* [FIX] Replace deprecated viewStore with store * [FIX] Replace deprecated viewStore with store in Article * [TEST] Match the changed view store message with the test message * [TEST] Match the changed view store message with the test message
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Getting started
Learn how to integrate the Composable Architecture into your project and write your first application.
Adding the Composable Architecture as a dependency
To use the Composable Architecture in a SwiftPM project, add it to the dependencies of your
Package.swift and specify the ComposableArchitecture product in any targets that need access to
the library:
let package = Package(
dependencies: [
.package(
url: "https://github.com/pointfreeco/swift-composable-architecture",
from: "1.0.0"
),
],
targets: [
.target(
name: "<target-name>",
dependencies: [
.product(
name: "ComposableArchitecture",
package: "swift-composable-architecture"
)
]
)
]
)
Writing your first feature
Note: For a step-by-step interactive tutorial, be sure to check out doc:MeetComposableArchitecture.
To build a feature using the Composable Architecture you define some types and values that model your domain:
- State: A type that describes the data your feature needs to perform its logic and render its UI.
- Action: A type that represents all of the actions that can happen in your feature, such as user actions, notifications, event sources and more.
- Reducer: A function that describes how to evolve the current state of the app to the next
state given an action. The reducer is also responsible for returning any effects that should be
run, such as API requests, which can be done by returning an
Effectvalue. - Store: The runtime that actually drives your feature. You send all user actions to the store so that the store can run the reducer and effects, and you can observe state changes in the store so that you can update UI.
The benefits of doing this are that you will instantly unlock testability of your feature, and you will be able to break large, complex features into smaller domains that can be glued together.
As a basic example, consider a UI that shows a number along with "+" and "−" buttons that increment and decrement the number. To make things interesting, suppose there is also a button that when tapped makes an API request to fetch a random fact about that number and displays it in the view.
To implement this feature we create a new type that will house the domain and behavior of the
feature, and it will be annotated with the @Reducer macro:
import ComposableArchitecture
@Reducer
struct Feature {
}
In here we need to define a type for the feature's state, which consists of an integer for the current count, as well as an optional string that represents the fact being presented:
@Reducer
struct Feature {
@ObservableState
struct State: Equatable {
var count = 0
var numberFact: String?
}
}
Note: We've applied the
@ObservableStatemacro toStatein order to take advantage of the observation tools in the library.
We also need to define a type for the feature's actions. There are the obvious actions, such as tapping the decrement button, increment button, or fact button. But there are also some slightly non-obvious ones, such as the action that occurs when we receive a response from the fact API request:
@Reducer
struct Feature {
@ObservableState
struct State: Equatable { /* ... */ }
enum Action {
case decrementButtonTapped
case incrementButtonTapped
case numberFactButtonTapped
case numberFactResponse(String)
}
}
And then we implement the body property, which is responsible for composing the actual logic and
behavior for the feature. In it we can use the Reduce reducer to describe how to change the
current state to the next state, and what effects need to be executed. Some actions don't need to
execute effects, and they can return .none to represent that:
@Reducer
struct Feature {
@ObservableState
struct State: Equatable { /* ... */ }
enum Action { /* ... */ }
var body: some Reducer<State, Action> {
Reduce { state, action in
switch action {
case .decrementButtonTapped:
state.count -= 1
return .none
case .incrementButtonTapped:
state.count += 1
return .none
case .numberFactButtonTapped:
return .run { [count = state.count] send in
let (data, _) = try await URLSession.shared.data(
from: URL(string: "http://numbersapi.com/\(count)/trivia")!
)
await send(
.numberFactResponse(String(decoding: data, as: UTF8.self))
)
}
case let .numberFactResponse(fact):
state.numberFact = fact
return .none
}
}
}
}
And then finally we define the view that displays the feature. It holds onto a StoreOf<Feature>
so that it can observe all changes to the state and re-render, and we can send all user actions to
the store so that state changes:
struct FeatureView: View {
let store: StoreOf<Feature>
var body: some View {
Form {
Section {
Text("\(store.count)")
Button("Decrement") { store.send(.decrementButtonTapped) }
Button("Increment") { store.send(.incrementButtonTapped) }
}
Section {
Button("Number fact") { store.send(.numberFactButtonTapped) }
}
if let fact = store.numberFact {
Text(fact)
}
}
}
}
It is also straightforward to have a UIKit controller driven off of this store. You can observe
state changes in the store in viewDidLoad, and then populate the UI components with data from
the store. The code is a bit longer than the SwiftUI version, so we have collapsed it here:
class FeatureViewController: UIViewController {
let store: StoreOf<Feature>
init(store: StoreOf<Feature>) {
self.store = store
super.init(nibName: nil, bundle: nil)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func viewDidLoad() {
super.viewDidLoad()
let countLabel = UILabel()
let decrementButton = UIButton()
let incrementButton = UIButton()
let factLabel = UILabel()
// Omitted: Add subviews and set up constraints...
observe { [weak self] in
guard let self
else { return }
countLabel.text = "\(self.store.text)"
factLabel.text = self.store.numberFact
}
}
@objc private func incrementButtonTapped() {
self.store.send(.incrementButtonTapped)
}
@objc private func decrementButtonTapped() {
self.store.send(.decrementButtonTapped)
}
@objc private func factButtonTapped() {
self.store.send(.numberFactButtonTapped)
}
}
Once we are ready to display this view, for example in the app's entry point, we can construct a store. This can be done by specifying the initial state to start the application in, as well as the reducer that will power the application:
import ComposableArchitecture
@main
struct MyApp: App {
var body: some Scene {
WindowGroup {
FeatureView(
store: Store(initialState: Feature.State()) {
Feature()
}
)
}
}
}
And that is enough to get something on the screen to play around with. It's definitely a few more steps than if you were to do this in a vanilla SwiftUI way, but there are a few benefits. It gives us a consistent manner to apply state mutations, instead of scattering logic in some observable objects and in various action closures of UI components. It also gives us a concise way of expressing side effects. And we can immediately test this logic, including the effects, without doing much additional work.
Testing your feature
Note: For more in-depth information on testing, see the dedicated doc:Testing article.
To test use a TestStore, which can be created with the same information as the Store, but it
does extra work to allow you to assert how your feature evolves as actions are sent:
func testFeature() async {
let store = await TestStore(initialState: Feature.State()) {
Feature()
}
}
Once the test store is created we can use it to make an assertion of an entire user flow of steps. Each step of the way we need to prove that state changed how we expect. For example, we can simulate the user flow of tapping on the increment and decrement buttons:
// Test that tapping on the increment/decrement buttons changes the count
await store.send(.incrementButtonTapped) {
$0.count = 1
}
await store.send(.decrementButtonTapped) {
$0.count = 0
}
Further, if a step causes an effect to be executed, which feeds data back into the store, we must
assert on that. For example, if we simulate the user tapping on the fact button we expect to
receive a fact response back with the fact, which then causes the numberFact state to be
populated:
await store.send(.numberFactButtonTapped)
await store.receive(\.numberFactResponse) {
$0.numberFact = ???
}
However, how do we know what fact is going to be sent back to us?
Currently our reducer is using an effect that reaches out into the real world to hit an API server, and that means we have no way to control its behavior. We are at the whims of our internet connectivity and the availability of the API server in order to write this test.
It would be better for this dependency to be passed to the reducer so that we can use a live
dependency when running the application on a device, but use a mocked dependency for tests. We can
do this by adding a property to the Feature reducer:
@Reducer
struct Feature {
let numberFact: (Int) async throws -> String
// ...
}
Then we can use it in the reduce implementation:
case .numberFactButtonTapped:
return .run { [count = state.count] send in
let fact = try await self.numberFact(count)
await send(.numberFactResponse(fact))
}
And in the entry point of the application we can provide a version of the dependency that actually interacts with the real world API server:
@main
struct MyApp: App {
var body: some Scene {
WindowGroup {
FeatureView(
store: Store(initialState: Feature.State()) {
Feature(
numberFact: { number in
let (data, _) = try await URLSession.shared.data(
from: URL(string: "http://numbersapi.com/\(number)")!
)
return String(decoding: data, as: UTF8.self)
}
)
}
)
}
}
}
But in tests we can use a mock dependency that immediately returns a deterministic, predictable fact:
func testFeature() async {
let store = await TestStore(initialState: Feature.State()) {
Feature(numberFact: { "\($0) is a good number Brent" })
}
}
With that little bit of upfront work we can finish the test by simulating the user tapping on the fact button, and then receiving the response from the dependency to present the fact:
await store.send(.numberFactButtonTapped)
await store.receive(\.numberFactResponse) {
$0.numberFact = "0 is a good number Brent"
}
We can also improve the ergonomics of using the numberFact dependency in our application. Over
time the application may evolve into many features, and some of those features may also want access
to numberFact, and explicitly passing it through all layers can get annoying. There is a process
you can follow to “register” dependencies with the library, making them instantly available to any
layer in the application.
Note: For more in-depth information on dependency management, see the dedicated doc:DependencyManagement article.
We can start by wrapping the number fact functionality in a new type:
struct NumberFactClient {
var fetch: (Int) async throws -> String
}
And then registering that type with the dependency management system by conforming the client to
the DependencyKey protocol, which requires you to specify the live value to use when running the
application in simulators or devices:
extension NumberFactClient: DependencyKey {
static let liveValue = Self(
fetch: { number in
let (data, _) = try await URLSession.shared
.data(from: URL(string: "http://numbersapi.com/\(number)")!
)
return String(decoding: data, as: UTF8.self)
}
)
}
extension DependencyValues {
var numberFact: NumberFactClient {
get { self[NumberFactClient.self] }
set { self[NumberFactClient.self] = newValue }
}
}
With that little bit of upfront work done you can instantly start making use of the dependency in
any feature by using the @Dependency property wrapper:
@Reducer
struct Feature {
- let numberFact: (Int) async throws -> String
+ @Dependency(\.numberFact) var numberFact
…
- try await self.numberFact(count)
+ try await self.numberFact.fetch(count)
}
This code works exactly as it did before, but you no longer have to explicitly pass the dependency when constructing the feature's reducer. When running the app in previews, the simulator or on a device, the live dependency will be provided to the reducer, and in tests the test dependency will be provided.
This means the entry point to the application no longer needs to construct dependencies:
@main
struct MyApp: App {
var body: some Scene {
WindowGroup {
FeatureView(
store: Store(initialState: Feature.State()) {
Feature()
}
)
}
}
}
And the test store can be constructed without specifying any dependencies, but you can still override any dependency you need to for the purpose of the test:
let store = TestStore(initialState: Feature.State()) {
Feature()
} withDependencies: {
$0.numberFact.fetch = { "\($0) is a good number Brent" }
}
// ...
That is the basics of building and testing a feature in the Composable Architecture. There are a lot more things to be explored. Be sure to check out the doc:MeetComposableArchitecture tutorial, as well as dedicated articles on doc:DependencyManagement, doc:Testing, doc:Navigation, doc:Performance, and more. Also, the Examples directory has a bunch of projects to explore to see more advanced usages.