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[gardening] Remove redundant repetition of type names (DRY): RepeatedTypeName foo = dyn_cast<RepeatedTypeName>(bar)
Replace `NameOfType foo = dyn_cast<NameOfType>(bar)` with DRY version `auto foo = dyn_cast<NameOfType>(bar)`. The DRY auto version is by far the dominant form already used in the repo, so this PR merely brings the exceptional cases (redundant repetition form) in line with the dominant form (auto form). See the [C++ Core Guidelines](https://github.com/isocpp/CppCoreGuidelines/blob/master/CppCoreGuidelines.md#es11-use-auto-to-avoid-redundant-repetition-of-type-names) for a general discussion on why to use `auto` to avoid redundant repetition of type names.
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@@ -297,21 +297,21 @@ SILDeclRef::SILDeclRef(SILDeclRef::Loc baseLoc,
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: isDirectReference(0), defaultArgIndex(0)
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{
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unsigned naturalUncurryLevel;
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if (ValueDecl *vd = baseLoc.dyn_cast<ValueDecl*>()) {
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if (FuncDecl *fd = dyn_cast<FuncDecl>(vd)) {
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if (auto *vd = baseLoc.dyn_cast<ValueDecl*>()) {
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if (auto *fd = dyn_cast<FuncDecl>(vd)) {
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// Map FuncDecls directly to Func SILDeclRefs.
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loc = fd;
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kind = Kind::Func;
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naturalUncurryLevel = getFuncNaturalUncurryLevel(fd);
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}
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// Map ConstructorDecls to the Allocator SILDeclRef of the constructor.
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else if (ConstructorDecl *cd = dyn_cast<ConstructorDecl>(vd)) {
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else if (auto *cd = dyn_cast<ConstructorDecl>(vd)) {
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loc = cd;
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kind = Kind::Allocator;
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naturalUncurryLevel = 1;
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}
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// Map EnumElementDecls to the EnumElement SILDeclRef of the element.
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else if (EnumElementDecl *ed = dyn_cast<EnumElementDecl>(vd)) {
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else if (auto *ed = dyn_cast<EnumElementDecl>(vd)) {
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loc = ed;
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kind = Kind::EnumElement;
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naturalUncurryLevel = ed->getArgumentInterfaceType() ? 1 : 0;
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