mirror of
https://github.com/pointfreeco/swift-composable-architecture.git
synced 2025-12-24 12:14:25 +01:00
279 lines
7.4 KiB
Swift
279 lines
7.4 KiB
Swift
import ComposableArchitecture
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import SwiftUI
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private let readMe = """
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This screen demonstrates how multiple independent screens can share state in the Composable \
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Architecture. Each tab manages its own state, and could be in separate modules, but changes in \
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one tab are immediately reflected in the other.
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This tab has its own state, consisting of a count value that can be incremented and decremented, \
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as well as an alert value that is set when asking if the current count is prime.
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Internally, it is also keeping track of various stats, such as min and max counts and total \
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number of count events that occurred. Those states are viewable in the other tab, and the stats \
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can be reset from the other tab.
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"""
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struct SharedState: Equatable {
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var counter = CounterState()
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var currentTab = Tab.counter
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enum Tab { case counter, profile }
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struct CounterState: Equatable {
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var alert: AlertState<SharedStateAction.CounterAction>?
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var count = 0
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var maxCount = 0
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var minCount = 0
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var numberOfCounts = 0
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}
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// The ProfileState can be derived from the CounterState by getting and setting the parts it cares
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// about. This allows the profile feature to operate on a subset of app state instead of the whole
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// thing.
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var profile: ProfileState {
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get {
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ProfileState(
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currentTab: self.currentTab,
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count: self.counter.count,
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maxCount: self.counter.maxCount,
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minCount: self.counter.minCount,
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numberOfCounts: self.counter.numberOfCounts
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)
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}
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set {
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self.currentTab = newValue.currentTab
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self.counter.count = newValue.count
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self.counter.maxCount = newValue.maxCount
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self.counter.minCount = newValue.minCount
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self.counter.numberOfCounts = newValue.numberOfCounts
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}
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}
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struct ProfileState: Equatable {
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private(set) var currentTab: Tab
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private(set) var count = 0
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private(set) var maxCount: Int
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private(set) var minCount: Int
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private(set) var numberOfCounts: Int
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fileprivate mutating func resetCount() {
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self.currentTab = .counter
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self.count = 0
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self.maxCount = 0
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self.minCount = 0
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self.numberOfCounts = 0
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}
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}
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}
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enum SharedStateAction: Equatable {
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case counter(CounterAction)
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case profile(ProfileAction)
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case selectTab(SharedState.Tab)
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enum CounterAction: Equatable {
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case alertDismissed
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case decrementButtonTapped
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case incrementButtonTapped
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case isPrimeButtonTapped
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}
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enum ProfileAction: Equatable {
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case resetCounterButtonTapped
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}
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}
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let sharedStateCounterReducer = Reducer<
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SharedState.CounterState, SharedStateAction.CounterAction, Void
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> { state, action, _ in
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switch action {
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case .alertDismissed:
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state.alert = nil
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return .none
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case .decrementButtonTapped:
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state.count -= 1
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state.numberOfCounts += 1
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state.minCount = min(state.minCount, state.count)
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return .none
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case .incrementButtonTapped:
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state.count += 1
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state.numberOfCounts += 1
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state.maxCount = max(state.maxCount, state.count)
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return .none
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case .isPrimeButtonTapped:
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state.alert = AlertState(
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title: TextState(
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isPrime(state.count)
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? "👍 The number \(state.count) is prime!"
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: "👎 The number \(state.count) is not prime :("
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)
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)
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return .none
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}
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}
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let sharedStateProfileReducer = Reducer<
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SharedState.ProfileState, SharedStateAction.ProfileAction, Void
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> { state, action, _ in
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switch action {
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case .resetCounterButtonTapped:
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state.resetCount()
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return .none
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}
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}
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let sharedStateReducer = Reducer<SharedState, SharedStateAction, Void>.combine(
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sharedStateCounterReducer.pullback(
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state: \SharedState.counter,
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action: /SharedStateAction.counter,
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environment: { _ in () }
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),
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sharedStateProfileReducer.pullback(
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state: \SharedState.profile,
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action: /SharedStateAction.profile,
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environment: { _ in () }
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),
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Reducer { state, action, _ in
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switch action {
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case .counter, .profile:
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return .none
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case let .selectTab(tab):
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state.currentTab = tab
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return .none
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}
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}
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)
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struct SharedStateView: View {
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let store: Store<SharedState, SharedStateAction>
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var body: some View {
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WithViewStore(self.store.scope(state: \.currentTab)) { viewStore in
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VStack {
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Picker(
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"Tab",
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selection: viewStore.binding(send: SharedStateAction.selectTab)
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) {
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Text("Counter")
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.tag(SharedState.Tab.counter)
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Text("Profile")
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.tag(SharedState.Tab.profile)
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}
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.pickerStyle(.segmented)
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if viewStore.state == .counter {
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SharedStateCounterView(
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store: self.store.scope(state: \.counter, action: SharedStateAction.counter))
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}
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if viewStore.state == .profile {
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SharedStateProfileView(
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store: self.store.scope(state: \.profile, action: SharedStateAction.profile))
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}
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Spacer()
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}
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}
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.padding()
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}
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}
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struct SharedStateCounterView: View {
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let store: Store<SharedState.CounterState, SharedStateAction.CounterAction>
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var body: some View {
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WithViewStore(self.store) { viewStore in
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VStack(spacing: 64) {
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Text(template: readMe, .caption)
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VStack(spacing: 16) {
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HStack {
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Button {
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viewStore.send(.decrementButtonTapped)
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} label: {
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Image(systemName: "minus")
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}
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Text("\(viewStore.count)")
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.monospacedDigit()
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Button {
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viewStore.send(.incrementButtonTapped)
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} label: {
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Image(systemName: "plus")
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}
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}
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Button("Is this prime?") { viewStore.send(.isPrimeButtonTapped) }
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}
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}
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.padding(.top)
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.navigationTitle("Shared State Demo")
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.alert(self.store.scope(state: \.alert), dismiss: .alertDismissed)
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}
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}
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}
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struct SharedStateProfileView: View {
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let store: Store<SharedState.ProfileState, SharedStateAction.ProfileAction>
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var body: some View {
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WithViewStore(self.store) { viewStore in
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VStack(spacing: 64) {
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Text(
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template: """
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This tab shows state from the previous tab, and it is capable of reseting all of the \
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state back to 0.
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This shows that it is possible for each screen to model its state in the way that makes \
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the most sense for it, while still allowing the state and mutations to be shared \
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across independent screens.
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""",
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.caption
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)
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VStack(spacing: 16) {
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Text("Current count: \(viewStore.count)")
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Text("Max count: \(viewStore.maxCount)")
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Text("Min count: \(viewStore.minCount)")
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Text("Total number of count events: \(viewStore.numberOfCounts)")
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Button("Reset") { viewStore.send(.resetCounterButtonTapped) }
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}
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}
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.padding(.top)
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.navigationTitle("Profile")
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}
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}
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}
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// MARK: - SwiftUI previews
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struct SharedState_Previews: PreviewProvider {
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static var previews: some View {
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SharedStateView(
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store: Store(
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initialState: SharedState(),
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reducer: sharedStateReducer,
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environment: ()
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)
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)
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}
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}
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// MARK: - Private helpers
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/// Checks if a number is prime or not.
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private func isPrime(_ p: Int) -> Bool {
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if p <= 1 { return false }
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if p <= 3 { return true }
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for i in 2...Int(sqrtf(Float(p))) {
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if p % i == 0 { return false }
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}
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return true
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}
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