Just disable the GameplayKit test and do not link against GameplayKit everywhere.

Looks like there is a discrepency in between the public/private SDK with the
safety of just including GameplayKit everywhere.

rdar://23527707
This commit is contained in:
Michael Gottesman
2015-11-12 17:23:32 -08:00
parent ad95b5ff81
commit f658841a5f
2 changed files with 2 additions and 1 deletions

View File

@@ -559,7 +559,7 @@ if run_vendor == 'apple':
config.target_cc_options = target_cc_options
extra_frameworks = ['AppKit', 'CoreGraphics', 'SceneKit', 'CoreLocation',
'Accelerate', 'CoreImage', 'QuartzCore', 'CoreMedia',
'OpenCL', 'GameplayKit']
'OpenCL']
config.target_build_swift = (
"%s %s %s -F %s -Xlinker -rpath -Xlinker %s %s %s %s %s"
% (xcrun_prefix, config.swiftc, target_options,

View File

@@ -3,6 +3,7 @@
// REQUIRES: objc_interop
// UNSUPPORTED: OS=watchos
// REQUIRES: rdar23527707
import StdlibUnittest
import GameplayKit