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Track the performance of calls to protocol methods.
rdar://22704464.
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64
benchmark/single-source/ProtocolDispatch2.swift
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64
benchmark/single-source/ProtocolDispatch2.swift
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//===--- ProtocolDispatch2.swift ------------------------------------------===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2014 - 2016 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See http://swift.org/LICENSE.txt for license information
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// See http://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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// This is a simple benchmark that tests the performance of calls to
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// existential methods.
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//===----------------------------------------------------------------------===//
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import TestsUtils
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import Foundation
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protocol Pingable { func ping() -> Int; func pong() -> Int}
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struct Game : Pingable {
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func zero() -> Int { return 0}
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func ping() -> Int { return 1}
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func pong() -> Int { return 2}
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func puff() -> Int { return 3}
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}
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@inline(never)
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func use_protocol(val : Int,_ game1 : Pingable, _ game2 : Pingable) -> Int {
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var t = game1.ping() + game1.pong()
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if (val % 2 == 0) {
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t += game1.pong() + game1.ping()
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}
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t += game1.ping() + game1.pong()
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t += game2.ping() + game2.pong()
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if (val % 2 == 0) {
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t += game2.pong() + game2.ping()
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}
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t += game2.ping() + game2.pong()
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return t
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}
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@inline(never)
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func wrapper(val : Int,_ game1 : Pingable, _ game2 : Pingable) -> Int {
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return use_protocol(val, game1, game2)
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}
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@inline(never)
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public func run_ProtocolDispatch2(N: Int) {
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var c = 0
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let g1 = Game()
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let g2 = Game()
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for _ in 1...N {
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c = 0
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for i in 1...5000 {
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c += wrapper(i, g1, g2)
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}
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}
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CheckResults(c == 75000, "IncorrectResults in ProtoDispatch")
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}
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