//===--- RandomValues.swift -----------------------------------------------===// // // This source file is part of the Swift.org open source project // // Copyright (c) 2018 Apple Inc. and the Swift project authors // Licensed under Apache License v2.0 with Runtime Library Exception // // See https://swift.org/LICENSE.txt for license information // See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors // //===----------------------------------------------------------------------===// import TestsUtils // // Benchmark generating lots of random values. Measures the performance of // the default random generator and the algorithms for generating integers // and floating-point values. // public let benchmarks = [ BenchmarkInfo(name: "RandomIntegersDef", runFunction: run_RandomIntegersDef, tags: [.api], legacyFactor: 100), BenchmarkInfo(name: "RandomIntegersLCG", runFunction: run_RandomIntegersLCG, tags: [.api]), BenchmarkInfo(name: "RandomInt8Def", runFunction: run_RandomInt8Def, tags: [.api], legacyFactor: 100), BenchmarkInfo(name: "RandomInt8LCG", runFunction: run_RandomInt8LCG, tags: [.api]), BenchmarkInfo(name: "RandomInt64Def", runFunction: run_RandomInt64Def, tags: [.api], legacyFactor: 100), BenchmarkInfo(name: "RandomInt64LCG", runFunction: run_RandomInt64LCG, tags: [.api]), BenchmarkInfo(name: "RandomDoubleDef", runFunction: run_RandomDoubleDef, tags: [.api], legacyFactor: 100), BenchmarkInfo(name: "RandomDoubleLCG", runFunction: run_RandomDoubleLCG, tags: [.api]), BenchmarkInfo(name: "RandomDoubleOpaqueDef", runFunction: run_RandomDoubleOpaqueDef, tags: [.api], legacyFactor: 100), BenchmarkInfo(name: "RandomDoubleOpaqueLCG", runFunction: run_RandomDoubleOpaqueLCG, tags: [.api]), BenchmarkInfo(name: "RandomDouble01Def", runFunction: run_RandomDouble01Def, tags: [.api], legacyFactor: 100), BenchmarkInfo(name: "RandomDouble01LCG", runFunction: run_RandomDouble01LCG, tags: [.api]), ] /// A linear congruential PRNG. struct LCRNG: RandomNumberGenerator { private var state: UInt64 init(seed: Int) { state = UInt64(truncatingIfNeeded: seed) for _ in 0..<10 { _ = next() } } mutating func next() -> UInt64 { state = 2862933555777941757 &* state &+ 3037000493 return state } } @inline(never) public func run_RandomIntegersDef(_ n: Int) { for _ in 0 ..< n { var x = 0 for _ in 0 ..< 1_000 { x &+= .random(in: 0...10_000) } blackHole(x) } } @inline(never) public func run_RandomIntegersLCG(_ n: Int) { for _ in 0 ..< n { var x = 0 var generator = LCRNG(seed: 0) for _ in 0 ..< 100_000 { x &+= .random(in: 0 ... 10_000, using: &generator) } blackHole(x) } } @inline(never) public func run_RandomInt8Def(_ n: Int) { for _ in 0 ..< n { var x: Int8 = 0 for _ in 0 ..< 1_000 { x &+= .random(in: -65 ... identity(65)) } blackHole(x) } } @inline(never) public func run_RandomInt8LCG(_ n: Int) { for _ in 0 ..< n { var x: Int8 = 0 var generator = LCRNG(seed: 0) for _ in 0 ..< 100_000 { x &+= .random(in: -65 ... identity(65), using: &generator) } blackHole(x) } } @inline(never) public func run_RandomInt64Def(_ n: Int) { for _ in 0 ..< n { var x: Int64 = 0 for _ in 0 ..< 1_000 { x &+= .random(in: -5_000_000_000_000_000_000 ... identity(5_000_000_000_000_000_000) ) } blackHole(x) } } @inline(never) public func run_RandomInt64LCG(_ n: Int) { for _ in 0 ..< n { var x: Int64 = 0 var generator = LCRNG(seed: 0) for _ in 0 ..< 100_000 { x &+= .random(in: -5_000_000_000_000_000_000 ... identity(5_000_000_000_000_000_000), using: &generator ) } blackHole(x) } } @inline(never) public func run_RandomDoubleDef(_ n: Int) { for _ in 0 ..< n { var x = 0.0 for _ in 0 ..< 1_000 { x += .random(in: -1000 ... 1000) } blackHole(x) } } @inline(never) public func run_RandomDoubleLCG(_ n: Int) { for _ in 0 ..< n { var x = 0.0 var generator = LCRNG(seed: 0) for _ in 0 ..< 100_000 { x += .random(in: -1000 ... 1000, using: &generator) } blackHole(x) } } @inline(never) public func run_RandomDoubleOpaqueDef(_ n: Int) { for _ in 0 ..< n { var x = 0.0 for _ in 0 ..< 1_000 { x += .random(in: -1000 ... identity(1000)) } blackHole(x) } } @inline(never) public func run_RandomDoubleOpaqueLCG(_ n: Int) { for _ in 0 ..< n { var x = 0.0 var generator = LCRNG(seed: 0) for _ in 0 ..< 100_000 { x += .random(in: -1000 ... identity(1000), using: &generator) } blackHole(x) } } @inline(never) public func run_RandomDouble01Def(_ n: Int) { for _ in 0 ..< n { var x = 0.0 for _ in 0 ..< 1_000 { x += .random(in: 0 ..< 1) } blackHole(x) } } @inline(never) public func run_RandomDouble01LCG(_ n: Int) { for _ in 0 ..< n { var x = 0.0 var generator = LCRNG(seed: 0) for _ in 0 ..< 100_000 { x += .random(in: 0 ..< 1, using: &generator) } blackHole(x) } }