//===--- ProtocolDispatch2.swift ------------------------------------------===// // // This source file is part of the Swift.org open source project // // Copyright (c) 2014 - 2021 Apple Inc. and the Swift project authors // Licensed under Apache License v2.0 with Runtime Library Exception // // See https://swift.org/LICENSE.txt for license information // See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors // //===----------------------------------------------------------------------===// // This is a simple benchmark that tests the performance of calls to // existential methods. //===----------------------------------------------------------------------===// import TestsUtils public let benchmarks = BenchmarkInfo( name: "ProtocolDispatch2", runFunction: run_ProtocolDispatch2, tags: [.validation, .abstraction, .cpubench]) protocol Pingable { func ping() -> Int; func pong() -> Int} struct Game : Pingable { func zero() -> Int { return 0} func ping() -> Int { return 1} func pong() -> Int { return 2} func puff() -> Int { return 3} } @inline(never) func use_protocol(_ val : Int,_ game1 : Pingable, _ game2 : Pingable) -> Int { var t = game1.ping() + game1.pong() if (val % 2 == 0) { t += game1.pong() + game1.ping() } t += game1.ping() + game1.pong() t += game2.ping() + game2.pong() if (val % 2 == 0) { t += game2.pong() + game2.ping() } t += game2.ping() + game2.pong() return t } @inline(never) func wrapper(_ val : Int,_ game1 : Pingable, _ game2 : Pingable) -> Int { return use_protocol(val, game1, game2) } @inline(never) public func run_ProtocolDispatch2(_ n: Int) { var c = 0 let g1 = Game() let g2 = Game() for _ in 1...10*n { c = 0 for i in 1...5000 { c += wrapper(i, g1, g2) } } check(c == 75000) }