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Just disable the GameplayKit test and do not link against GameplayKit everywhere.
Looks like there is a discrepency in between the public/private SDK with the safety of just including GameplayKit everywhere. rdar://23527707
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@@ -559,7 +559,7 @@ if run_vendor == 'apple':
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config.target_cc_options = target_cc_options
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config.target_cc_options = target_cc_options
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extra_frameworks = ['AppKit', 'CoreGraphics', 'SceneKit', 'CoreLocation',
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extra_frameworks = ['AppKit', 'CoreGraphics', 'SceneKit', 'CoreLocation',
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'Accelerate', 'CoreImage', 'QuartzCore', 'CoreMedia',
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'Accelerate', 'CoreImage', 'QuartzCore', 'CoreMedia',
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'OpenCL', 'GameplayKit']
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'OpenCL']
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config.target_build_swift = (
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config.target_build_swift = (
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"%s %s %s -F %s -Xlinker -rpath -Xlinker %s %s %s %s %s"
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"%s %s %s -F %s -Xlinker -rpath -Xlinker %s %s %s %s %s"
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% (xcrun_prefix, config.swiftc, target_options,
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% (xcrun_prefix, config.swiftc, target_options,
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@@ -3,6 +3,7 @@
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// REQUIRES: objc_interop
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// REQUIRES: objc_interop
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// UNSUPPORTED: OS=watchos
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// UNSUPPORTED: OS=watchos
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// REQUIRES: rdar23527707
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import StdlibUnittest
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import StdlibUnittest
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import GameplayKit
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import GameplayKit
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