Files
swift-composable-architectu…/Sources/ComposableArchitecture/SwiftUI/Binding.swift
2021-09-24 13:47:26 -04:00

537 lines
18 KiB
Swift

import CustomDump
import SwiftUI
// NB: `BindableAction` can produce crashes in Xcode 12.4 (Swift 5.3) and earlier due to an enum
// protocol witness bug: https://bugs.swift.org/browse/SR-14041
#if compiler(>=5.4)
/// A property wrapper type that can designate properties of app state that can be directly
/// bindable in SwiftUI views.
///
/// Along with an action type that conforms to the ``BindableAction`` protocol, this type can be
/// used to safely eliminate the boilerplate that is typically incurred when working with multiple
/// mutable fields on state.
///
/// For example, a settings screen may model its state with the following struct:
///
/// ```swift
/// struct SettingsState {
/// var digest = Digest.daily
/// var displayName = ""
/// var enableNotifications = false
/// var isLoading = false
/// var protectMyPosts = false
/// var sendEmailNotifications = false
/// var sendMobileNotifications = false
/// }
/// ```
///
/// The majority of these fields should be editable by the view, and in the Composable
/// Architecture this means that each field requires a corresponding action that can be sent to
/// the store. Typically this comes in the form of an enum with a case per field:
///
/// ```swift
/// enum SettingsAction {
/// case digestChanged(Digest)
/// case displayNameChanged(String)
/// case enableNotificationsChanged(Bool)
/// case protectMyPostsChanged(Bool)
/// case sendEmailNotificationsChanged(Bool)
/// case sendMobileNotificationsChanged(Bool)
/// }
/// ```
///
/// And we're not even done yet. In the reducer we must now handle each action, which simply
/// replaces the state at each field with a new value:
///
/// ```swift
/// let settingsReducer = Reducer<
/// SettingsState, SettingsAction, SettingsEnvironment
/// > { state, action, environment in
/// switch action {
/// case let digestChanged(digest):
/// state.digest = digest
/// return .none
///
/// case let displayNameChanged(displayName):
/// state.displayName = displayName
/// return .none
///
/// case let enableNotificationsChanged(isOn):
/// state.enableNotifications = isOn
/// return .none
///
/// case let protectMyPostsChanged(isOn):
/// state.protectMyPosts = isOn
/// return .none
///
/// case let sendEmailNotificationsChanged(isOn):
/// state.sendEmailNotifications = isOn
/// return .none
///
/// case let sendMobileNotificationsChanged(isOn):
/// state.sendMobileNotifications = isOn
/// return .none
/// }
/// }
/// ```
///
/// This is a _lot_ of boilerplate for something that should be simple. Luckily, we can
/// dramatically eliminate this boilerplate using `BindableState` and ``BindableAction``.
///
/// First, we can annotate each bindable value of state with the `@BindableState` property
/// wrapper:
///
/// ```swift
/// struct SettingsState {
/// @BindableState var digest = Digest.daily
/// @BindableState var displayName = ""
/// @BindableState var enableNotifications = false
/// var isLoading = false
/// @BindableState var protectMyPosts = false
/// @BindableState var sendEmailNotifications = false
/// @BindableState var sendMobileNotifications = false
/// }
/// ```
///
/// Each annotated field is directly to bindable to SwiftUI controls, like pickers, toggles, and
/// text fields. Notably, the `isLoading` property is _not_ annotated as being bindable, which
/// prevents the view from mutating this value directly.
///
/// Next, we can conform the action type to ``BindableAction`` by collapsing all of the
/// individual, field-mutating actions into a single case that holds a ``BindingAction`` generic
/// over the reducer's `SettingsState`:
///
/// ```swift
/// enum SettingsAction: BindableAction {
/// case binding(BindingAction<SettingsState>)
/// }
/// ```
///
/// And then, we can simplify the settings reducer by allowing the `binding` method to handle
/// these field mutations for us:
///
/// ```swift
/// let settingsReducer = Reducer<
/// SettingsState, SettingsAction, SettingsEnvironment
/// > {
/// switch action {
/// case .binding:
/// return .none
/// }
/// }
/// .binding()
/// ```
///
/// Binding actions are constructed and sent to the store by calling ``ViewStore/binding(_:)``
/// with a key path to the bindable state:
///
/// ```swift
/// TextField("Display name", text: viewStore.binding(\.$displayName))
/// ```
///
/// Should you need to layer additional functionality over these bindings, your reducer can
/// pattern match the action for a given key path:
///
/// ```swift
/// case .binding(\.$displayName):
/// // Validate display name
///
/// case .binding(\.$enableNotifications):
/// // Return an authorization request effect
/// ```
///
/// Binding actions can also be tested in much the same way regular actions are tested. Rather
/// than send a specific action describing how a binding changed, such as
/// `.displayNameChanged("Blob")`, you will send a ``Reducer/binding(action:)`` action that
/// describes which key path is being set to what value, such as `.set(\.$displayName, "Blob")`:
///
/// ```swift
/// let store = TestStore(
/// initialState: SettingsState(),
/// reducer: settingsReducer,
/// environment: SettingsEnvironment(...)
/// )
///
/// store.send(.set(\.$displayName, "Blob")) {
/// $0.displayName = "Blob"
/// }
/// store.send(.set(\.$protectMyPosts, true)) {
/// $0.protectMyPosts = true
/// )
/// ```
@dynamicMemberLookup
@propertyWrapper
public struct BindableState<Value> {
/// The underlying value wrapped by the bindable state.
public var wrappedValue: Value
/// Creates bindable state from the value of another bindable state.
public init(wrappedValue: Value) {
self.wrappedValue = wrappedValue
}
/// A projection that can be used to derive bindings from a view store.
///
/// Use the projected value to derive bindings from a view store with properties annotated with
/// `@BindableState`. To get the `projectedValue`, prefix the property with `$`:
///
/// ```swift
/// TextField("Display name", text: viewStore.binding(\.$displayName))
/// ```
///
/// See ``BindableState`` for more details.
public var projectedValue: Self {
get { self }
set { self = newValue }
}
/// Returns bindable state to the resulting value of a given key path.
///
/// - Parameter keyPath: A key path to a specific resulting value.
/// - Returns: A new bindable state.
public subscript<Subject>(
dynamicMember keyPath: WritableKeyPath<Value, Subject>
) -> BindableState<Subject> {
get { .init(wrappedValue: self.wrappedValue[keyPath: keyPath]) }
set { self.wrappedValue[keyPath: keyPath] = newValue.wrappedValue }
}
}
extension BindableState: Equatable where Value: Equatable {}
extension BindableState: Hashable where Value: Hashable {}
extension BindableState: Decodable where Value: Decodable {
public init(from decoder: Decoder) throws {
do {
let container = try decoder.singleValueContainer()
self.init(wrappedValue: try container.decode(Value.self))
} catch {
self.init(wrappedValue: try Value(from: decoder))
}
}
}
extension BindableState: Encodable where Value: Encodable {
public func encode(to encoder: Encoder) throws {
do {
var container = encoder.singleValueContainer()
try container.encode(self.wrappedValue)
} catch {
try self.wrappedValue.encode(to: encoder)
}
}
}
extension BindableState: CustomReflectable {
public var customMirror: Mirror {
Mirror(reflecting: self.wrappedValue)
}
}
extension BindableState: CustomDumpRepresentable {
public var customDumpValue: Any {
self.wrappedValue
}
}
extension BindableState: CustomDebugStringConvertible where Value: CustomDebugStringConvertible {
public var debugDescription: String {
self.wrappedValue.debugDescription
}
}
/// An action type that exposes a `binding` case that holds a ``BindingAction``.
///
/// Used in conjunction with ``BindableState`` to safely eliminate the boilerplate typically
/// associated with mutating multiple fields in state.
///
/// See the documentation for ``BindableState`` for more details.
public protocol BindableAction {
/// The root state type that contains bindable fields.
associatedtype State
/// Embeds a binding action in this action type.
///
/// - Returns: A binding action.
static func binding(_ action: BindingAction<State>) -> Self
}
extension BindableAction {
/// Constructs a binding action for the given key path and bindable value.
///
/// Shorthand for `.binding(.set(\.$keyPath, value))`.
///
/// - Returns: A binding action.
public static func set<Value>(
_ keyPath: WritableKeyPath<State, BindableState<Value>>,
_ value: Value
) -> Self
where Value: Equatable {
self.binding(.set(keyPath, value))
}
}
extension ViewStore {
/// Returns a binding to the resulting bindable state of a given key path.
///
/// - Parameter keyPath: A key path to a specific bindable state.
/// - Returns: A new binding.
public func binding<Value>(
_ keyPath: WritableKeyPath<State, BindableState<Value>>
) -> Binding<Value>
where Action: BindableAction, Action.State == State, Value: Equatable {
self.binding(
get: { $0[keyPath: keyPath].wrappedValue },
send: { .binding(.set(keyPath, $0)) }
)
}
}
#endif
/// An action that describes simple mutations to some root state at a writable key path.
///
/// Used in conjunction with ``BindableState`` and ``BindableAction`` to safely eliminate the
/// boilerplate typically associated with mutating multiple fields in state.
///
/// See the documentation for ``BindableState`` for more details.
public struct BindingAction<Root>: Equatable {
public let keyPath: PartialKeyPath<Root>
let set: (inout Root) -> Void
let value: Any
let valueIsEqualTo: (Any) -> Bool
public static func == (lhs: Self, rhs: Self) -> Bool {
lhs.keyPath == rhs.keyPath && lhs.valueIsEqualTo(rhs.value)
}
}
#if compiler(>=5.4)
extension BindingAction {
/// Returns an action that describes simple mutations to some root state at a writable key path
/// to bindable state.
///
/// - Parameters:
/// - keyPath: A key path to the property that should be mutated. This property must be
/// annotated with the ``BindableState`` property wrapper.
/// - value: A value to assign at the given key path.
/// - Returns: An action that describes simple mutations to some root state at a writable key
/// path.
public static func set<Value>(
_ keyPath: WritableKeyPath<Root, BindableState<Value>>,
_ value: Value
) -> Self where Value: Equatable {
.init(
keyPath: keyPath,
set: { $0[keyPath: keyPath].wrappedValue = value },
value: value,
valueIsEqualTo: { $0 as? Value == value }
)
}
/// Matches a binding action by its key path.
///
/// Implicitly invoked when switching on a reducer's action and pattern matching on a binding
/// action directly to do further work:
///
/// ```swift
/// case .binding(\.$displayName): // Invokes the `~=` operator.
/// // Validate display name
///
/// case .binding(\.$enableNotifications):
/// // Return an authorization request effect
/// ```
public static func ~= <Value>(
keyPath: WritableKeyPath<Root, BindableState<Value>>,
bindingAction: Self
) -> Bool {
keyPath == bindingAction.keyPath
}
}
#endif
extension BindingAction {
/// Transforms a binding action over some root state to some other type of root state given a
/// key path.
///
/// Useful in transforming binding actions on view state into binding actions on reducer state
/// when the domain contains ``BindableState`` and ``BindableAction``.
///
/// For example, we can model an app that can bind an integer count to a stepper and make a
/// network request to fetch a fact about that integer with the following domain:
///
/// ```swift
/// struct AppState: Equatable {
/// @BindableState var count = 0
/// var fact: String?
/// ...
/// }
///
/// enum AppAction: BindableAction {
/// case binding(BindingAction<AppState>)
/// case factButtonTapped
/// case factResponse(String?)
/// ...
/// }
///
/// struct AppEnvironment {
/// var numberFact: (Int) -> Effect<String, Error>
/// ...
/// }
///
/// let appReducer = Reducer<AppState, AppAction, AppEnvironment> {
/// ...
/// }
/// .binding()
///
/// struct AppView: View {
/// let store: Store
///
/// var view: some View {
/// ...
/// }
/// }
/// ```
///
/// The view may want to limit the state and actions it has access to by introducing a
/// view-specific domain that contains only the state and actions the view needs. Not only will
/// this minimize the number of times a view's `body` is computed, it will prevent the view
/// from accessing state or sending actions outside its purview. We can define it with its own
/// bindable state and bindable action:
///
/// ```swift
/// extension AppView {
/// struct ViewState: Equatable {
/// @BindableState var count: Int
/// let fact: String?
/// // no access to any other state on `AppState`, like child domains
/// }
///
/// enum ViewAction: BindableAction {
/// case binding(BindingAction<ViewState>)
/// case factButtonTapped
/// // no access to any other action on `AppAction`, like `factResponse`
/// }
/// }
/// ```
///
/// In order to transform a `BindingAction<ViewState>` sent from the view domain into a
/// `BindingAction<AppState>`, we need a writable key path from `AppState` to `ViewState`. We
/// can synthesize one by defining a computed property on `AppState` with a getter and a setter.
/// The setter should communicate any mutations to bindable state back to the parent state:
///
/// ```swift
/// extension AppState {
/// var view: AppView.ViewState {
/// get { .init(count: self.count, fact: self.fact) }
/// set { self.count = newValue.count }
/// }
/// }
/// ```
///
/// With this property defined it is now possible to transform a `BindingAction<ViewState>` into
/// a `BindingAction<AppState>`, which means we can transform a `ViewAction` into an
/// `AppAction`. This is where `pullback` comes into play: we can unwrap the view action's
/// binding action on view state and transform it with `pullback` to work with app state. We can
/// define a helper that performs this transformation, as well as route any other view actions
/// to their reducer equivalents:
///
/// ```swift
/// extension AppAction {
/// static func view(_ viewAction: AppView.ViewAction) -> Self {
/// switch viewAction {
/// case let .binding(action):
/// // transform view binding actions into app binding actions
/// return .binding(action.pullback(\.view))
///
/// case let .factButtonTapped
/// // route `ViewAction.factButtonTapped` to `AppAction.factButtonTapped`
/// return .factButtonTapped
/// }
/// }
/// }
/// ```
///
/// Finally, in the view we can invoke ``Store/scope(state:action:)`` with these domain
/// transformations to leverage the view store's binding helpers:
///
/// ```swift
/// WithViewStore(
/// self.store.scope(state: \.view, action: AppAction.view)
/// ) { viewStore in
/// Stepper("\(viewStore.count)", viewStore.binding(\.$count))
/// Button("Get number fact") { viewStore.send(.factButtonTapped) }
/// if let fact = viewStore.fact {
/// Text(fact)
/// }
/// }
/// ```
///
/// - Parameter keyPath: A key path from a new type of root state to the original root state.
/// - Returns: A binding action over a new type of root state.
public func pullback<NewRoot>(
_ keyPath: WritableKeyPath<NewRoot, Root>
) -> BindingAction<NewRoot> {
.init(
keyPath: (keyPath as AnyKeyPath).appending(path: self.keyPath) as! PartialKeyPath<NewRoot>,
set: { self.set(&$0[keyPath: keyPath]) },
value: self.value,
valueIsEqualTo: self.valueIsEqualTo
)
}
}
extension BindingAction: CustomDumpReflectable {
public var customDumpMirror: Mirror {
.init(
self,
children: [
"set": (self.keyPath, self.value)
],
displayStyle: .enum
)
}
}
#if compiler(>=5.4)
extension Reducer where Action: BindableAction, State == Action.State {
/// Returns a reducer that applies ``BindingAction`` mutations to `State` before running this
/// reducer's logic.
///
/// For example, a settings screen may gather its binding actions into a single
/// ``BindingAction`` case by conforming to ``BindableAction``:
///
/// ```swift
/// enum SettingsAction: BindableAction {
/// ...
/// case binding(BindingAction<SettingsState>)
/// }
/// ```
///
/// The reducer can then be enhanced to automatically handle these mutations for you by tacking
/// on the ``binding()`` method:
///
/// ```swift
/// let settingsReducer = Reducer<SettingsState, SettingsAction, SettingsEnvironment> {
/// ...
/// }
/// .binding()
/// ```
///
/// - Returns: A reducer that applies ``BindingAction`` mutations to `State` before running this
/// reducer's logic.
public func binding() -> Self {
Self { state, action, environment in
guard let bindingAction = (/Action.binding).extract(from: action)
else {
return self.run(&state, action, environment)
}
bindingAction.set(&state)
return self.run(&state, action, environment)
}
}
}
#endif