// RUN: %target-swift-frontend(mock-sdk: %clang-importer-sdk) -typecheck -I %S/Inputs/custom-modules -target %target-swift-5.1-abi-triple %s -verify -verify-ignore-unknown // REQUIRES: objc_interop // REQUIRES: concurrency import Foundation import ObjectiveC import ObjCConcurrency // Conform via async method class C1: ConcurrentProtocol { func askUser(toSolvePuzzle puzzle: String) async throws -> String { "" } func askUser(toJumpThroughHoop hoop: String) async -> String { "hello" } } // Conform via completion-handler method class C2: ConcurrentProtocol { func askUser(toSolvePuzzle puzzle: String, completionHandler: ((String?, Error?) -> Void)?) { completionHandler?("hello", nil) } func askUser(toJumpThroughHoop hoop: String, completionHandler: ((String) -> Void)?) { completionHandler?("hello") } } // Conform via both; this is an error class C3: ConcurrentProtocol { // expected-note@+1{{method 'askUser(toSolvePuzzle:)' declared here}} func askUser(toSolvePuzzle puzzle: String) async throws -> String { "" } // expected-error@+1{{'askUser(toSolvePuzzle:completionHandler:)' with Objective-C selector 'askUserToSolvePuzzle:completionHandler:' conflicts with method 'askUser(toSolvePuzzle:)' with the same Objective-C selector}} func askUser(toSolvePuzzle puzzle: String, completionHandler: ((String?, Error?) -> Void)?) { completionHandler?("hello", nil) } } // Conform but forget to supply either. Also an error. // FIXME: Suppress one of the notes? class C4: ConcurrentProtocol { // expected-error{{type 'C4' does not conform to protocol 'ConcurrentProtocol'}} expected-note {{add stubs for conformance}} } class C5 { } extension C5: ConcurrentProtocol { func askUser(toSolvePuzzle puzzle: String, completionHandler: ((String?, Error?) -> Void)?) { completionHandler?("hello", nil) } func askUser(toJumpThroughHoop hoop: String, completionHandler: ((String) -> Void)?) { completionHandler?("hello") } } // Global actors. actor SomeActor { } @globalActor struct SomeGlobalActor { static let shared = SomeActor() } class C6: ConcurrentProtocol { @SomeGlobalActor func askUser(toSolvePuzzle puzzle: String) async throws -> String { "" } func askUser(toJumpThroughHoop hoop: String) async -> String { "hello" } } class C7: NSObject { @SomeGlobalActor override var description: String { "on an actor" } }