// RUN: %empty-directory(%t) // RUN: %target-swift-frontend-emit-module -emit-module-path %t/FakeDistributedActorSystems.swiftmodule -module-name FakeDistributedActorSystems -target %target-swift-5.7-abi-triple %S/../Inputs/FakeDistributedActorSystems.swift // RUN: %target-build-swift -module-name main -target %target-swift-5.7-abi-triple -j2 -parse-as-library -I %t %s %S/../Inputs/FakeDistributedActorSystems.swift -o %t/a.out // RUN: %target-codesign %t/a.out // RUN: %target-run %t/a.out | %FileCheck %s // REQUIRES: executable_test // REQUIRES: concurrency // REQUIRES: distributed // rdar://76038845 // UNSUPPORTED: use_os_stdlib // UNSUPPORTED: back_deployment_runtime // FIXME(distributed): Distributed actors currently have some issues on windows, isRemote always returns false. rdar://82593574 // UNSUPPORTED: OS=windows-msvc import Distributed import FakeDistributedActorSystems typealias DefaultDistributedActorSystem = FakeRoundtripActorSystem protocol LifecycleWatch: DistributedActor where ActorSystem == FakeRoundtripActorSystem { } extension LifecycleWatch { func watch(x: Int, _ y: T) async throws { print("executed: \(#function) - x = \(x), y = \(y)") } distributed func test(x: Int, _ y: T) async throws { print("executed: \(#function)") try await self.watch(x: x, y) print("done executed: \(#function)") } } distributed actor Worker: LifecycleWatch { } @main struct Main { static func main() async { let worker: any LifecycleWatch = Worker(actorSystem: DefaultDistributedActorSystem()) try! await worker.test(x: 42, "on protocol") // CHECK: executed: test(x:_:) // CHECK: executed: watch(x:_:) - x = 42, y = on protocol // CHECK: done executed: test(x:_:) print("OK") // CHECK: OK } }