient
process.standardInput = clientToServer
process.terminationHandler = { process in
log("build server exited: \(process.terminationReason) \(process.terminationStatus)")
connection.close()
}
if #available(OSX 10.13, *) {
try process.run()
} else {
process.launch()
}
return connection
}