Files
sourcekit-lsp/Sources/SKCore/BuildSystemManager.swift
2024-04-18 14:42:16 -07:00

338 lines
13 KiB
Swift

//===----------------------------------------------------------------------===//
//
// This source file is part of the Swift.org open source project
//
// Copyright (c) 2014 - 2020 Apple Inc. and the Swift project authors
// Licensed under Apache License v2.0 with Runtime Library Exception
//
// See https://swift.org/LICENSE.txt for license information
// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
//
//===----------------------------------------------------------------------===//
import BuildServerProtocol
import Dispatch
import LSPLogging
import LanguageServerProtocol
import struct TSCBasic.AbsolutePath
/// `BuildSystem` that integrates client-side information such as main-file lookup as well as providing
/// common functionality such as caching.
///
/// This `BuildSystem` combines settings from optional primary and fallback
/// build systems. We assume the fallback system does not integrate with change
/// notifications; at the moment the fallback must be a `FallbackBuildSystem` if
/// present.
///
/// Since some `BuildSystem`s may require a bit of a time to compute their arguments asynchronously,
/// this class has a configurable `buildSettings` timeout which denotes the amount of time to give
/// the build system before applying the fallback arguments.
public actor BuildSystemManager {
/// The files for which the delegate has requested change notifications, ie.
/// the files for which the delegate wants to get `filesDependenciesUpdated`
/// callbacks if the file's build settings.
var watchedFiles: [DocumentURI: (mainFile: DocumentURI, language: Language)] = [:]
/// The underlying primary build system.
let buildSystem: BuildSystem?
/// Timeout before fallback build settings are used.
let fallbackSettingsTimeout: DispatchTimeInterval
/// The fallback build system. If present, used when the `buildSystem` is not
/// set or cannot provide settings.
let fallbackBuildSystem: FallbackBuildSystem?
/// Provider of file to main file mappings.
var mainFilesProvider: MainFilesProvider?
/// Build system delegate that will receive notifications about setting changes, etc.
var delegate: BuildSystemDelegate?
/// The root of the project that this build system manages. For example, for SwiftPM packages, this is the folder
/// containing Package.swift. For compilation databases it is the root folder based on which the compilation database
/// was found.
public var projectRoot: AbsolutePath? {
get async {
return await buildSystem?.projectRoot
}
}
/// Create a BuildSystemManager that wraps the given build system. The new
/// manager will modify the delegate of the underlying build system.
public init(
buildSystem: BuildSystem?,
fallbackBuildSystem: FallbackBuildSystem?,
mainFilesProvider: MainFilesProvider?,
fallbackSettingsTimeout: DispatchTimeInterval = .seconds(3)
) async {
let buildSystemHasDelegate = await buildSystem?.delegate != nil
precondition(!buildSystemHasDelegate)
self.buildSystem = buildSystem
self.fallbackBuildSystem = fallbackBuildSystem
self.mainFilesProvider = mainFilesProvider
self.fallbackSettingsTimeout = fallbackSettingsTimeout
await self.buildSystem?.setDelegate(self)
}
public func filesDidChange(_ events: [FileEvent]) async {
await self.buildSystem?.filesDidChange(events)
}
}
extension BuildSystemManager {
/// - Note: Needed so we can set the delegate from a different isolation context.
public func setDelegate(_ delegate: BuildSystemDelegate?) {
self.delegate = delegate
}
/// - Note: Needed so we can set the delegate from a different isolation context.
public func setMainFilesProvider(_ mainFilesProvider: MainFilesProvider?) {
self.mainFilesProvider = mainFilesProvider
}
private func buildSettings(
for document: DocumentURI,
language: Language
) async -> FileBuildSettings? {
do {
// FIXME: (async) We should only wait `fallbackSettingsTimeout` for build
// settings and return fallback afterwards. I am not sure yet, how best to
// implement that with Swift concurrency.
// For now, this should be fine because all build systems return
// very quickly from `settings(for:language:)`.
if let settings = try await buildSystem?.buildSettings(for: document, language: language) {
return settings
}
} catch {
logger.error("Getting build settings failed: \(error.forLogging)")
}
guard var settings = fallbackBuildSystem?.buildSettings(for: document, language: language) else {
return nil
}
if buildSystem == nil {
// If there is no build system and we only have the fallback build system,
// we will never get real build settings. Consider the build settings
// non-fallback.
settings.isFallback = false
}
return settings
}
/// Returns the build settings for the given document.
///
/// If the document doesn't have builds settings by itself, eg. because it is
/// a C header file, the build settings will be inferred from the primary main
/// file of the document. In practice this means that we will compute the build
/// settings of a C file that includes the header and replace any file
/// references to that C file in the build settings by the header file.
public func buildSettingsInferredFromMainFile(
for document: DocumentURI,
language: Language
) async -> FileBuildSettings? {
let mainFile = await mainFile(for: document, language: language)
guard var settings = await buildSettings(for: mainFile, language: language) else {
return nil
}
if mainFile != document {
// If the main file isn't the file itself, we need to patch the build settings
// to reference `document` instead of `mainFile`.
settings = settings.patching(newFile: document.pseudoPath, originalFile: mainFile.pseudoPath)
}
await BuildSettingsLogger.shared.log(settings: settings, for: document)
return settings
}
public func registerForChangeNotifications(for uri: DocumentURI, language: Language) async {
logger.debug("registerForChangeNotifications(\(uri.forLogging))")
let mainFile = await mainFile(for: uri, language: language)
self.watchedFiles[uri] = (mainFile, language)
// Register for change notifications of the main file in the underlying build
// system. That way, iff the main file changes, we will also notify the
// delegate about build setting changes of all header files that are based
// on that main file.
await buildSystem?.registerForChangeNotifications(for: mainFile)
}
public func unregisterForChangeNotifications(for uri: DocumentURI) async {
guard let mainFile = self.watchedFiles[uri]?.mainFile else {
logger.error("Unbalanced calls for registerForChangeNotifications and unregisterForChangeNotifications")
return
}
self.watchedFiles[uri] = nil
if watchedFilesReferencing(mainFiles: [mainFile]).isEmpty {
// Nobody is interested in this main file anymore.
// We are no longer interested in change notifications for it.
await self.buildSystem?.unregisterForChangeNotifications(for: mainFile)
}
}
public func fileHandlingCapability(for uri: DocumentURI) async -> FileHandlingCapability {
return max(
await buildSystem?.fileHandlingCapability(for: uri) ?? .unhandled,
fallbackBuildSystem != nil ? .fallback : .unhandled
)
}
}
extension BuildSystemManager: BuildSystemDelegate {
private func watchedFilesReferencing(mainFiles: Set<DocumentURI>) -> Set<DocumentURI> {
return Set(
watchedFiles.compactMap { (watchedFile, mainFileAndLanguage) in
if mainFiles.contains(mainFileAndLanguage.mainFile) {
return watchedFile
} else {
return nil
}
}
)
}
public func fileBuildSettingsChanged(_ changedFiles: Set<DocumentURI>) async {
let changedWatchedFiles = watchedFilesReferencing(mainFiles: changedFiles)
if !changedWatchedFiles.isEmpty, let delegate = self.delegate {
await delegate.fileBuildSettingsChanged(changedWatchedFiles)
}
}
public func filesDependenciesUpdated(_ changedFiles: Set<DocumentURI>) async {
// Empty changes --> assume everything has changed.
guard !changedFiles.isEmpty else {
if let delegate = self.delegate {
await delegate.filesDependenciesUpdated(changedFiles)
}
return
}
// Need to map the changed main files back into changed watch files.
let changedWatchedFiles = watchedFilesReferencing(mainFiles: changedFiles)
if let delegate, !changedWatchedFiles.isEmpty {
await delegate.filesDependenciesUpdated(changedWatchedFiles)
}
}
public func buildTargetsChanged(_ changes: [BuildTargetEvent]) async {
if let delegate = self.delegate {
await delegate.buildTargetsChanged(changes)
}
}
public func fileHandlingCapabilityChanged() async {
if let delegate = self.delegate {
await delegate.fileHandlingCapabilityChanged()
}
}
}
extension BuildSystemManager {
// FIXME: Consider debouncing/limiting this, seems to trigger often during a build.
/// Checks if there are any files in `mainFileAssociations` where the main file
/// that we have stored has changed.
///
/// For all of these files, re-associate the file with the new main file and
/// inform the delegate that the build settings for it might have changed.
public func mainFilesChanged() async {
var changedMainFileAssociations: Set<DocumentURI> = []
for (file, (oldMainFile, language)) in self.watchedFiles {
let newMainFile = await self.mainFile(for: file, language: language, useCache: false)
if newMainFile != oldMainFile {
self.watchedFiles[file] = (newMainFile, language)
changedMainFileAssociations.insert(file)
}
}
for file in changedMainFileAssociations {
guard let language = watchedFiles[file]?.language else {
continue
}
// Re-register for notifications of this file within the build system.
// This is the easiest way to make sure we are watching for build setting
// changes of the new main file and stop watching for build setting
// changes in the old main file if no other watched file depends on it.
await self.unregisterForChangeNotifications(for: file)
await self.registerForChangeNotifications(for: file, language: language)
}
if let delegate, !changedMainFileAssociations.isEmpty {
await delegate.fileBuildSettingsChanged(changedMainFileAssociations)
}
}
/// Return the main file that should be used to get build settings for `uri`.
///
/// For Swift or normal C files, this will be the file itself. For header
/// files, we pick a main file that includes the header since header files
/// don't have build settings by themselves.
public func mainFile(for uri: DocumentURI, language: Language, useCache: Bool = true) async -> DocumentURI {
if language == .swift {
// Swift doesn't have main files. Skip the main file provider query.
return uri
}
if useCache, let mainFile = self.watchedFiles[uri]?.mainFile {
// Performance optimization: We did already compute the main file and have
// it cached. We can just return it.
return mainFile
}
guard let mainFilesProvider else {
return uri
}
let mainFiles = await mainFilesProvider.mainFilesContainingFile(uri)
if mainFiles.contains(uri) {
// If the main files contain the file itself, prefer to use that one
return uri
} else if let mainFile = mainFiles.min(by: { $0.pseudoPath < $1.pseudoPath }) {
// Pick the lexicographically first main file if it exists.
// This makes sure that picking a main file is deterministic.
return mainFile
} else {
return uri
}
}
}
extension BuildSystemManager {
/// *For Testing* Returns the main file used for `uri`, if this is a registered file.
public func _cachedMainFile(for uri: DocumentURI) -> DocumentURI? {
return self.watchedFiles[uri]?.mainFile
}
}
// MARK: - Build settings logger
/// Shared logger that only logs build settings for a file once unless they change
fileprivate actor BuildSettingsLogger {
static let shared = BuildSettingsLogger()
private var loggedSettings: [DocumentURI: FileBuildSettings] = [:]
func log(settings: FileBuildSettings, for uri: DocumentURI) {
guard loggedSettings[uri] != settings else {
return
}
loggedSettings[uri] = settings
let log = """
Compiler Arguments:
\(settings.compilerArguments.joined(separator: "\n"))
Working directory:
\(settings.workingDirectory ?? "<nil>")
"""
let chunks = splitLongMultilineMessage(message: log)
for (index, chunk) in chunks.enumerated() {
logger.log(
"""
Build settings for \(uri.forLogging) (\(index + 1)/\(chunks.count))
\(chunk)
"""
)
}
}
}