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The term *build system* predated our wide-spread adoption of BSP for communicating between SourceKit-LSP to the build system and was never really the correct term anyway – ie. a `JSONCompilationDatabaseBuildSystem` never really sounded right. We now have a correct term for the communication layer between SourceKit-LSP: A build server. Rename most occurrences of *build system* to *build server* to reflect this. There are unfortunately a couple lingering instances of *build system* that we can’t change, most notably: `fallbackBuildSystem` in the config file, the `workspace/waitForBuildSystemUpdates` BSP extension request and the `synchronize-for-build-system-updates` experimental feature.
55 lines
2.6 KiB
Swift
55 lines
2.6 KiB
Swift
//===----------------------------------------------------------------------===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2014 - 2019 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See https://swift.org/LICENSE.txt for license information
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// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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package import BuildServerProtocol
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package import LanguageServerProtocol
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/// Handles build server events, such as file build settings changes.
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package protocol BuildServerManagerDelegate: AnyObject, Sendable {
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/// Notify the delegate that the result of `BuildServerManager.buildSettingsInferredFromMainFile` might have changed
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/// for the given files.
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func fileBuildSettingsChanged(_ changedFiles: Set<DocumentURI>) async
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/// Notify the delegate that the dependencies of the given files have changed
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/// and that ASTs may need to be refreshed. If the given set is empty, assume
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/// that all watched files are affected.
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///
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/// The callee should refresh ASTs unless it is able to determine that a
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/// refresh is not necessary.
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func filesDependenciesUpdated(_ changedFiles: Set<DocumentURI>) async
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/// Notify the delegate that some information about the given build targets has changed and that it should recompute
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/// any information based on top of it.
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func buildTargetsChanged(_ changes: [BuildTargetEvent]?) async
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}
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/// Methods with which the `BuildServerManager` can send messages to the client (aka. editor).
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///
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/// This is distinct from `BuildServerManagerDelegate` because the delegate only gets set on the build server after the
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/// workspace that created it has been initialized (see `BuildServerManager.setDelegate`). But the `BuildServerManager`
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/// can send notifications to the client immediately.
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package protocol BuildServerManagerConnectionToClient: Sendable, Connection {
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/// Whether the client can handle `WorkDoneProgress` requests.
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var clientSupportsWorkDoneProgress: Bool { get async }
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/// Wait until the connection to the client has been initialized.
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///
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/// No messages should be sent on this connection before this returns.
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func waitUntilInitialized() async
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/// Start watching for file changes with the given glob patterns.
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func watchFiles(_ fileWatchers: [FileSystemWatcher]) async
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/// Log a message in the client's index log.
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func logMessageToIndexLog(message: String, type: WindowMessageType, structure: StructuredLogKind?)
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}
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