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* fix: Enable binding workaround in release builds * Address flaky test * Make flakey tests easier to troubleshoot --------- Co-authored-by: Stephen Celis <stephen@stephencelis.com>
172 lines
4.8 KiB
Swift
172 lines
4.8 KiB
Swift
import Combine
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import ComposableArchitecture
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import XCTest
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final class EffectRunTests: BaseTCATestCase {
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func testRun() async {
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struct State: Equatable {}
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enum Action: Equatable { case tapped, response }
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let store = await TestStore(initialState: State()) {
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Reduce<State, Action> { state, action in
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switch action {
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case .tapped:
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return .run { send in await send(.response) }
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case .response:
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return .none
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}
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}
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}
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await store.send(.tapped)
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await store.receive(.response)
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}
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func testRunCatch() async {
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struct State: Equatable {}
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enum Action: Equatable { case tapped, response }
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let store = await TestStore(initialState: State()) {
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Reduce<State, Action> { state, action in
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switch action {
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case .tapped:
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return .run { _ in
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struct Failure: Error {}
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throw Failure()
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} catch: { _, send in
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await send(.response)
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}
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case .response:
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return .none
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}
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}
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}
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await store.send(.tapped)
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await store.receive(.response)
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}
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#if DEBUG
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@MainActor
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func testRunUnhandledFailure() async {
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var line: UInt!
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XCTExpectFailure(nil, enabled: nil, strict: nil) {
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$0.compactDescription == """
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failed - An "Effect.run" returned from "\(#fileID):\(line+1)" threw an unhandled error. …
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EffectRunTests.Failure()
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All non-cancellation errors must be explicitly handled via the "catch" parameter on \
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"Effect.run", or via a "do" block.
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"""
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}
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struct State: Equatable {}
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enum Action: Equatable { case tapped, response }
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let store = TestStore(initialState: State()) {
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Reduce<State, Action> { state, action in
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switch action {
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case .tapped:
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line = #line
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return .run { send in
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struct Failure: Error {}
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throw Failure()
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}
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case .response:
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return .none
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}
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}
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}
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// NB: We wait a long time here because XCTest failures take a long time to generate
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await store.send(.tapped).finish(timeout: 5 * NSEC_PER_SEC)
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}
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#endif
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func testRunCancellation() async {
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enum CancelID { case response }
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struct State: Equatable {}
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enum Action: Equatable { case tapped, response }
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let store = await TestStore(initialState: State()) {
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Reduce<State, Action> { state, action in
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switch action {
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case .tapped:
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return .run { send in
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Task.cancel(id: CancelID.response)
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try Task.checkCancellation()
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await send(.response)
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}
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.cancellable(id: CancelID.response)
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case .response:
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return .none
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}
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}
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}
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await store.send(.tapped).finish()
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}
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func testRunCancellationCatch() async {
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enum CancelID { case responseA }
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struct State: Equatable {}
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enum Action: Equatable { case tapped, responseA, responseB }
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let store = await TestStore(initialState: State()) {
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Reduce<State, Action> { state, action in
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switch action {
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case .tapped:
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return .run { send in
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Task.cancel(id: CancelID.responseA)
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try Task.checkCancellation()
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await send(.responseA)
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} catch: { _, send in
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await send(.responseB)
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}
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.cancellable(id: CancelID.responseA)
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case .responseA, .responseB:
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return .none
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}
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}
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}
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await store.send(.tapped).finish()
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}
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@MainActor
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func testRunEscapeFailure() async throws {
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XCTExpectFailure {
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$0.compactDescription == """
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failed - An action was sent from a completed effect:
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Action:
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EffectRunTests.Action.response
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Effect returned from:
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EffectRunTests.Action.tap
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Avoid sending actions using the 'send' argument from 'Effect.run' after the effect has \
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completed. This can happen if you escape the 'send' argument in an unstructured context.
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To fix this, make sure that your 'run' closure does not return until you're done \
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calling 'send'.
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"""
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}
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enum Action { case tap, response }
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let queue = DispatchQueue.test
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let store = Store(initialState: 0) {
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Reduce<Int, Action> { _, action in
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switch action {
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case .tap:
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return .run { send in
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Task(priority: .userInitiated) {
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try await queue.sleep(for: .seconds(1))
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await send(.response)
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}
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}
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case .response:
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return .none
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}
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}
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}
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await store.send(.tap).finish()
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await queue.advance(by: .seconds(1))
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try await Task.sleep(nanoseconds: 1_000_000_000)
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}
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}
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