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https://github.com/pointfreeco/swift-composable-architecture.git
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* Add threading warning to Store.send Any async Effect (including fireAndForget) could result in a runtime crash when updating internal state like `effectCancellables` This adds a debug warning to let users know * Remove comment
444 lines
16 KiB
Swift
444 lines
16 KiB
Swift
import Combine
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import Foundation
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/// A store represents the runtime that powers the application. It is the object that you will pass
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/// around to views that need to interact with the application.
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///
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/// You will typically construct a single one of these at the root of your application, and then use
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/// the ``scope(state:action:)-9iai9`` method to derive more focused stores that can be passed to
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/// subviews:
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///
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/// ```swift
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/// @main
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/// struct MyApp: App {
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/// var body: some Scene {
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/// WindowGroup {
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/// RootView(
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/// store: Store(
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/// initialState: AppState(),
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/// reducer: appReducer,
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/// environment: AppEnvironment(
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/// ...
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/// )
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/// )
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/// )
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/// }
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/// }
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/// }
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/// ```
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///
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/// ### Scoping
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///
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/// The most important operation defined on ``Store`` is the ``scope(state:action:)-9iai9`` method,
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/// which allows you to transform a store into one that deals with local state and actions. This is
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/// necessary for passing stores to subviews that only care about a small portion of the entire
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/// application's domain.
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///
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/// For example, if an application has a tab view at its root with tabs for activity, search, and
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/// profile, then we can model the domain like this:
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///
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/// ```swift
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/// struct AppState {
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/// var activity: ActivityState
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/// var profile: ProfileState
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/// var search: SearchState
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/// }
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///
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/// enum AppAction {
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/// case activity(ActivityAction)
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/// case profile(ProfileAction)
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/// case search(SearchAction)
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/// }
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/// ```
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///
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/// We can construct a view for each of these domains by applying ``scope(state:action:)-9iai9``
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/// to a store that holds onto the full app domain in order to transform it into a store for each
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/// sub-domain:
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///
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/// ```swift
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/// struct AppView: View {
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/// let store: Store<AppState, AppAction>
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///
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/// var body: some View {
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/// TabView {
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/// ActivityView(store: self.store.scope(state: \.activity, action: AppAction.activity))
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/// .tabItem { Text("Activity") }
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///
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/// SearchView(store: self.store.scope(state: \.search, action: AppAction.search))
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/// .tabItem { Text("Search") }
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///
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/// ProfileView(store: self.store.scope(state: \.profile, action: AppAction.profile))
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/// .tabItem { Text("Profile") }
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/// }
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/// }
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/// ```
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///
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/// ### Thread safety
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///
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/// The `Store` class is not thread-safe, and so all interactions with an instance of ``Store``
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/// (including all of its scopes and derived ``ViewStore``s) must be done on the same thread.
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/// Further, if the store is powering a SwiftUI or UIKit view, as is customary, then all
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/// interactions must be done on the _main_ thread.
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///
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/// The reason stores are not thread-safe is due to the fact that when an action is sent to a store,
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/// a reducer is run on the current state, and this process cannot be done from multiple threads.
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/// It is possible to make this process thread-safe by introducing locks or queues, but this
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/// introduces new complications:
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///
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/// * If done simply with `DispatchQueue.main.async` you will incur a thread hop even when you are
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/// already on the main thread. This can lead to unexpected behavior in UIKit and SwiftUI, where
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/// sometimes you are required to do work synchronously, such as in animation blocks.
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///
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/// * It is possible to create a scheduler that performs its work immediately when on the main
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/// thread and otherwise uses `DispatchQueue.main.async` (e.g. see CombineScheduler's
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/// [UIScheduler](https://github.com/pointfreeco/combine-schedulers/blob/main/Sources/CombineSchedulers/UIScheduler.swift)).
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/// This introduces a lot more complexity, and should probably not be adopted without having a very
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/// good reason.
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///
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/// This is why we require all actions be sent from the same thread. This requirement is in the same
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/// spirit of how `URLSession` and other Apple APIs are designed. Those APIs tend to deliver their
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/// outputs on whatever thread is most convenient for them, and then it is your responsibility to
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/// dispatch back to the main queue if that's what you need. The Composable Architecture makes you
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/// responsible for making sure to send actions on the main thread. If you are using an effect that
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/// may deliver its output on a non-main thread, you must explicitly perform `.receive(on:)` in
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/// order to force it back on the main thread.
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///
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/// This approach makes the fewest number of assumptions about how effects are created and
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/// transformed, and prevents unnecessary thread hops and re-dispatching. It also provides some
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/// testing benefits. If your effects are not responsible for their own scheduling, then in tests
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/// all of the effects would run synchronously and immediately. You would not be able to test how
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/// multiple in-flight effects interleave with each other and affect the state of your application.
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/// However, by leaving scheduling out of the ``Store`` we get to test these aspects of our effects
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/// if we so desire, or we can ignore if we prefer. We have that flexibility.
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///
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/// See also: ``ViewStore`` to understand how one observes changes to the state in a ``Store`` and
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/// sends user actions.
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public final class Store<State, Action> {
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var state: CurrentValueSubject<State, Never>
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var effectCancellables: [UUID: AnyCancellable] = [:]
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private var isSending = false
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private var parentCancellable: AnyCancellable?
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private let reducer: (inout State, Action) -> Effect<Action, Never>
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private var bufferedActions: [Action] = []
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/// Initializes a store from an initial state, a reducer, and an environment.
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///
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/// - Parameters:
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/// - initialState: The state to start the application in.
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/// - reducer: The reducer that powers the business logic of the application.
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/// - environment: The environment of dependencies for the application.
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public init<Environment>(
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initialState: State,
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reducer: Reducer<State, Action, Environment>,
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environment: Environment
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) {
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self.state = CurrentValueSubject(initialState)
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self.reducer = { state, action in reducer.run(&state, action, environment) }
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}
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/// Scopes the store to one that exposes local state and actions.
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///
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/// This can be useful for deriving new stores to hand to child views in an application. For
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/// example:
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///
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/// ```swift
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/// // Application state made from local states.
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/// struct AppState { var login: LoginState, ... }
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/// struct AppAction { case login(LoginAction), ... }
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///
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/// // A store that runs the entire application.
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/// let store = Store(
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/// initialState: AppState(),
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/// reducer: appReducer,
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/// environment: AppEnvironment()
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/// )
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///
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/// // Construct a login view by scoping the store to one that works with only login domain.
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/// LoginView(
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/// store: store.scope(
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/// state: \.login,
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/// action: AppAction.login
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/// )
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/// )
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/// ```
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///
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/// Scoping in this fashion allows you to better modularize your application. In this case,
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/// `LoginView` could be extracted to a module that has no access to `AppState` or `AppAction`.
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///
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/// Scoping also gives a view the opportunity to focus on just the state and actions it cares
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/// about, even if its feature domain is larger.
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///
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/// For example, the above login domain could model a two screen login flow: a login form followed
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/// by a two-factor authentication screen. The second screen's domain might be nested in the
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/// first:
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///
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/// ```swift
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/// struct LoginState: Equatable {
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/// var email = ""
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/// var password = ""
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/// var twoFactorAuth: TwoFactorAuthState?
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/// }
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///
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/// enum LoginAction: Equatable {
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/// case emailChanged(String)
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/// case loginButtonTapped
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/// case loginResponse(Result<TwoFactorAuthState, LoginError>)
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/// case passwordChanged(String)
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/// case twoFactorAuth(TwoFactorAuthAction)
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/// }
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/// ```
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///
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/// The login view holds onto a store of this domain:
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/// ```swift
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/// struct LoginView: View {
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/// let store: Store<LoginState, LoginAction>
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///
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/// var body: some View { ... }
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/// }
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/// ```
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///
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/// If its body were to use a view store of the same domain, this would introduce a number of
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/// problems:
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///
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/// * The login view would be able to read from `twoFactorAuth` state. This state is only intended
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/// to be read from the two-factor auth screen.
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///
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/// * Even worse, changes to `twoFactorAuth` state would now cause SwiftUI to recompute
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/// `LoginView`'s body unnecessarily.
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///
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/// * The login view would be able to send `twoFactorAuth` actions. These actions are only
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/// intended to be sent from the two-factor auth screen (and reducer).
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///
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/// * The login view would be able to send non user-facing login actions, like `loginResponse`.
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/// These actions are only intended to be used in the login reducer to feed the results of
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/// effects back into the store.
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///
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/// To avoid these issues, one can introduce a view-specific domain that slices off the subset of
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/// state and actions that a view cares about:
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///
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/// ```swift
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/// extension LoginView {
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/// struct State: Equatable {
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/// var email: String
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/// var password: String
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/// }
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///
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/// enum Action: Equatable {
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/// case emailChanged(String)
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/// case loginButtonTapped
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/// case passwordChanged(String)
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/// }
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/// }
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/// ```
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///
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/// One can also introduce a couple helpers that transform feature state into view state and
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/// transform view actions into feature actions.
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///
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/// ```swift
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/// extension LoginState {
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/// var view: LoginView.State {
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/// .init(email: self.email, password: self.password)
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/// }
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/// }
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///
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/// extension LoginView.Action {
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/// var feature: LoginAction {
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/// switch self {
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/// case let .emailChanged(email)
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/// return .emailChanged(email)
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/// case .loginButtonTapped:
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/// return .loginButtonTapped
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/// case let .passwordChanged(password)
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/// return .passwordChanged(password)
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/// }
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/// }
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/// }
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/// ```
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///
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/// With these helpers defined, `LoginView` can now scope its store's feature domain into its view
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/// domain:
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///
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/// ```swift
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/// var body: some View {
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/// WithViewStore(
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/// self.store.scope(state: \.view, action: \.feature)
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/// ) { viewStore in
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/// ...
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/// }
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/// }
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/// ```
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///
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/// This view store is now incapable of reading any state but view state (and will not recompute
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/// when non-view state changes), and is incapable of sending any actions but view actions.
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///
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/// - Parameters:
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/// - toLocalState: A function that transforms `State` into `LocalState`.
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/// - fromLocalAction: A function that transforms `LocalAction` into `Action`.
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/// - Returns: A new store with its domain (state and action) transformed.
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public func scope<LocalState, LocalAction>(
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state toLocalState: @escaping (State) -> LocalState,
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action fromLocalAction: @escaping (LocalAction) -> Action
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) -> Store<LocalState, LocalAction> {
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var isSending = false
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let localStore = Store<LocalState, LocalAction>(
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initialState: toLocalState(self.state.value),
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reducer: .init { localState, localAction, _ in
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isSending = true
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defer { isSending = false }
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self.send(fromLocalAction(localAction))
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localState = toLocalState(self.state.value)
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return .none
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},
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environment: ()
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)
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localStore.parentCancellable = self.state
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.dropFirst()
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.sink { [weak localStore] newValue in
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guard !isSending else { return }
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localStore?.state.value = toLocalState(newValue)
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}
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return localStore
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}
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/// Scopes the store to one that exposes local state.
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///
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/// - Parameter toLocalState: A function that transforms `State` into `LocalState`.
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/// - Returns: A new store with its domain (state and action) transformed.
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public func scope<LocalState>(
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state toLocalState: @escaping (State) -> LocalState
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) -> Store<LocalState, Action> {
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self.scope(state: toLocalState, action: { $0 })
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}
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/// Scopes the store to a publisher of stores of more local state and local actions.
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///
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/// - Parameters:
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/// - toLocalState: A function that transforms a publisher of `State` into a publisher of
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/// `LocalState`.
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/// - fromLocalAction: A function that transforms `LocalAction` into `Action`.
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/// - Returns: A publisher of stores with its domain (state and action) transformed.
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public func publisherScope<P: Publisher, LocalState, LocalAction>(
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state toLocalState: @escaping (AnyPublisher<State, Never>) -> P,
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action fromLocalAction: @escaping (LocalAction) -> Action
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) -> AnyPublisher<Store<LocalState, LocalAction>, Never>
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where P.Output == LocalState, P.Failure == Never {
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func extractLocalState(_ state: State) -> LocalState? {
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var localState: LocalState?
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_ = toLocalState(Just(state).eraseToAnyPublisher())
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.sink { localState = $0 }
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return localState
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}
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return toLocalState(self.state.eraseToAnyPublisher())
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.map { localState in
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let localStore = Store<LocalState, LocalAction>(
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initialState: localState,
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reducer: .init { localState, localAction, _ in
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self.send(fromLocalAction(localAction))
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localState = extractLocalState(self.state.value) ?? localState
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return .none
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},
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environment: ()
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)
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localStore.parentCancellable = self.state
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.sink { [weak localStore] state in
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guard let localStore = localStore else { return }
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localStore.state.value = extractLocalState(state) ?? localStore.state.value
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}
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return localStore
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}
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.eraseToAnyPublisher()
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}
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/// Scopes the store to a publisher of stores of more local state and local actions.
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///
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/// - Parameter toLocalState: A function that transforms a publisher of `State` into a publisher
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/// of `LocalState`.
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/// - Returns: A publisher of stores with its domain (state and action)
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/// transformed.
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public func publisherScope<P: Publisher, LocalState>(
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state toLocalState: @escaping (AnyPublisher<State, Never>) -> P
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) -> AnyPublisher<Store<LocalState, Action>, Never>
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where P.Output == LocalState, P.Failure == Never {
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self.publisherScope(state: toLocalState, action: { $0 })
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}
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func send(_ action: Action) {
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self.bufferedActions.append(action)
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guard !self.isSending else { return }
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self.isSending = true
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var currentState = self.state.value
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defer {
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self.isSending = false
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self.state.value = currentState
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}
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while !self.bufferedActions.isEmpty {
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let action = self.bufferedActions.removeFirst()
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let effect = self.reducer(¤tState, action)
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var didComplete = false
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let uuid = UUID()
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#if DEBUG
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let initalThread = Thread.current
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initalThread.threadDictionary[uuid] = true
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#endif
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let effectCancellable = effect.sink(
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receiveCompletion: { [weak self] _ in
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#if DEBUG
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if Thread.current.threadDictionary[uuid] == nil {
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breakpoint(
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"""
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---
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Warning: Store.send
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The Store class is not thread-safe, and so all interactions with an instance of Store
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(including all of its scopes and derived ViewStores) must be done on the same thread.
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\(debugCaseOutput(action)) has produced an Effect that was completed on a different thread \
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from the one it was executed on.
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Starting thread: \(initalThread)
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Final thread: \(Thread.current)
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Possible fixes for this are:
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* Add a .receive(on:) to the Effect to ensure it completes on this Stores correct thread.
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"""
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)
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}
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Thread.current.threadDictionary[uuid] = nil
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#endif
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didComplete = true
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self?.effectCancellables[uuid] = nil
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},
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receiveValue: { [weak self] action in
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self?.send(action)
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}
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)
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if !didComplete {
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self.effectCancellables[uuid] = effectCancellable
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}
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}
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}
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/// Returns a "stateless" store by erasing state to `Void`.
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public var stateless: Store<Void, Action> {
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self.scope(state: { _ in () })
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}
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/// Returns an "actionless" store by erasing action to `Never`.
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public var actionless: Store<State, Never> {
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func absurd<A>(_ never: Never) -> A {}
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return self.scope(state: { $0 }, action: absurd)
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}
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}
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