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Specifically, we care that all outstanding **writes** are finished before we call the close handler, because otherwise we may (a) send corrupted output during shutdown, or (b) drop notifications and replies sent during the shutdown process. The former is a potential issue for clients that are not robust about parse failures, and the latter is an issue for reproducibility and robustness during testing/debugging - in particular, we have some integration tests that send data without waiting for individual replies and they need to finish outstanding replies before exiting. rdar://60159448
385 lines
12 KiB
Swift
385 lines
12 KiB
Swift
//===----------------------------------------------------------------------===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2014 - 2018 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See https://swift.org/LICENSE.txt for license information
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// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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import Dispatch
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import Foundation
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import LanguageServerProtocol
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import LSPLogging
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/// A connection between a message handler (e.g. language server) in the same process as the connection object and a remote message handler (e.g. language client) that may run in another process using JSON RPC messages sent over a pair of in/out file descriptors.
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///
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/// For example, inside a language server, the `JSONRPCConnection` takes the language service implemenation as its `receiveHandler` and itself provides the client connection for sending notifications and callbacks.
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public final class JSONRPCConnection {
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var receiveHandler: MessageHandler? = nil
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let queue: DispatchQueue = DispatchQueue(label: "jsonrpc-queue", qos: .userInitiated)
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let sendQueue: DispatchQueue = DispatchQueue(label: "jsonrpc-send-queue", qos: .userInitiated)
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let receiveIO: DispatchIO
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let sendIO: DispatchIO
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let messageRegistry: MessageRegistry
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/// *For Testing* Whether to wait for requests to finish before handling the next message.
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let syncRequests: Bool
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enum State {
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case created, running, closed
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}
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/// Current state of the connection, used to ensure correct usage.
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var state: State
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/// *Public for testing* Buffer of received bytes that haven't been parsed.
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public var _requestBuffer: [UInt8] = []
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private var _nextRequestID: Int = 0
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struct OutstandingRequest {
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var requestType: _RequestType.Type
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var responseType: ResponseType.Type
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var queue: DispatchQueue
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var replyHandler: (LSPResult<Any>) -> Void
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}
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/// The set of currently outstanding outgoing requests along with information about how to decode and handle their responses.
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var outstandingRequests: [RequestID: OutstandingRequest] = [:]
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var closeHandler: (() -> Void)! = nil
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public init(
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protocol messageRegistry: MessageRegistry,
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inFD: Int32,
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outFD: Int32,
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syncRequests: Bool = false)
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{
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state = .created
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self.messageRegistry = messageRegistry
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self.syncRequests = syncRequests
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let ioGroup = DispatchGroup()
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ioGroup.enter()
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receiveIO = DispatchIO(type: .stream, fileDescriptor: inFD, queue: queue) { (error: Int32) in
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if error != 0 {
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log("IO error \(error)", level: .error)
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}
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ioGroup.leave()
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}
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ioGroup.enter()
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sendIO = DispatchIO(type: .stream, fileDescriptor: outFD, queue: sendQueue) { (error: Int32) in
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if error != 0 {
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log("IO error \(error)", level: .error)
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}
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ioGroup.leave()
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}
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ioGroup.notify(queue: queue) { [weak self] in
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guard let self = self else { return }
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self.closeHandler()
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self.receiveHandler = nil // break retain cycle
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}
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// We cannot assume the client will send us bytes in packets of any particular size, so set the lower limit to 1.
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receiveIO.setLimit(lowWater: 1)
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receiveIO.setLimit(highWater: Int.max)
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sendIO.setLimit(lowWater: 1)
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sendIO.setLimit(highWater: Int.max)
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}
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deinit {
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assert(state == .closed)
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}
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/// Start processing `inFD` and send messages to `receiveHandler`.
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///
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/// - parameter receiveHandler: The message handler to invoke for requests received on the `inFD`.
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public func start(receiveHandler: MessageHandler, closeHandler: @escaping () -> Void = {}) {
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precondition(state == .created)
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state = .running
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self.receiveHandler = receiveHandler
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self.closeHandler = closeHandler
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receiveIO.read(offset: 0, length: Int.max, queue: queue) { done, data, errorCode in
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guard errorCode == 0 else {
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if errorCode != POSIXError.ECANCELED.rawValue {
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log("IO error reading \(errorCode)", level: .error)
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}
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if done { self._close() }
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return
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}
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if done {
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self._close()
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return
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}
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guard let data = data, !data.isEmpty else {
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return
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}
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// Parse and handle any messages in `buffer + data`, leaving any remaining unparsed bytes in `buffer`.
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if self._requestBuffer.isEmpty {
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data.withUnsafeBytes { (pointer: UnsafePointer<UInt8>) in
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let rest = self.parseAndHandleMessages(from: UnsafeBufferPointer(start: pointer, count: data.count))
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self._requestBuffer.append(contentsOf: rest)
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}
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} else {
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self._requestBuffer.append(contentsOf: data)
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var unused = 0
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self._requestBuffer.withUnsafeBufferPointer { buffer in
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let rest = self.parseAndHandleMessages(from: buffer)
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unused = rest.count
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}
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self._requestBuffer.removeFirst(self._requestBuffer.count - unused)
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}
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}
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}
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/// Whether we can send messages in the current state.
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///
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/// - parameter shouldLog: Whether to log an info message if not ready.
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func readyToSend(shouldLog: Bool = true) -> Bool {
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precondition(state != .created, "tried to send message before calling start(messageHandler:)")
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let ready = state == .running
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if shouldLog && !ready {
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log("ignoring message; state = \(state)")
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}
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return ready
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}
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/// Parse and handle all messages in `bytes`, returning a slice containing any remaining incomplete data.
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func parseAndHandleMessages(from bytes: UnsafeBufferPointer<UInt8>) -> UnsafeBufferPointer<UInt8>.SubSequence {
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let decoder = JSONDecoder()
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// Set message registry to use for model decoding.
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decoder.userInfo[.messageRegistryKey] = messageRegistry
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// Setup callback for response type.
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decoder.userInfo[.responseTypeCallbackKey] = { id in
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guard let outstanding = self.outstandingRequests[id] else {
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log("Unknown request for \(id)", level: .error)
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return nil
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}
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return outstanding.responseType
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} as JSONRPCMessage.ResponseTypeCallback
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var bytes = bytes[...]
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MESSAGE_LOOP: while true {
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do {
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guard let ((messageBytes, _), rest) = try bytes.jsonrpcSplitMessage() else {
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return bytes
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}
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bytes = rest
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let pointer = UnsafeMutableRawPointer(mutating: UnsafeBufferPointer(rebasing: messageBytes).baseAddress!)
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let message = try decoder.decode(JSONRPCMessage.self, from: Data(bytesNoCopy: pointer, count: messageBytes.count, deallocator: .none))
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handle(message)
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} catch let error as MessageDecodingError {
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switch error.messageKind {
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case .request:
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if let id = error.id {
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send { encoder in
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try encoder.encode(JSONRPCMessage.errorResponse(ResponseError(error), id: id))
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}
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continue MESSAGE_LOOP
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}
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case .response:
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if let id = error.id {
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if let outstanding = self.outstandingRequests.removeValue(forKey: id) {
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outstanding.replyHandler(.failure(ResponseError(error)))
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} else {
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log("error in response to unknown request \(id) \(error)", level: .error)
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}
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continue MESSAGE_LOOP
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}
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case .notification:
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if error.code == .methodNotFound {
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log("ignoring unknown notification \(error)")
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continue MESSAGE_LOOP
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}
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case .unknown:
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break
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}
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// FIXME: graceful shutdown?
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fatalError("fatal error encountered decoding message \(error)")
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} catch {
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// FIXME: graceful shutdown?
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fatalError("fatal error encountered decoding message \(error)")
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}
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}
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}
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/// Handle a single message by dispatching it to `receiveHandler` or an appropriate reply handler.
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func handle(_ message: JSONRPCMessage) {
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switch message {
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case .notification(let notification):
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notification._handle(receiveHandler!, connection: self)
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case .request(let request, id: let id):
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let semaphore: DispatchSemaphore? = syncRequests ? .init(value: 0) : nil
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request._handle(receiveHandler!, id: id, connection: self) { (response, id) in
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self.sendReply(response, id: id)
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semaphore?.signal()
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}
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semaphore?.wait()
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case .response(let response, id: let id):
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guard let outstanding = outstandingRequests.removeValue(forKey: id) else {
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log("Unknown request for \(id)", level: .error)
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return
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}
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outstanding.replyHandler(.success(response))
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case .errorResponse(let error, id: let id):
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guard let outstanding = outstandingRequests.removeValue(forKey: id) else {
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log("Unknown request for \(id)", level: .error)
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return
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}
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outstanding.replyHandler(.failure(error))
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}
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}
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/// *Public for testing*.
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public func send(_rawData dispatchData: DispatchData) {
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guard readyToSend() else { return }
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sendIO.write(offset: 0, data: dispatchData, queue: sendQueue) { [weak self] done, _, errorCode in
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if errorCode != 0 {
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log("IO error sending message \(errorCode)", level: .error)
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if done {
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self?.queue.async {
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self?._close()
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}
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}
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}
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}
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}
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func send(messageData: Data) {
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var dispatchData = DispatchData.empty
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let header = "Content-Length: \(messageData.count)\r\n\r\n"
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header.utf8.map{$0}.withUnsafeBytes { buffer in
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dispatchData.append(buffer)
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}
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messageData.withUnsafeBytes { rawBufferPointer in
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dispatchData.append(rawBufferPointer)
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}
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send(_rawData: dispatchData)
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}
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func send(encoding: (JSONEncoder) throws -> Data) {
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guard readyToSend() else { return }
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let encoder = JSONEncoder()
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let data: Data
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do {
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data = try encoding(encoder)
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} catch {
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// FIXME: attempt recovery?
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fatalError("unexpected error while encoding response: \(error)")
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}
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send(messageData: data)
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}
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/// Close the connection.
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///
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/// The user-provided close handler will be called *asynchronously* when all outstanding I/O
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/// operations have completed. No new I/O will be accepted after `close` returns.
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public func close() {
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queue.sync { _close() }
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}
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/// Close the connection. *Must be called on `queue`.*
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func _close() {
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sendQueue.sync {
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guard state == .running else { return }
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state = .closed
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log("\(JSONRPCConnection.self): closing...")
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// Attempt to close the reader immediately; we do not need to accept remaining inputs.
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receiveIO.close(flags: .stop)
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// Close the writer after it finishes outstanding work.
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sendIO.close()
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}
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}
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/// Request id for the next outgoing request.
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func nextRequestID() -> RequestID {
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_nextRequestID += 1
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return .number(_nextRequestID)
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}
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}
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extension JSONRPCConnection: Connection {
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// MARK: Connection interface
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public func send<Notification>(_ notification: Notification) where Notification: NotificationType {
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guard readyToSend() else { return }
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send { encoder in
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return try encoder.encode(JSONRPCMessage.notification(notification))
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}
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}
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public func send<Request>(_ request: Request, queue: DispatchQueue, reply: @escaping (LSPResult<Request.Response>) -> Void) -> RequestID where Request: RequestType {
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let id: RequestID = self.queue.sync {
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let id = nextRequestID()
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guard readyToSend() else {
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reply(.failure(.cancelled))
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return id
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}
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outstandingRequests[id] = OutstandingRequest(
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requestType: Request.self,
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responseType: Request.Response.self,
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queue: queue,
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replyHandler: { anyResult in
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queue.async {
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reply(anyResult.map { $0 as! Request.Response })
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}
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})
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return id
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}
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send { encoder in
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return try encoder.encode(JSONRPCMessage.request(request, id: id))
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}
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return id
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}
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public func sendReply(_ response: LSPResult<ResponseType>, id: RequestID) {
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guard readyToSend() else { return }
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send { encoder in
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switch response {
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case .success(let result):
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return try encoder.encode(JSONRPCMessage.response(result, id: id))
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case .failure(let error):
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return try encoder.encode(JSONRPCMessage.errorResponse(error, id: id))
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}
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}
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}
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}
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