Files
sourcekit-lsp/Sources/SKCore/BuildServerBuildSystem.swift

374 lines
13 KiB
Swift

//===----------------------------------------------------------------------===//
//
// This source file is part of the Swift.org open source project
//
// Copyright (c) 2014 - 2020 Apple Inc. and the Swift project authors
// Licensed under Apache License v2.0 with Runtime Library Exception
//
// See https://swift.org/LICENSE.txt for license information
// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
//
//===----------------------------------------------------------------------===//
import BuildServerProtocol
import Foundation
import LanguageServerProtocol
import LanguageServerProtocolJSONRPC
import LSPLogging
import SKSupport
import func TSCBasic.getEnvSearchPaths
import func TSCBasic.lookupExecutablePath
import func TSCBasic.resolveSymlinks
import protocol TSCBasic.FileSystem
import struct TSCBasic.AbsolutePath
import struct TSCBasic.FileSystemError
import var TSCBasic.localFileSystem
enum BuildServerTestError: Error {
case executableNotFound(String)
}
func executable(_ name: String) -> String {
#if os(Windows)
guard !name.hasSuffix(".exe") else { return name }
return "\(name).exe"
#else
return name
#endif
}
/// A `BuildSystem` based on communicating with a build server
///
/// Provides build settings from a build server launched based on a
/// `buildServer.json` configuration file provided in the repo root.
public final class BuildServerBuildSystem {
let projectRoot: AbsolutePath
let buildFolder: AbsolutePath?
let serverConfig: BuildServerConfig
let requestQueue: DispatchQueue
var handler: BuildServerHandler?
var buildServer: JSONRPCConnection?
let searchPaths: [AbsolutePath]
public private(set) var indexDatabasePath: AbsolutePath?
public private(set) var indexStorePath: AbsolutePath?
// FIXME: Add support for prefix mappings to the Build Server protocol.
public var indexPrefixMappings: [PathPrefixMapping] { return [] }
/// Delegate to handle any build system events.
public weak var delegate: BuildSystemDelegate? {
get { return self.handler?.delegate }
set { self.handler?.delegate = newValue }
}
public init(projectRoot: AbsolutePath, buildFolder: AbsolutePath?, fileSystem: FileSystem = localFileSystem) throws {
let configPath = projectRoot.appending(component: "buildServer.json")
let config = try loadBuildServerConfig(path: configPath, fileSystem: fileSystem)
#if os(Windows)
self.searchPaths =
getEnvSearchPaths(pathString: ProcessInfo.processInfo.environment["Path"],
currentWorkingDirectory: fileSystem.currentWorkingDirectory)
#else
self.searchPaths =
getEnvSearchPaths(pathString: ProcessInfo.processInfo.environment["PATH"],
currentWorkingDirectory: fileSystem.currentWorkingDirectory)
#endif
self.buildFolder = buildFolder
self.projectRoot = projectRoot
self.requestQueue = DispatchQueue(label: "build_server_request_queue")
self.serverConfig = config
try self.initializeBuildServer()
}
/// Creates a build system using the Build Server Protocol config.
///
/// - Returns: nil if `projectRoot` has no config or there is an error parsing it.
public convenience init?(projectRoot: AbsolutePath?, buildSetup: BuildSetup)
{
if projectRoot == nil { return nil }
do {
try self.init(projectRoot: projectRoot!, buildFolder: buildSetup.path)
} catch _ as FileSystemError {
// config file was missing, no build server for this workspace
return nil
} catch {
log("failed to start build server: \(error)", level: .error)
return nil
}
}
deinit {
if let buildServer = self.buildServer {
_ = buildServer.send(ShutdownBuild(), queue: DispatchQueue.global(), reply: { result in
if let error = result.failure {
log("error shutting down build server: \(error)")
}
buildServer.send(ExitBuildNotification())
buildServer.close()
})
}
}
private func initializeBuildServer() throws {
var serverPath = try AbsolutePath(validating: serverConfig.argv[0], relativeTo: projectRoot)
var flags = Array(serverConfig.argv[1...])
if serverPath.suffix == ".py" {
flags = [serverPath.pathString] + flags
guard let interpreterPath =
lookupExecutablePath(filename: executable("python3"),
searchPaths: searchPaths) ??
lookupExecutablePath(filename: executable("python"),
searchPaths: searchPaths) else {
throw BuildServerTestError.executableNotFound("python3")
}
serverPath = interpreterPath
}
let languages = [
Language.c,
Language.cpp,
Language.objective_c,
Language.objective_cpp,
Language.swift,
]
let initializeRequest = InitializeBuild(
displayName: "SourceKit-LSP",
version: "1.0",
bspVersion: "2.0",
rootUri: URI(self.projectRoot.asURL),
capabilities: BuildClientCapabilities(languageIds: languages))
let handler = BuildServerHandler()
let buildServer = try makeJSONRPCBuildServer(client: handler, serverPath: serverPath, serverFlags: flags)
let response = try buildServer.sendSync(initializeRequest)
buildServer.send(InitializedBuildNotification())
log("initialized build server \(response.displayName)")
// see if index store was set as part of the server metadata
if let indexDbPath = readReponseDataKey(data: response.data, key: "indexDatabasePath") {
self.indexDatabasePath = try AbsolutePath(validating: indexDbPath, relativeTo: self.projectRoot)
}
if let indexStorePath = readReponseDataKey(data: response.data, key: "indexStorePath") {
self.indexStorePath = try AbsolutePath(validating: indexStorePath, relativeTo: self.projectRoot)
}
self.buildServer = buildServer
self.handler = handler
}
}
private func readReponseDataKey(data: LSPAny?, key: String) -> String? {
if case .dictionary(let dataDict)? = data,
case .string(let stringVal)? = dataDict[key] {
return stringVal
}
return nil
}
/// A handler that receives messages from the build server.
///
/// In practice, it listens for updated build settings and informs the
/// ``BuildSystemDelegate`` about these changes.
final class BuildServerHandler: MessageHandler {
/// The handler's request queue. `delegate` will always be called on this queue.
public let queue: DispatchQueue = DispatchQueue(label: "language-server-queue", qos: .userInitiated)
public weak var delegate: BuildSystemDelegate? = nil
/// Handler for notifications received **from** the builder server, ie.
/// the build server has sent us a notification.
///
/// We need to notify the delegate about any updated build settings.
func handle(_ params: some NotificationType, from clientID: ObjectIdentifier) {
queue.async {
if let params = params as? BuildTargetsChangedNotification {
self.handleBuildTargetsChanged(Notification(params, clientID: clientID))
} else if let params = params as? FileOptionsChangedNotification {
self.handleFileOptionsChanged(Notification(params, clientID: clientID))
}
}
}
/// Handler for requests received **from** the build server.
///
/// We currently can't handle any requests sent from the build server to us.
func handle<R: RequestType>(
_ params: R,
id: RequestID,
from clientID: ObjectIdentifier,
reply: @escaping (LSPResult<R.Response>) -> Void
) {
queue.async {
reply(.failure(ResponseError.methodNotFound(R.method)))
}
}
func handleBuildTargetsChanged(_ notification: Notification<BuildTargetsChangedNotification>) {
self.delegate?.buildTargetsChanged(notification.params.changes)
}
func handleFileOptionsChanged(_ notification: Notification<FileOptionsChangedNotification>) {
let result = notification.params.updatedOptions
let settings = FileBuildSettings(
compilerArguments: result.options, workingDirectory: result.workingDirectory)
self.delegate?.fileBuildSettingsChanged([notification.params.uri: .modified(settings)])
}
}
extension BuildServerBuildSystem {
/// Exposed for *testing*.
public func _settings(for uri: DocumentURI) -> FileBuildSettings? {
if let response = try? self.buildServer?.sendSync(SourceKitOptions(uri: uri)) {
return FileBuildSettings(
compilerArguments: response.options,
workingDirectory: response.workingDirectory)
}
return nil
}
}
extension BuildServerBuildSystem: BuildSystem {
public func registerForChangeNotifications(for uri: DocumentURI, language: Language) {
let request = RegisterForChanges(uri: uri, action: .register)
_ = self.buildServer?.send(request, queue: requestQueue, reply: { result in
if let error = result.failure {
log("error registering \(uri): \(error)", level: .error)
// BuildServer registration failed, so tell our delegate that no build
// settings are available.
self.delegate?.fileBuildSettingsChanged([uri: .removedOrUnavailable])
}
})
}
/// Unregister the given file for build-system level change notifications, such as command
/// line flag changes, dependency changes, etc.
public func unregisterForChangeNotifications(for uri: DocumentURI) {
let request = RegisterForChanges(uri: uri, action: .unregister)
_ = self.buildServer?.send(request, queue: requestQueue, reply: { result in
if let error = result.failure {
log("error unregistering \(uri): \(error)", level: .error)
}
})
}
public func buildTargets(reply: @escaping (LSPResult<[BuildTarget]>) -> Void) {
_ = self.buildServer?.send(BuildTargets(), queue: requestQueue) { response in
switch response {
case .success(let result):
reply(.success(result.targets))
case .failure(let error):
reply(.failure(error))
}
}
}
public func buildTargetSources(targets: [BuildTargetIdentifier], reply: @escaping (LSPResult<[SourcesItem]>) -> Void) {
let req = BuildTargetSources(targets: targets)
_ = self.buildServer?.send(req, queue: requestQueue) { response in
switch response {
case .success(let result):
reply(.success(result.items))
case .failure(let error):
reply(.failure(error))
}
}
}
public func buildTargetOutputPaths(targets: [BuildTargetIdentifier], reply: @escaping (LSPResult<[OutputsItem]>) -> Void) {
let req = BuildTargetOutputPaths(targets: targets)
_ = self.buildServer?.send(req, queue: requestQueue) { response in
switch response {
case .success(let result):
reply(.success(result.items))
case .failure(let error):
reply(.failure(error))
}
}
}
public func filesDidChange(_ events: [FileEvent]) {}
public func fileHandlingCapability(for uri: DocumentURI) -> FileHandlingCapability {
guard
let fileUrl = uri.fileURL,
let path = try? AbsolutePath(validating: fileUrl.path)
else {
return .unhandled
}
// FIXME: We should not make any assumptions about which files the build server can handle.
// Instead we should query the build server which files it can handle (#492).
if projectRoot.isAncestorOfOrEqual(to: path) {
return .handled
}
if let realpath = try? resolveSymlinks(path), realpath != path, projectRoot.isAncestorOfOrEqual(to: realpath) {
return .handled
}
return .unhandled
}
}
private func loadBuildServerConfig(path: AbsolutePath, fileSystem: FileSystem) throws -> BuildServerConfig {
let decoder = JSONDecoder()
let fileData = try fileSystem.readFileContents(path).contents
return try decoder.decode(BuildServerConfig.self, from: Data(fileData))
}
struct BuildServerConfig: Codable {
/// The name of the build tool.
let name: String
/// The version of the build tool.
let version: String
/// The bsp version of the build tool.
let bspVersion: String
/// A collection of languages supported by this BSP server.
let languages: [String]
/// Command arguments runnable via system processes to start a BSP server.
let argv: [String]
}
private func makeJSONRPCBuildServer(client: MessageHandler, serverPath: AbsolutePath, serverFlags: [String]?) throws -> JSONRPCConnection {
let clientToServer = Pipe()
let serverToClient = Pipe()
let connection = JSONRPCConnection(
protocol: BuildServerProtocol.bspRegistry,
inFD: serverToClient.fileHandleForReading,
outFD: clientToServer.fileHandleForWriting
)
connection.start(receiveHandler: client) {
// FIXME: keep the pipes alive until we close the connection. This
// should be fixed systemically.
withExtendedLifetime((clientToServer, serverToClient)) {}
}
let process = Foundation.Process()
process.executableURL = serverPath.asURL
process.arguments = serverFlags
process.standardOutput = serverToClient
process.standardInput = clientToServer
process.terminationHandler = { process in
log("build server exited: \(process.terminationReason) \(process.terminationStatus)")
connection.close()
}
try process.run()
return connection
}