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The term *build system* predated our wide-spread adoption of BSP for communicating between SourceKit-LSP to the build system and was never really the correct term anyway – ie. a `JSONCompilationDatabaseBuildSystem` never really sounded right. We now have a correct term for the communication layer between SourceKit-LSP: A build server. Rename most occurrences of *build system* to *build server* to reflect this. There are unfortunately a couple lingering instances of *build system* that we can’t change, most notably: `fallbackBuildSystem` in the config file, the `workspace/waitForBuildSystemUpdates` BSP extension request and the `synchronize-for-build-system-updates` experimental feature.
41 lines
1.2 KiB
Swift
41 lines
1.2 KiB
Swift
//===----------------------------------------------------------------------===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2014 - 2020 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See https://swift.org/LICENSE.txt for license information
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// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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import BuildServerIntegration
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import LanguageServerProtocol
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import SKTestSupport
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import TSCBasic
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import XCTest
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final class CompilationDatabasePerfTests: PerfTestCase {
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func testSplitShellEscapedCommand() {
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var input = "asdf"
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for i in 0..<10000 {
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if i % 10 == 9 {
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input += " \"foo\(i) \""
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} else if i % 10 == 6 {
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input += " fo\'o\(i) \'"
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} else if i % 3 == 0 {
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input += " foo\(i)-------a-long--string-of---------stuff"
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} else {
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input += " foo\(i)"
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}
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}
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XCTAssertEqual(splitShellEscapedCommand(input).count, 10001)
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self.measure {
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_ = splitShellEscapedCommand(input)
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}
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}
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}
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