// RUN: %empty-directory(%t) // RUN: %target-swift-frontend-emit-module -emit-module-path %t/FakeDistributedActorSystems.swiftmodule -module-name FakeDistributedActorSystems -target %target-swift-6.0-abi-triple %S/../Inputs/FakeDistributedActorSystems.swift -plugin-path %swift-plugin-dir // RUN: %target-build-swift -module-name ActorsFramework -target %target-swift-6.0-abi-triple -j2 -parse-as-library -I %t %s %S/../Inputs/FakeDistributedActorSystems.swift -plugin-path %swift-plugin-dir -o %t/a.out // RUN: %target-codesign %t/a.out // RUN: %env-SWIFT_DUMP_ACCESSIBLE_FUNCTIONS=true %target-run %t/a.out 2>&1 | %FileCheck %s --color --dump-input=always // REQUIRES: executable_test // REQUIRES: concurrency // REQUIRES: distributed // rdar://76038845 // UNSUPPORTED: use_os_stdlib // UNSUPPORTED: back_deployment_runtime // FIXME(distributed): Distributed actors currently have some issues on windows, isRemote always returns false. rdar://82593574 // UNSUPPORTED: OS=windows-msvc import Distributed import FakeDistributedActorSystems // ==== Known actor system ----------------------------------------------------- public struct Response: Codable, Sendable { let resp: Int public init(resp: Int) { self.resp = resp } } public struct Provider: Codable, Sendable { let r1: Int public init(r1: Int) { self.r1 = r1 } } @Resolvable public protocol DistributedNotificationService: DistributedActor where ActorSystem == FakeRoundtripActorSystem { distributed func getArray(a1: [Int], a2: String?) async throws -> [Response] } distributed actor DistributedNotificationServiceImpl: DistributedNotificationService { typealias ActorSystem = FakeRoundtripActorSystem distributed func getArray(a1: [Int], a2: String?) async throws -> [Response] { [] // mock impl is enough } } // ==== ------------------------------------------------------------------------ @main struct Main { static func main() async throws { let roundtripSystem = FakeRoundtripActorSystem() let real: any DistributedNotificationService = DistributedNotificationServiceImpl( actorSystem: roundtripSystem) let proxy: any DistributedNotificationService = try $DistributedNotificationService.resolve(id: real.id, using: roundtripSystem) _ = try await proxy.getArray(a1: [], a2: "") // CHECK: ==== Accessible Function Records ==== // CHECK: Record name: $s15ActorsFramework30DistributedNotificationServicePAA0C001_C9ActorStubRzrlE8getArray2a12a2SayAA8ResponseVGSaySiG_SSSgtYaKFTE // CHECK: Demangled: distributed thunk (extension in ActorsFramework):ActorsFramework.DistributedNotificationService< where A: Distributed._DistributedActorStub>.getArray(a1: Swift.Array, a2: Swift.Optional) async throws -> Swift.Array // CHECK: Function Ptr: [[PTR:0x.*]] // CHECK: Flags.IsDistributed: 1 // CHECK: Record name: $s15ActorsFramework34DistributedNotificationServiceImplC8getArray2a12a2SayAA8ResponseVGSaySiG_SSSgtYaKFTE // CHECK: Demangled: distributed thunk ActorsFramework.DistributedNotificationServiceImpl.getArray(a1: Swift.Array, a2: Swift.Optional) async throws -> Swift.Array // CHECK: Function Ptr: [[PTR:0x.*]] // CHECK: Flags.IsDistributed: 1 // CHECK: Record name: $s15ActorsFramework31$DistributedNotificationServiceC8getArray2a12a2SayAA8ResponseVGSaySiG_SSSgtYaKFTE // CHECK: Demangled: distributed thunk ActorsFramework.$DistributedNotificationService.getArray(a1: Swift.Array, a2: Swift.Optional) async throws -> Swift.Array // CHECK: Function Ptr: [[PTR:0x.*]] // CHECK: Flags.IsDistributed: 1 // CHECK: Record count: 3 // CHECK: ==== End of Accessible Function Records ==== } }